Reviews for Devil Mountain

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    • Godzio
      Godzio

      Posted this review

      8

      Devil Mountain

      Świetna Kampania - Map. Spełniła wszystkie moje oczekiwania pozytywnie
      Oczywiście tylko poziom Ekspert . Śmiało Polecam
      Dziękuje. Proszę o więcej takich Kampania - Map
    • OWM2_M_B
      OWM2_M_B

      Posted this review

      9

      Another campaign I forgot to review

      Overall it's a great campaign with high quality. The details are nice and the overall layout idea is creative. But many areas are too open, and the details and design of different parts of each map gives me a samey feeling. What's more, the second map is not well made. Other than that, there're not many shortcomings.

      Edited: 3 weeks ago

    • SMFX
      SMFX

      Posted this review

      8

      8,优秀

      优秀,场景路线都还不错,虽然不精细但也很有氛围;路线多样,隐藏的“近路”很有意思。难能可贵的是关卡设计很出色,不会有太难或者太容易的地方,尤其是救援关,场景四通八达没有真正安全的地方,但补给充足,油桶和罐子非常多,合理利用资源是过关的关键,足以体现作者出色的作图水平
    • 1157
      1157

      Posted this review

      10

      Great campaign

      Great detail, nice lighting, brushwork and flow, long but not too long. good job.
    • Zy7ron
      Zy7ron

      Posted this review

      10

      Good

      Nice Campaign Maps
    • Guest

      Posted this review

      This account has been deleted

    • hedleyLamar

      Posted this review

      8

      Uncommonly great

      So you probably know the drill with most custom maps - grid layout, 90 degree turns and architecture, nonstop gauntlets and tanks - gets stale really quick.  This is not one of those - it has great lighting, intuitive paths, reasonable difficulty, beautiful scenery and a satisfying finale.  There is nothing over done, nothing underdone.  It is a quality experience all the way through, and close to the quality of the stock maps.  Well done, and I will be enjoying this many times with my friends.
    • Chabooey_Art
      Chabooey_Art

      Posted this review

      8

      The Fun of Hiking with your friends in a zombie game

      This campaign is definitely super fun, i think its strongest point is the environments and the journey of the whole campaign. I have to say thought... this campaign aint easy but pushing through it is satisfying as hell, something about hiking up a mountain with friends is just super enjoyable. The overall length is perfect and the finale is great too (plenty of room to hold out and lots of loot and gas cans) Great job to the developers of this map.
      
      Environments: 10
      Difficulty Balance: 8
      Length: 9
      Finale: 9
    • Aeo
      Aeo
      Aeo

      Posted this review

      10

      One Of The "Must-Play"s

      This is one of those must-play add-on campaigns for Left 4 Dead 2. Me and my friends have played this for quite so many times now. It really lives up to what it offers. The environment and the feel it gives off to the players as you climb up the mountain. There were also nothing wrong with the crescendo events, horde spawns, supplies distribution and tank/witch placements. I wanna give this only a 4.5 out of 5 because the finale was quite easy but it's not possible, so just take this 5/5 instead. :D
      By the way, here's a snippet of me and my friends' experience in Devil Mountain:
      https://www.youtube.com/watch?v=aSSBAkWXRUY
    • Guest

      Posted this review

      This account has been deleted

    • KailJunamy

      Posted this review

      10

      Review

      Amazing campaign very challenging 
      No bot nav issues and plenty of supplies
      Thumbs up
    • Sumsero

      Posted this review

      8

      Blown away

      It's so good it is hard to put it into words as I am typing this. It actually seems like it was designed for the infected, not just for the survivors, and the graphical design is just BEAUTIFUL. Each map does what it does so well that it is hard not to just sit there and stare at the map instead of fighting zombies. And the finale is pretty good too, with an expansive building full of stuff and different places to hide out. My only complaint, sadly a big complaint (that's why its 4/5 instead of 5/5), is that there is no versus support, even though it would be so good with versus. Charger spots, hunter spots, smoker spots, jockey spots, tank spots. Also, if you're looking for a campaign with really good witches, this is not the one for you, but it doesn't negatively impact the campaign IMO.
      
