Reviews for Project Auburn 2
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****7_****
Posted this review
Pros:
Nice level design Good gameplay up until the finale Maps well supplied
Cons:
Map 2 dragged on too long Bots would not pick up medkits in saferooms, and would not heal themselves at the start of a map. Finale is bugged: first playthrough I was exploring, jumped in the hole, and then the bots could not get out. After getting tank- punched out of the helicopter, I had to restart when they wouldn't help me up. The second playthrough, there was no ammo pile, so I had to ditch an AK for the garbage desert rifle, and the sound didn't play for either tank. After the helicopter came, all bots first climbed down the ladder, then finally realized to go back up it.
Conclusion:
Was going to rate higher until the finale happened. It's still not a bad map- there are enough supplies outside of the saferoom to deal with the bot glitches. Finale is fun, as long as you don't bring bots in the hole and don't expect tank music to warn you of inbound tank.
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TheAgonist23
Posted this review
Pros:
Reminds you of F.e.a.r. Music from F.e.a.r. Well designed.
Cons:
Finale is a bit too easy. Needs more F.e.a.r. music.
Conclusion:
Don't miss this campaign if you're a F.E.A.R. fan!
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Dark Wolf
Posted this review
Pros:
- Looks Like F.E.A.R - Really comes together with the Alma model and sound mod - Use of actual phone calls from F.E.A.R [or what sounds like it]
Cons:
- Bots get stuck in level 2 - Random jumping from place to place - Finale is too easy - Can get lost easily
Conclusion:
The map does a good job at recreating levels from F.E.A.R, with me saying "Hey, I remember this!" The usage of voice-mails from the game is a nice touch, and the Alma mods really add a whole new layer. I had Coach get stuck in level 2 trying to open a door that you can't open and having Nick refuse to move on. The levels don't feel connected and I found myself lost in level 2 because there are no signs hinting at where to go. And finally the ending was too easy, you just sit there.
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Mz Cookies
Posted this review
Pros:
- Based on fear! - Intro + outro - Can open lockers - Interactive phone calls - Alternative pathways - Easy to follow - Radio in the beginning of map 2 - Wide open spaces in the finale
Cons:
- Tanks get stuck in most places - Boring finale - Finale is too easy, most places had only one entry so the survivors could easily camp there
Conclusion:
Not a bad campaign although it needed to have a more spooky atmosphere like Fear.
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AmpliDUDE
Posted this review
Pros:
======= In general ======= + Custom soundscape in map 2. + Atmosphere was industrial. + Not bad for only 3 maps. + Setting of the finale was very suitable. + Enough Tanks and zombies. + Final area was wide open. + More just one patch for your choice. + Skybox is fitting perfectly.
Cons:
======= Map 2 ======= - AI mates don't want to pick up medkits. - AI navigation was mediocre. =================== ======= Map 3 ======= - Final area was very clean somehow. - AI navigation was horrible: they didn't get aboard the chopper. - Tanks love to get aboard the chopper as well. =================== ======= Miscellaneous ======= - Very short campaign. - What exactly is the story of this campaign? - Boring, most likely because the storyline was missing. =======================
Conclusion:
Not so bad. The atmosphere was very nice through and trhough, the skybox was increasing this feeling.
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JezMM
Posted this review
Pros:
+ Great, atmospheric envioronments with well-placed lighting and effective sound design. + Nice cut-scenes and optional storyline. + Well paced difficulty-wise with some fun events. Plenty of choice for hold-out moments. + Multiple routes through. + Large, well-designed finale area.
Cons:
- Storyline never amounted to much. After a particular scripted moment (won't spoil) I thought the campaign might take a darker or more paranormal tone but it didn't really pay off. - Maybe a few too many supplies at time. We were rarely short of grenades. Since this is a fairly indoor-focused map they aren't really desperately needed at all times so sort of just make it easier. You're also very generous with them during the two crescendos, eliminating a bit of difficulty there. - Unfortunately most of the areas of the finale area aren't of much use. We were able to hold out on the center spot the whole time, and the fact that the escape is right by the radio just adds to the benefits. Perhaps consider adding two tanks during the second wave. A single tank is fairly easy to get down before it reaches the middle.
