• 3 Maps
    Malevolence
    N/A

    Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like ...

    2,485
  • 2 Maps
    Meridian
    N/A

    Non-suffixed version better-optimized for gameplay purposes, -G is closer to the original vision. Hoping I've learned a thing or two since publishing Heirloom a few months ago. Happy to take constructive criticism and may make some smal...

    • Archived
    2,790
  • Map
    Simplicity (challenge mode)
    N/A

    Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins of rare ores making this a very lucrative and highly contested place for competing corporations. The unusual quantities of rare resources have lead scientists ...

    2,720
  • Map
    Belted
    N/A

    Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring. *Challenge Mode*

    3,583
  • Map
    Forge
    N/A

    Designed for Team Anarchy matches, edited for challenge mode. Forge consists of a large central cave with a manmade area at each end, and secondary caves underneath with connecting tunnles and manmade areas.

    2,542
  • 3 Maps
    Conduit
    N/A

    Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock m...

    3,070
  • Map
    Houndstooth
    N/A

    Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feel...

    2,504
  • Map
    CavernTester
    N/A

    I built this to have a live reference of all kinds of different noise configurations and deformation heights. Hopefully others can find use for it too. Each level in this set runs the gamut of practically deformable textures: rockwall_01...

    2,531
  • Map
    Jonas V 1.1
    N/A

    Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture, but a lot of details and possible actions have changed along the way. I didn't bother too much with the not-so deformed rocks, the sharp edges or the weird lig...

    3,440
  • Map
    Quarry
    N/A

    This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everythin...

    3,319
  • Map
    Fulcrum
    N/A

    Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.

    2,591
  • 3 Maps
    Quadratic
    N/A

    A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...

    3,057

Browsing 'Deathmatch' Maps

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  • Map
    Forge
    N/A

    Designed for Team Anarchy matches, edited for challenge mode. Forge consists of a large central cave with a manmade area at each end, and secondary caves underneath with connecting tunnles and manmade areas.

    2,542
  • Map
    Fulcrum
    N/A

    Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.

    2,591
  • Map
    Throne
    N/A

    Throne is a large "bucket" with a central spire. This is my weekly challenge submission for the Revival Productions stream 7/7/18

    2,748
  • Map
    Freezer
    N/A

    Once serving as a private long-term Cryosleep facility, Freezer provided a secure site for those who could afford it. The facility has since been taken over by hostile Autonomous Operators. Use choke points to your advantage, and be s...

    3,608
  • Map
    Turbine
    N/A

    Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall. Special thanks: DE description: derhass ES description: Pumo

    3,062
  • Map
    Smelter
    N/A

    This is the first level I've made for any game. Smelter is an industrial facility with several rooms above a large interconnected cave. *Challenge Mode*

    2,368
  • 3 Maps
    Heirloom
    N/A

    This is my second level made with Overload's level editor, and my first using geometry I alone came up with. This was a lot easier in some respects due to being pretty tightly gridded compared to Quarry, but also a lot harder in others s...

    2,470
  • Map
    CavernTester
    N/A

    I built this to have a live reference of all kinds of different noise configurations and deformation heights. Hopefully others can find use for it too. Each level in this set runs the gamut of practically deformable textures: rockwall_01...

    2,531
  • Map
    Quarry
    N/A

    This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everythin...

    3,319

End of results.