      9/10, really good, I suggest getting it as soon as possible.
    • starscream57
      starscream57

      Posted this review

      10

      One of the best

      I've played a lot of Left 4 Dead 2. Over 1,000 hours on the PC, and I had it for the 360 before I jumped ship to computer gaming. One of the biggest reasons I wanted to switch to PC was the ability to download new campaigns, unlike the 360 version. Unfortunately, while many custom campaigns are playable, there are also many that are forgettable. "One and done" types, if you will. 
      
      Devil Mountain, I am pleased to say, is one of those campaigns that does the PC version of this game, justice. 
      
      One of the first custom campaigns I ever played, and which has in many ways become the bar standard I hold maps to, is Haunted Forest. I'm a big fan of horror themes, and the idea of traversing in a haunted mansion and its surrounding countryside, complete with (simple) screamers, jump scares, tricks and horror homage such as the cabin with the clicking phone, has always been a favorite. And while I enjoyed those added "scary" details, they aren't necessary to make a good, or even great, campaign. Case in point, Devil Mountain.
      
      There are no fancy trickery or "outside the core element" concepts to Devil Mountain, but this simply shows the quality of the campaign. There's a lot to look at with this campaign, as the layout changes with each map, as does the time of day. The former is quite common among campaigns where the author attempts to "universalize" their creation and put as much variety in the campaign as possible. While I appreciate the idea of keep 4 maps in the same campaign from looking identical, sometimes the result is disjointing. Not with Devil Mountain. The campaign does a great job of creating uniqueness among each map while not looking out of place. The latter, that being the time of day changes, is an oft overlooked aspect in campaign creation, but one that creates a nice sense of time for the campaign. I don't expect every campaign to portray such a difference in time of day, and thus I never take away from a campaign which doesn't, but for those like Devil Mountain, which do, brownie points are added. 
      
      In terms of the campaign designs, the simple detail like the peak of the mountain getting closer with each map was very noticeable, and very smart. The walk through the forest, eventually leading up to the summit was an excellent part. The different branching paths that eventually converge, a waterfall, a pond, trees laying in different ways, all of this leads one to feel the experience of moving through a public park is authentic. 
      
      The finale finds the player finally finishing their ascent of the mountain and reaching one of the greatest hold out buildings I have seen in custom campaigns. I am unsure if the creator of the map custom-built this, or if it was taken from a different game (I suspect the former, but my ignorance cannot eliminate the latter), but I do know the layout and item placement was wonderful. It's a finale that manages to create both tight corners and open spaces, in addition to a stacked (ie multiple levels/flights) setting that creates a lot of options on where to hold out. I am not one for survival (I like to have "story" endings instead of just "beat the clock" endings), but I can imagine the summit top survival map is a great deal of fun. 
      
      In terms of performance, I experienced no issues with the graphics throughout the course of the campaign. I noticed a comment below indicating the user witnessed the black and pink missing texture file when they went underwater in a swimming pool. I cannot recall this happening, though I have seen this happen with other campaigns where the player is required to, or may accidentally fall into a large body of water. Whether or not this happens in Devil Mountain, it is inconsequential as the pool plays little role other than as an interesting map design. 
      
      As with all campaigns I play/review, I play with one other person (who happens to be my lovely wife) and two bots on Normal. Although I typically play official Valve campaigns on Advanced, I don't often find custom campaigns to be balanced well enough to play advanced, at least not without a full team and a fair amount of time and patience on your hands (of which I have neither, I readily admit). A lot of custom campaigns have a map or two with infinite horde running events that go on forever and create a very difficult scenario if half your team can't hold and throw bile bombs to get through the mess. Also, while playing with bots may seem unfair, I stumble across many campaigns being played online with a bot or two still in the mix. Let's face it - a lot of custom maps come and go online, and only a few get consistent, full-team playtime beyond their initial release. Unless the author notes the issue with bots in their campaign description is due to something beyond the scope of correction (for example, the boss in the "Silent Fear" campaign), I would expect that the bots are able to competently traverse the campaign with little hang up, and not have issues picking up items as they run across them. In this, Devil Mountain had no problem. 
      
