This was really one of those campaigns that we applaud standing up.
Everything is perfect and playable.
It is a pleasure to explore everything, because in everything we are equipped with weapons or items, congratulations for that.
I loved the tips from directors that appear to help, without them maybe I would be lost for a long time, congratulations for that too.
There is only one observation in this campaign that I would like to suggest: "That at least 3 maps occur during the day", yes because it would make the campaign more realistic in my opinion.
Playing in just one climate environment is strange, but in any case it is the only observation I have to make, the rest is perfect and keep it that way.
Congratulations and thanks!
Environment
Arctic / Winter
Arena / Platform
Barricade / Construct
Boss / Special
Caves / Dungeons
City / Urban
Desert / Sand
Fantasy / Arcade
Farmland / Rural
Forest / Woods
Global / International
Hills / Plains
Historic / Landmarks
House / Structure
Industrial / Commercial
Jungles / Swamps
Lakes / Rivers
Maze / Perplex
Medieval / Castles
Military / Outpost
Miscellaneous / Other
Mountains / Rocklands
Oceans / Islands
Orange / Box
Recreation / Indoor
Remakes / Ports
Simple / Basic
Space / Planets
Training / Arena
Traps / Obstacles
Tropical / Beach
Underground / Tunnel
Village / Towns
Volcanic / Ash
Wastelands / Badlands
Difficulty
Player Mode
Time of day
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5 Maps
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Author
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Game
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Rating
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5 Maps
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整合关卡调整路线,难度中等偏难
建议难度普通~高级,由于超低物资量(小部分物资... More >
Updated
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Author
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Author
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建议难度普通~高级,由于超低物资量(小部分物资... More >
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The Grave Outdoors
Left 4 Dead 2
Originally made by Megadude for L4D1 only, later ported by Herbius in L4D2 with different name Dead Military "2", despite there's no "1" exist. Megadude made it pain in the a** to port (becasue he hates L4D2 for some reason), He placed bunch of L4D2 props like swamp trees, baggage cases, army helicopter (only in finale) and screaming oak's roller coaster blocking the way, triggers locking the saferoom door (all of which only affects L4D2 once again), constant horde spawn outputs in explosive/breakable objects, and even original textures that used in L4D2 was altered in this campaign to serve other purpose (like train station/bessie sign and parking lot textures on last map). All path-blocking props and saferoom door-locking triggers were removed by Herbius, but he left all panic outputs in objects and removed "info_map_parameters" entity which director uses to spawn only few items and not all at once. Also he forgot to fix navigation files hence why in his port zombies spawn with delay and mostly not reacting on you. Now every harmful for L4D2 texture is defused, nav's fixed and all of skipped by Herbius panic outputs along with climbing stuff to get on top of tunnel/cliff he put in finale are gone. Restored "info_map_parameters", added M60/GL/Chainsaw spawns and more various spots for Upgrade Packs (explosive/incendiary ammo and laser sights). However few things were changed from original version such as Crescendo events since L4D2 doesn't have "PanicEventControlled" output I had to use "logic_timer" entity with "ForcePanicEvent" refire each 15 seconds (it'll be replaced with vscripts later). on 5th map (The Source aka Outside) metal detector is now unskippable (gauntlet) panic event instead of end saferoom's houldout (like in Death Toll), and Finale's 2nd tank-fight now has 2 tanks (becasue 1 is too ez pz).
View Changelog (v3.7 Final)
Tagged
7/7 Maps
L4D1 Survivors
Seasonal
Easter
Time of day
Dusk / Dawn
Night
Difficulty
2) Average
Weather
Rainy
Foggy
Player Mode
Single Player
Multiplayer
Clear
Write a Comment
Write a review...
YJB
5 days ago
I like the map you modified
I've played the original version. There are many tribes in many places, and there are few supplies. There may be a 'bug' that leads to the collapse of the game.
Your modified version has a lot of materials and grenade launchers! It's great to kill zombies.
GeorgeBG
2 weeks ago
After doing extensive testings I can confirm that if you have this campaign, Resident Evil 2: Side B and Road To Nowhere installed at the same time, loading any of their maps will crash your game.
Deleting The Grave Outdoors from my addon list resulted in the other 2 campaigns loading perfectly fine, proving that this one is the cause of the crashes, maybe because something on this VPK is conflicting wih them...
Please fix this as it is a game-breaking bug.
GeorgeBG
1 weeks ago
I'm having the issue even if I only have The Grave Outdoors + (Road To Nowhere or RE2: Side B) installed, so my guess is that a script implemented on The Grave Outdoors mapping may be conflicting with the scripts used on those campaigns, but definitely this campaign is detonating the crashes for me.
GeorgeBG
1 weeks ago
I can't even play a normal mutation on any Official Map without crashing. The poisonous combination of those campaigns in my addon list is generating this issue.
Dzhigurda
1 weeks ago
There's only 1 director script used in finale and it can't affect anything you mentioned.
GeorgeBG
1 weeks ago
Nevermind, I figured out what was the problem. My VPK file got corrupted for some reason. Redownloading the campaign again fixed the issue.
My Rating:
Excellent Campaign
By Emersonrick
13 hours ago
This was really one of those campaigns that we applaud standing up.
Everything is perfect and playable.
It is a pleasure to explore everything, because in everything we are equipped with weapons or items, congratulations for that.
I loved the tips from directors that appear to help, without them maybe I would be lost for a long time, congratulations for that too.
There is only one observation in this campaign that I would like to suggest: "That at least 3 maps occur during the day", yes because it would make the campaign more realistic in my opinion.
Playing in just one climate environment is strange, but in any case it is the only observation I have to make, the rest is perfect and keep it that way.
Congratulations and thanks!
So Good!
By Miku09
4 weeks ago
Just played this in Easy Mode, with the recent update of Left 4 Dead 2 and they're where no issues noticed, until the last Chapter, the atmosphere of the game is just so good, no super dark night area, it's all balanced, good thing I installed the smart bots, cause there were so many resources that it's super useful, like grenades, heals, etc. the ammo loot is quite challenging makes you conserve more ammo, to not super use it, and super glad I'm using melee. Got kinda stuck on the building part but got away. And the slight issue in the last Chapter is when I enter the train, the bots where having a hard time to enter that almost restarted the map (due to tank almost killing me). But anyways it's so good no more to say.
Full Auto, Right ON
By Hoanglan2112
4 weeks ago
i'm a lucky man to find M60 on Chapter 4. 5 and 6 so me and bot can blast a tank together
Same as Dead Military 2
By boogeyman1001
5 weeks ago
this is the same map as Dead Military 2 the only thing is Dead Military 2 actually works and I did not have to disable all the other maps on my server to the map to work. it took me 30 min to figure out that it was conflicting with Dead Military 2 and crashing my server.
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Show more reviews (5/8)