Reviews for Innes Road Rash

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    • SMFX
      SMFX

      Posted this review

      6

      6,及格

      及格,地图还可以就是场景有点大而空了,听说救援关还有Bug点不知道修复没
    • kurochama
      kurochama

      Posted this review

      7

      Basically playable, with wide open areas, but many bland places

      Just as the title said, this campaign is playable with bots or other players. Bot navigation is good in overalls, though sometimes they take detour at certain areas just to follow a player jumping from a car to behind a fence. Supplies are scattered but well provided.
      .
      There are only several main problems here: 
      1. The insufficient directional arrows. For example, in maps with woods & river, if players go through woods instead, they will get lost until they hit invisible walls.
      2. The invisible walls. There are many invisible walls at the edge of map (some of them are at woods area).
      3. Most areas & rooms are bland & empty/ less crowded with objects (well, as this was probably the author's first campaign, then it's somehow tolerable). Many doors are inaccessible, so there's no use in exploring the houses one by one.
      4. Most areas are so lonely with very few zombies roaming. It feels more like a campaign about exploration rather than a campaign about surviving from zombie apocalypse. For example, areas like woods or the corners of every map are usually empty or with very few zombies that you can count the number with fingers.
      5. The lack of missions/ objectives. Most of the time, survivors only need to walk at the very wide open areas to reach the saferoom at the very far place (as I said on no. 4, it's more like a campaign about exploration).
      .
      in short, this campaign has no serious bug as it's basically playable. It's just that some people might be bored when they walk for minutes with only very few zombies to see & less challenges than usual. But if you're a fan of adventure, you could try to explore each map one by one. In my play, I only explore almost half of the maps, while for the rest of the maps I let bots lead the way by using some commands. It's a good campaign to kill time, but not for a challenge as it's simply just an exploration campaign.
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      2

      Review

      It just fails... I understand you're trying to emulate real life, but it just doesn't work in Left 4 Dead 2! This is what happens when you take assets from different games and such and attempt to use them in this type of game, it just doesn't work. Boring bland long tedious level design. A bit of a lack of supplies. Botnav errors every now and then. Just bad...

      This review was posted before the latest release.

    • ****7_****
      ****7_****

      Posted this review

      6

      Pros:

      Nice atmosphere
      Good gameplay outside of the finale
      Very open
      Pretty frequent hordes
      Lots of alarmed cars
      Custom song was pretty good

      Cons:

      Lots of the open areas were just as lit up as the right way to go, making it confusing when suddenly I was at a dead end.
      Definitely needs more arrows for direction.
      Enemies got stuck in places. This was kinda funny when I was saw 10 zombies spawn halfway inside a car's trunk, but it happened at the bar and I triggered a tank that then couldn't get through the door blocked by the jukebox and I could just wait for it to die.
      Bots didn't grab Tier 2 weapons until the Map 5 saferoom.
      Finale was kind of a dud- way too easy to camp on top of the overpass, right where rescue comes.

      Conclusion:

      A decent, easy campaign. Even getting thrown off by the misleading navigation, it takes less than an hour, and it's supplied well.

      This review was posted before the latest release.

    • crazycup****in
      crazycup****in

      Posted this review

      8.7

      Pros:

      good length.
      Very open campaign which is unique.
      Very Detailed.
      Saferoom not so safe lol.
      

      Cons:

      At times not sure where to go.
      Some slowdown issues on some levels.
      Very underrated unfortunately.
      

      Conclusion:

      A very good campaign that has a lot going for it, I enjoyed most of it. just some slowdown provlems and not much more. Its sad that this is so underrated and feels like a crime. But anyway well done and a pat on the back from me. :)

      This review was posted before the latest release.

    • Mz Cookies
      Mz Cookies

      Posted this review

      7.8

      Pros:

      - Story
      - Bot navigation is okay
      - Idea for unsafe saferoom
      - Plenty of places to explore
      - Stayed true to the title
      - Alarm cars
      - Graffiti in the underground parking lot
      - Letter to Ellis in the beginning although it's hard to read
      - Design
      - Custom music
      - Environment
      - Elevator in map 1
      
      
      
      

      Cons:

      - Some cars have bad resolution
      - Needs a few more direction arrows added in some places
      - Map size (370mb once opened) although it's understandable due to it's originality)
      - Map 1-3 were a bit short
      - So many pointless rooms and dead ends, especially in the finale
      - When we move the jukebox howcome it starts playing? Also no loading bar
      - No dialogue?
      