      Another benefit of this campaign is its difficulty. As noted above, many custom campaigns I play are played on normal. The reasoning for this is varied, but many custom campaigns have ridiculous difficulty issues: an infinite horde event that makes up half a map, an unrelenting amount of random horde spawns, a tank as soon as you start a campaign that has given you nothing but pistols, one really long map that ends with a frustrating Dark Carnival infinite horde run-to-safe-room event (that's also 5 times as long), etc.,.  There's nothing frustrating with Devil Mountain. At the same time, it's not a walk in the park (pun intended) that's boring and uninteresting. Climbing up the mountainside will make players very much aware of the fact that the area is prime Charger territory, and dread will come over a player when he hears the Charger's spawn noise. There is a certain battle in the caves that can be difficult as well, if the team isn't playing together. 
      
      So what can be said in summation? Simply, if you haven't played this, you need to. There's no "outside the box" thinking with this campaign, just a straight, honest classic Left 4 Dead mapping. And while the first half of that sentence may seem like a negative, it truly isn't. There are many campaigns that "think outside the box" with disastrous results. Sometimes the best campaigns are the ones that conform to what Left 4 Dead is, and make a great, unique experience with it. That's Devil Mountain.
      
      PROS 
      + Beautiful scenery
      + No issues with bizarre difficulty spikes or AI handling
      + Great finale
      + Time of day switches with each map
      + Just an overall memorable campaign, for all the good reasons
      
      CONS
      - Negligible issues, such as possibly seeing missing textures while crouching underwater.  
      
      Rating: 5/5
      • Wow! Thanks for such an incredible review, truly one of the most encouraging responses I’ve gotten. You picked up on many of my design goals, it’s satisfying to know that they’re being effectively communicated. 
        
        The hold-out building on the summit finale is based on a real life place, although substantially modified to improve the flow of the battle.
        
        As for the possible missing underwater texture, I can’t find anything wrong with it. It works fine for me, it’s a standard material that comes with L4D2, and that one comment down below was the first and only time I’ve seen it mentioned. My guess would be that the person who experienced the missing texture was running a pirated version using the missing texture fix, but this material must not be included in the fix.
        
        kanix: Thanks for the reply! That’s high praise, great company to be grouped in with!
      • Agreed, Devil Mountain is the best of the best, no doubt!  I collected over 200 maps but only 6 of them are the best - Bloody Moors, Devil Mountain, Suicide Blitz, Death Sentence, Warcelona, Urban Flight.
    • itisaflu
      itisaflu

      Posted this review

      10

      Great

      Very well polished map with great atmosphere and lots of fun too. I love the caves, the end fortress and jumping down the concrete blocks in the underground military base. This is one of the best campaigns I've played.
    • Trunten
      Trunten

      Posted this review

      10

      good old fashioned quality long campaign!

      Not much I am willing to say about this, mainly because I'd rather people experience it for themselves.
      What I'll say for now is if you've been holding out on downloading a campaign now's a good time!
      This campaign takes me back to the good old days of the first Left 4 Dead when campaigns were long but also great.
      You don't see a lot of that done well together any more, so don't miss out on this campaign!
    • Zetnus
      Zetnus

      Posted this review

      10

      Excellent

      I played this map back when it was just chapters 1 and 5.  I decided to come back to try it again now that it has all 5 chapters.
      
      
      pros:
      -well-designed and realistic environments
      -enough supplies
      -not too difficult
      -the new maps complement the existing ones by adding a storm level, a daytime level and an underground level
      
      
      cons:
      -none
    • THE Uenz

      Posted this review

      10

      Steep Cliff, Fatal Drop!

