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Originally made by Megadude for L4D1 only, later ported by Herbius in L4D2 with different name Dead Military "2", despite there's no "1" exist. Megadude made it pain in the a** to port (becasue he hates L4D2 for some reason), He placed bunch of L4D2 props like swamp trees, baggage cases, army helicopter (only in finale) and screaming oak's roller coaster blocking the way, triggers locking the saferoom door (all of which only affects L4D2 once again), constant horde spawn outputs in explosive/breakable objects, and even original textures that used in L4D2 was altered in this campaign to serve other purpose (like train station/bessie sign and parking lot textures on last map).
All path-blocking props and saferoom door-locking triggers were removed by Herbius, but he left all panic outputs in objects and removed "info_map_parameters" entity which director uses to spawn only few items and not all at once. Also he forgot to fix navigation files hence why in his port zombies spawn with delay and mostly not reacting on you.
Now every harmful for L4D2 texture is defused, nav's fixed and all of skipped by Herbius panic outputs along with climbing stuff to get on top of tunnel/cliff he put in finale are gone. Restored "info_map_parameters", added M60/GL/Chainsaw spawns and more various spots for Upgrade Packs (explosive/incendiary ammo and laser sights).
However few things were changed from original version such as Crescendo events since L4D2 doesn't have "PanicEventControlled" output I had to use "logic_timer" entity with "ForcePanicEvent" refire each 15 seconds. on 5th map (The Source aka Outside) metal detector is now unskippable (gauntlet) panic event instead of end saferoom's houldout (like in Death Toll), and Finale's 2nd tank-fight now has 2 tanks (becasue 1 is too ez pz).
04/27/21 ======== Replaced few bilebombs on pipebombs, becasue balance. Fixed exploit (or author's oversight?) when you could lower bridge by closing safehouse door (yeah, weird output).
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graveoutdoors.zip
(332.2 MB)
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Version 3.8 Final
This Spinner replace the default L4D2 spinning loading animation
A co-op level where the survivors fight against waves of tanks in the arena until the rescue vehicle arrives. it's a "Tank Challenge" style, i have to confess i'm fan of it.
Hehe24 has finally been released. What will be different this time? There are four levels of HEHE this time Thank you for supporting the HEHE series! Drawing command: map hehe24_1 map hehe24_2 map hehe24_3 map hehe24_4
I Enjoy creating seasonal mods weather if it's the time of year or not it's fun to create content for fun and to share with others even if only a few like my mods lol
four sheriffs a sea of ******** Defend yourself inside (or outside) the small radio station. Block the windows and doors and play the music. Use the car alarms to draw the infected away from you. And watch out for lightning strikes.
This mod replaces the death sound, with the evil Morty theme from season 5.
CHRISTMAS EDITION ----- Featuring Original Music by my bro's band Black Market Candy ' My Baby' My first campaign. Survivors travel to East-end Ottawa to help Ellis' online friend 'Jaininja' escape, only to find him dead in his holdup...
-Welcome to Deadsville- They thought they had escaped once they boarded the helicopter and took to the air. Until a large object struck the side of the helicopter. Was it a tank rock? No, it couldn't have been. The answer was quickly ...
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Same as Dead Military 2
This review was posted before the latest release.