      Conclusion:

      Very underrated! Obviously a lot of effort has gone into this campaign, it's just hard for people like me who lag in some campaigns due to it's size. There are  plenty of creative ideas  in this, it's just sad they go unnoticed. Overall, it's a decent campaign so well done!

      This review was posted before the latest release.

    • AmpliDUDE
      AmpliDUDE

      Posted this review

      8

      Pros:

      ======= In general =======
      + A lot of improvements.
      + Campaigns setting based on real life areas.
      + Fluent gameplay.
      + Acceptable difficulty.
      + Quite an eye for designing maps.
      + Very nice surroundings.
      + Finale overpass design was freakin' awesome!
      + Finale caused no problems and ended very well.
      + Long 5 maps campaign.
      + AI navigation was acceptable, but see Cons.

      Cons:

      ======= Map 1 =======
      - AI mates were spawning down the ladder instead of climbing it down.
      - Cars were blocking enemies, near the safe room.
      ===================
      
      ======= Map 2 =======
      - AI mates didn't get onto that lift next tot the store.
      ===================
      
      ======= Map 4 =======
      - Choppy feeling and not optimized framerate.
      - Zombies were able to get into the saferoom because of the big windows there.
      ===================
      
      ======= Misc =======
      - AI navigation problems in some areas.
      - Design: look down to 'Conclusion'.
      - More hints please.
      - Low res. cars on the highway.
      ==================

      Conclusion:

      Design: first of all it is quite amazing how detailed you "expressed" your area/neighbourhood, but there are some things that have to be mentioned as well that are not so good. No matter if the map is copied from a real area, things like grass HAVE to be added. Most of the time we were walking on grass-textures without a single culm. The areas were also a bit to0 empty for a rural village or city. The woods and the creek were very nice for some time, but there are too many of the same trees, try to add some varied things to the environments!
      But summarizingly you have made noticable progress on this campaign. Take care of the few Cons, especially some environmental design and AI NAV and the campaign is going to be close to perfect.
      8/10 seem legit for now, changed if campaign gets updated.
      Update #1: the lift was located on map 2, not map1, sorry.

      This review was posted before the latest release.

    • Kitsune12
      Kitsune12

      Posted this review

      5

      Pros:

      Nice finale.
      The custom song fits the apocalypse, otherwise the music makes sense if it is the last CD or something before the owners died from the flu.
      North America.

      Cons:

      major lag on map 4.

      Conclusion:

      The only problem I got was the lag from this campaign on map 4 from facing the powerlines. I had to quit and skip the map to the finale map.

      This review was posted before the latest release.

    • Exactoman
      Exactoman

      Posted this review

      4.6

      Pros:

      + Decent length
      + Apparently pretty faithful to the actual locations?
      + Custom music was fitting

      Cons:

      - Where are all the zombies?
      - Way too many tanks
      - Seriously, where are all the zombies? You know this is Left 4 Dead, right?
      - Unsafe safe room in chapter four. I know this was intentional, but what's the point? It's completely defeating the purpose of a SAFE room.
      - On that same topic, if you don't close the safe room door, you can break through the window and continue on to nothing. Maybe fence it off initially? Or, you know, get rid of the giant, wall-sized window? I mean, think about it: Why bother putting safe room doors on a house that isn't safe to begin with? 
      - The custom music was abnormally loud.
      - Too many empty halls, empty streets, empty buildings
      - Low-res cars on the highway. It felt like a PS1 game.

      Conclusion:

      The map isn't all bad, really. It could use some work, but it's not god-awful or anywhere near the worst map I've ever played. 
      If I had to single out my biggest complaints, I'd say there's too few zombies (seriously), too many tanks, and the map is way too empty most of the time. It gets really boring. And because of that, the progression of each chapter went like this:
      Exit safe room > kill a zombie or two > TANK > recover from ta-- > TANK > reco-- > TANK > limp to safe room
      I believe you have the potential to make a good map and that this one was more to show off how true-to-life you could make it look than to be a fun, creative map.

      This review was posted before the latest release.

    • Mekeith23
      Mekeith23

      Posted this review

      6.5

      Pros:

      + Nice map lay outs
      
      + Realistic looking town design
      
      + Overpass really well made
      
      

      Cons:

      - Lack of detail
      
      - Super easy (played on Normal)
      
      - Bots were kinda stupid on rooftops
      
      - Lack of panic events
      
      - Waaay too many alarm cars
      
      - Too much empty space
      
      - Finale helicopter had a bit of a 'cheap' looking exit

      Conclusion:

      Very well map design, but the lack of detail and empty space make it sorta boring. With improvements this could be a very nice campaign.

      This review was posted before the latest release.

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