      Pros:
      
      - Lots of small details
      - Balanced maps
      - Uses all the potential that L4D2 gives, without entirely breaking gameplay mechanics
      - Every map has its own highlights
      
      
      Cons:
      
      - Map 2 is a little short
      - Finding the right way in map 4 was a little confusing
      
      
      Difficulty Check:
      
      Every map is doable on every difficulty. Real L4D2 "pr0s" might be a little disappointed because they won't find a real challange here even when playing on Expert(Realism). Devil Mountain lines up at, and in some cases a little under the Valve campaigns.
      
      
      Crescendo Events:
      
      Nothing extraordinary. Vanilla L4D2 campaign style.
      
      
      Survival Maps:
      
       The Suburbs map is extremely over supplied and because of that is actually more a fun map. It gives you the opportunity to try out lots of stupid things. Just some small example: I found 6 Grenade Launchers ....  Unfortunately the Summit map, which is more interesting lacks especially in Ammo Piles. With only one ammo pile and one place where you can get weapons, its interesting and tactical advantages are ruined. An Ammo Pile on the roof and maybe at the parking lot would make this map way better.
      Getting a gold medal on both map is doable however.
      
      
      Conclusion:
      
      Even though the first maps came out in 2014, Devil Mountain as it is now is one of the best campaigns in 2015. Especially the detail level of interiors, that are filled with lots of small props, is amazing. Every map has some highlights and got something to offer for everyone. Large & open areas, small paths. Day, Night and Stormy maps. Sure, for experienced players who look for a challange, Devil Mountain might be a little bit boring. That doesn't change the fact that this is still a smart and very well made campaign.
      Together with Fatal Freight and Dark Wood, Devil Mountain is one of the "must play" campaigns of an else pretty disappointing year 2015.
      
      5 out of 5
    • ****7_****
      ****7_****

      Posted this review

      10

      Gotta Reach For The Top, Stay On The Mountain

      PROS
      Maps were very well done
      Caves were great
      Well supplied
      Great finale
      
      CONS
      Just before the Map 2 event, If you hear a tank, you can trigger it by running up to the barricade and jumping around, but as dense as the horde was in that event, I'm glad it happened.
      
      CONCLUSION
      Excellent job. Finale was awesome- really enjoyed that each room and level has different supplies. It gives you incentive to run around instead of camping close to the ammo and health, and that's a gem among so many finales that either don't make it worth your time to utilize the whole map, or force you to move so you can never really stop and regroup and heal/ grab ammo. New 3 maps were just as good as the first 2.

      This review was posted before the latest release.

    • kanix
      kanix

      Posted this review

      10

      Awesome! Beautiful map ever!

      I love Devil Moutain! Played this map with my friends for several times, I have to say it's definitely awesome! Beautiful wild view and gorgeous indoor design! Amazing!
      
      
      PROS
      -Well-designed and varied environments.
      -Detailed texture and excellent highlighing.
      -Creative multi-path meandering footpaths of mountain and cave.
      -Complex terrain design of wild field.
      -Real weather effect and atmosphere, the storm in moutain is very impressive.
      -Plenty of supplies.
      -System load is lite, size is fair.
      
      
      CONS
      -A little short, maybe it's too excellent so everybody need more.
      -A little easy, no difficulty no fun. You should give a tank or charger in toilets, and two tanks in the final castle.
      
      
      Devil Moutain it's the most beautiful map I've played (Like Blood Moors and Tropical Holdout too). The swimming pool and mountain footpaths are great. Man you know I just stood on cliff to enjoy the view for a few minutes then got hit by a Charger.
      
      
      Whacko Blacko, you are a man with gift, I played another map of you - End Of The Road, it's so freakin awesome and hard, I played for dozends of hours and never feel boring. Keep on moving, man! Just damned love your works!

      This review was posted before the latest release.

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