Reviews for Ottawa Rock City

Write Review
    • EshmawyMan
      EshmawyMan

      Posted this review

      4

      The Worst Work You Have Released

      I did enjoy your other 2 works which are Innes Road Rash Christmas Edition & The Dark Tower The Gunslinger Pistols Only. I managed to beat both of them and you will find my last review on both campaigns the last review there, but it seems you are not there anymore. Anyway, let's make it clearer and point out those errors I encountered there to give such Rating. Finished on Expert Single Player in 16 hours & 2 minutes with 14 Restarts. 
      -------------------------------------------------------------------------------------------------------------------
      I don't care about missing textures and it wouldn't be a big deal if I encountered one or 2 missing textures errors along the whole campaign. I don't care if it's terribly long way to safe room I love long hard challenges, but the main issue here is screwed bot navigation and endless hordes with no notifications when something is over or when a door is opened or where to go next. 
      ------------------------------------------------------------------------------------------------------------
      First chapter had 1 tiny bad navigation error by the stairs of the big building where we start the campaign as bots got incapacitate while getting chased by Tank although I moved quickly and before tank even comes closer. Hordes kept coming in a weird annoying way with no panic events or the normal attack that takes place every 1-2 minutes. Loved the panic event in the bar and I passed it on 3rd time. As for health kits, I found some along with pipe and bile bombs with some T2 weapons in those side rooms in the building where we start. This is for those who complain about finding nothing. 
      ---------------------------------------------------------------------------------------------------------------
      Second chapter is the worst here for hordes kept coming for no reason and in a terribly annoying way before starting any panic event...WHY?! The worst sewers navigation error made bots stuck down there and they wouldn't come closer to one side of sewers to climb up the ladder. Instead, they will be stuck down there half the way. When hordes come for no reason, they come from everywhere as if you just want survivors to die and that's all. Why didn't you give us a notification when that damned room opened after the music is over? How can I know? I restarted this chapter many many times and I even got back to safe room to stay there fighting thinking it will be over, but it never ended. Why didn't hordes stop after the music stopped? This is bad and insane. I managed to pass it by running back to the first shop in street where we can find lights and stayed inside the bathroom with bots shooting with the rifle and I was black and white when I passed it and all died when tank came couldn't believe I would pass it as I accidentally found that door was opened so I ran inside to find the safe room. I managed to survive multiple times till tank came which means I survived till the room door was opened, but no notification was there to tell me to run to safe room so I died while fighting the endless hordes. ANNOYING!!! Zombies can even teleport from a sewer side to another. How come? And once you enter sewers during panic event, I bet you can't get out of it on Expert mode as bots won't join and you will be alone while specials and zombies will be waiting up the ladder or jumping down for you. Lighting was terrible because you can't see well and you will get hit from all sides with no idea what to do next. 
      ---------------------------------------------------------------------------------------------------------------------
      Third chapter was better than 2nd chapter, but was still annoying although we got much space to fight hordes and yes, they took so long to get to us which can lead to the fact that tank will come along with zombies. Loved that building where we started the panic event, but still stupid bots got up the ceiling for health kits once I got closer to that spot and they were getting incapacitated from time to time unless I join them up there. Hordes are not supposed to come to the spot where we are supposed to start the finale panic event. I am supposed to explore the area very well to know where I should go and to expect where the Rescue vehicle will be, but hordes and specials keep coming. The best spot for me was the stairs in the same building to stand there and shoot if they come from downstairs or from the ceiling and it was great to fight tank by setting it on fire and keep shooting with bots along the long hall. Lighting was quite bad in certain spots outside that building towards the river especially by those tents. After finishing the 2 rounds and killing tanks, rescue arrived and no single notification said where the rescue will be and I used 2 bile bombs to keep hordes busy for a while till I find the rescue that I thought it was that bus as the horn was much like that bus, but nothing happened while standing by that bus.  Till tank came by and kicked all of us. To survive all the way on Expert SP and then die because you don't know where the Rescue vehicle is located is something really bad. Why no single notification or mark? How can I know? By following the SOS mark? Had to make it on Easy to shortcut the miserable fight of hordes and tanks to jump to ending and rescue in no time because I lost patience and kept running and shooting till I saw the rescue boat there and sadly converted it back to Expert before stepping into the boat while bots fell into the river and I was worried that I may restart that crazy chapter after all of that. 
      ------------------------------------------------------------------------------------------------------------------------------------
      I finished Innes Road Rash in 4 hours while The Dark Tower Pistols Only was completed in 3 hours with fine number of restarts due to the fact it was really hard fighting with only pistols with bots. But this campaign takes 16 hours? Loved it as a sequel to Innes Road Rash and it is fitting, but lame navigation and unjustified horde attacks ruined it. Also loved the music I heard there, but was super busy fighting those endless hordes and searching for a way out. Good Luck
    • yhxp84215
      yhxp84215