Conclusion:
Overall good campaign with oodles of atmosphere and well-presented story elements that unfortunately don't amount to much. Gameplay-wise it's hard to fault, aside from a few too many supplies and easy finale.
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lostmyimagination
Posted this review
Pros:
Interesting scenery A few good scary moments Items and ammo dumps were well dispersed
Cons:
Items were clipping through tables Too many loop backs while navigating the maps Lack of melee weapons The storyline attempted was interesting, but it didn't really play out well to the finale. The last map looked sloppy, unfinished, and was too large.
Conclusion:
Played this with a friend for the first time, I liked the idea of the voice mails explaining how the virus started. I was excited every time I found a phone, but there was no conclusion and it left me wanting more. While navigating the maps, there were far too many areas that looped back on themselves and I kept getting turned around and confused, I feel it should be more linear. In the finale, the whole set up was supposed to look like an unfinished construction project, but it really just looked like an unfinished map where he threw in random concrete walls and iron girders. The map seemed far too large for what was needed in the finale, all we did was hang next to the helipad on the mounted gun and we breezed through it. When the helicopter came, my friend discovered you can just run right through the back side of the chopper. Not to mention our bots got stuck in a big pit in the ground so when the tank came, he just knocked us out of the helicopter, through the back, and we were in-capped upon hitting the ground. Overall this map has potential, but currently I wouldn't play it again unless it becomes updated.
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Marcusyaho
Posted this review
Pros:
Custom materials Soundscapes FEAR based Phones Lockers you can open
Cons:
Pretty bad bot navigation - they get stuck alot Lack of directions - all thought I dont see it as a big problem Very few melee weapons and weapon upgrades Dont know it thats just me, but map 3 have the disco error
Conclusion:
Really glad someone is porting maps from FEAR to l4d/l4d2! Thx for your work, I love the FEAR serie. Bot navigation is horrible thought! A tank got me down and they left me to die. Restarting the whole map isn't fun :s Also they get stuck quite alot... and it sometimes takes the whole map before they teleport to me. Its a very few directions, but at the same time, its based on FEAR and FEAR game doesn't have arrows telling you where to go... I would also appreicate more melee weapons and weapon upgrades. And I'm not sure if its just me since people dont mention it, but the third map have that weird disco error all over the place.
This review was posted before the latest release.
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jd8***e
Posted this review
Pros:
Fairly good balance of weapons and ammo Nicely spaced attacks
Cons:
Navigation problems with bots Bots didn't pick up health kits at start of chapter 2 Could use more help in directing people where to go
Conclusion:
A fairly enjoyable campaign if played with friends, but almost impossible to play with bots. I spent far too long trying to find where to go and walking around the same areas a few times because it all looked the same. Either needs arrows to point people in the right direction, or more distinguishable objects so you can see where you have been before. No points deducted for this issue as I would get lost in a supermarket. The bots are absolutely useless. I had to restart several times and eventually resorted to sv_cheats 1 just so I could make them keep up. On several occasions they got stuck trying to open a door because they were after a health pack (something they failed to pick up in the safe room) and simply stood still while I moved on trying to find the safe room. Then when a special infected incapped them, the other bots would disappear to help them, only to be incapped or stuck with them as well. It wasn't just a particular spot in which they got stuck, it happens all the time at several places all over the maps.
This review was posted before the latest release.
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ketekojo
Posted this review
Pros:
Fantastic industrial environment It is not too linear and appreciated play not knowing beforehand the route Just lights in each room The right level of weapons and kits
Cons:
Missing a few tweaks that will know how to solve certain
Conclusion:
Excellent map, very addictive and not easy to play In my group said that if we had the chance to play in Versus would be sensational
This review was posted before the latest release.
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OHMSBY
Posted this review
Pros:
-Pretty neat intro -Special infected waiting for you in the safe rooms -The sound of the wind on the 3rd map was a nice touch
Cons:
-Lack of direction, I wound up going in circles a few times The rest are about the 3rd map -I spent the majority of the time trying to find the radio -The bots would randomly stop following me altogether -You can get into the helicopter before it even opens -one of the bots fell into the ditch and couldn't get out, making the finale last longer than it should -The End credits music never actually played
Conclusion:
The 3rd map definitely needs some work. Otherwise it is a pretty good Campaign
This review was posted before the latest release.
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