- KrossFire
Challenge Mode & Maulti-Player map with custom textures and decals
- KubeRun
Challenge Mode & Multi-Player map with custom textures & decals
- Jonas V 1.1
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture, but a lot of details and possible actions have changed along the way. I didn't bother too much with the not-so deformed rocks, the sharp edges or the weird lig...
- Simplicity (challenge mode)
Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins of rare ores making this a very lucrative and highly contested place for competing corporations. The unusual quantities of rare resources have lead scientists ...
- Turnabout (challenge mode)
One of the first PTMC deep-space installations on a planetoid with highly unusual characteristics.
- Chromatic Destination (Final) (challenge mode)
Chromatic Destination is a challenge mode map which consists of interconnected caves lit up with bright colours. This map also appears as part of the community map DLC.
- Quadratic
A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...
- Meridian
Non-suffixed version better-optimized for gameplay purposes, -G is closer to the original vision. Hoping I've learned a thing or two since publishing Heirloom a few months ago. Happy to take constructive criticism and may make some smal...
- Pyroclastic
I'm hoping to have preserved a bit of the momentum I had coming out of putting Meridian together -- this is a very small and quite tense pressure cooker of a CM level. The spawn rates are untested but ~20% lower than those that I initial...
- Malevolence
Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like ...
- Conduit
Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock m...
- Houndstooth
Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feel...
- UnderMine
Once a test area for power core research that has since been abandoned, UnderMine is a meduium sized challenge mode level mostly comprised of caves.
- Tempest
A medium-sized CM level with tight turns, teleporters and wind tunnels
- Ice Cycle
Ice Cycle is a medium sized multi-room mine with a large skewed ice cave
- SP_JONAS
Jonas is not a traditional overload/Descent Single Player map. It is meant to be explored slowly, replayed, discover the goodies and solve the little puzzles. It is not perfect but hey! This is my first map ever! Fun to play is what it ...
- Turnstile
Turnstile features two tightly connected levels with multiple means of egress. Use these features to avoid being overwhelmed.
- TBDB
After development of the Thunderbolt spread beyond Kantors reach, young pilots quickly discovered how much fun could be had while testing their skills against one another in simulations. TBDB is product of the desire to make use of that...
- Belted
Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring. *Challenge Mode*
- Callisto Mining
2nd draft of a 4-level WIP. Currently contains 2 levels: Callisto Port & Callisto Transfer, each with a secret level. Zip also contains the CM levels so they can be played separately as well.
- KillBox
Killbox also known by many other names, and avalible in almost all arena FPS games. A box inside a box surrounded with hallways connected by windows. Redesigned for 6DOF with multi level hallways and plenty of obsticals for cover. Rememb...
- Attack on Rhea (Early release)Beta
Three level version, including Overload files. The final will be 6 levels.
- Forge
Designed for Team Anarchy matches, edited for challenge mode. Forge consists of a large central cave with a manmade area at each end, and secondary caves underneath with connecting tunnles and manmade areas.
- Fulcrum
Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.