      Posted this review

      6

      Review

      Stage 1 is good.
      Stage 2 Endless horde
      After trigger the music,  we don't know we should rush or wait it out, no any game Instructions
    • target0913
      target0913

      Posted this review

      8

      AWESOME

      nice map dude like it.. :}}
    • FreeCell
      FreeCell

      Posted this review

      8

      One Of Underrated Campaigns

      PROS
      
      Poster
      Intro
      Unique and interesting concept
      Pretty good map design and detail
      Challenging events
      Unique image and rock/metal album textures
      Dynamic and fun play
      Not hard, but never easy
      Good bot's NAV
      Proper length
      Good weapons/items setting and balance
      L4D1 survivors stuff
      Some fantastic areas (rock stage, album mall, finale rooftop)
      Great custom musics 
      
      
      CONS
      
      Some areas is very dark
      Sometime bot's AI trouble
      A bit bad horde spawn
      Poor sniper rifles setting
      Sometimes hordes get glitches at some objects and areas
      stranging lights (streets in map 2)
      Too easy finale
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      8

      Review

      Some of the chapters were a bit bland. Other than that I quite liked it.
    • Fresca
      Fresca

      Posted this review

      2

      Pros:

      + Event at the Bar

      Cons:

      - Boring
      - All levels are the same
      - No variety
      - Terrible lightning
      - Poor details
      - Too loud and annoying music

      Conclusion:

      Visually boring, need alot of improvements.
      • what a super great helpful review...tonnes of insight, all of your suggestions will be noted...wait you didnt help anything at all, thanks for wasting time and space
    • grimfresh
      grimfresh

      Posted this review

      8

      Pros:

      Dark and Creepy!
      Party at Murm's Bar!
      Music Rock on!
      Lots of waves of zombies!
      Zombies Zombies Zombies!

      Cons:

      Record Store too hard to defend.
      Ending too easy to defend(Although it has great potential).

      Conclusion:

      Record Store. It is hard to defend. You get slaughtered on the street and cornered in the store. I think the record store needs a second floor to avoid being cornered by tanks and zombies.
      
      The Finale. There is this nice big building at the end to defend. The issue I believe is there are too many paths for zombies to go. There for they split up and take awhile to get to you forcing the waves to thin out making it too easy.
      
      Overall I really enjoyed this map! If you love hordes of zombies you will too!

      This review was posted before the latest release.

    • Pepper&****e
      Pepper&****e

      Posted this review

      7

      Pros:

      + Nice Rock Music
      + Nice Design
      

      Cons:

      - Music Too Loud & Distorted
      - Too little amount of weapons and supplies
      - No First AID Kits Nor Weapons in map 1
      - Fall into the water cannot swim up
      

      Conclusion:

      This map although long winded but still can be improved plus lots of bugs for bots need to be fixed even though that is not your fault. I will give a better review when I can complete this map especially the finale cos never even announce when boat arriving 
      

      This review was posted before the latest release.

    • AmpliDUDE
      AmpliDUDE

      Posted this review

      7.9

      Pros:

      ======== In general ========
      + Fitting skybox.
      + Fitting title.
      + Music is in the foreground of the story.
      + Sequel to Innes Road Rash.
      + Good atmosphere.
      + Love the stage part of map 1.

      Cons:

      ======== Map 1 ========
      - Missing texture.
      =====================
      
      ======== Map 2 ========
      - Bots always relocate in front of me, see conclusion.
      =====================
      
      ======== Map 3 ========
      - Hordes take very long to get to our position.
      - Unclear where rescue is awaiting us.
      - Easy finale.
      =====================
      
      ======== Miscellenaous ========
      - Music covers effects such as firing sounds and others.
      - Unfortunately very short ~ 30 minutes.
      ==========================

      Conclusion:

      Nice campaign, but I honestly prefer the other ones of you. This one was just too short I guess.
      
      Map 2: it's in front of the saferoom. We have to wait until the music fades and then we'll be able to pass that door. They always relocate once they are in front of it, because they want to open it, actually can't and then relocate (teleport) to my position which is really annoying due to the fact that they block my sight that way.

      This review was posted before the latest release.

    • jman1015
      jman1015

      Posted this review

      8.4

      Pros:

      +Great scenery in the map
      +Good length
      +Fitting skybox

      Cons:

      -Unfrotinatly no offical l4d2 music added into the campaign but some of custom music added in makes up for some of that.
      -Missing textures in some of the maps.
      -Tier 2 right at the begining?
      -Finale seems too easy

      Conclusion:

      Now before you start screaming at me that it is just beta, trust me I understand. Believe me I think this would turn into a great campaign after a little updating. Keep up the good work and I'll put up an updated review.

      This review was posted before the latest release.

End of results.