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Originally made by Megadude for L4D1 only, later ported by Herbius in L4D2 with different name Dead Military "2", despite there's no "1" exist. Megadude made it pain in the a** to port (becasue he hates L4D2 for some reason), He placed bunch of L4D2 props like swamp trees, baggage cases, army helicopter (only in finale) and screaming oak's roller coaster blocking the way, triggers locking the saferoom door (all of which only affects L4D2 once again), constant horde spawn outputs in explosive/breakable objects, and even original textures that used in L4D2 was altered in this campaign to serve other purpose (like train station/bessie sign and parking lot textures on last map).
All path-blocking props and saferoom door-locking triggers were removed by Herbius, but he left all panic outputs in objects and removed "info_map_parameters" entity which director uses to spawn only few items and not all at once. Also he forgot to fix navigation files hence why in his port zombies spawn with delay and mostly not reacting on you.
Now every harmful for L4D2 texture is defused, nav's fixed and all of skipped by Herbius panic outputs along with climbing stuff to get on top of tunnel/cliff he put in finale are gone. Restored "info_map_parameters", added M60/GL/Chainsaw spawns and more various spots for Upgrade Packs (explosive/incendiary ammo and laser sights).
However few things were changed from original version such as Crescendo events since L4D2 doesn't have "PanicEventControlled" output I had to use "logic_timer" entity with "ForcePanicEvent" refire each 15 seconds. on 5th map (The Source aka Outside) metal detector is now unskippable (gauntlet) panic event instead of end saferoom's houldout (like in Death Toll), and Finale's 2nd tank-fight now has 2 tanks (becasue 1 is too ez pz).
04/27/21 ======== Replaced few bilebombs on pipebombs, becasue balance. Fixed exploit (or author's oversight?) when you could lower bridge by closing safehouse door (yeah, weird output).
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graveoutdoors.zip
(332.2 MB)
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Version 3.8 Final
The map was completed by the author "Chenchen" and "Unnamed". The original name of the map is hehehe5, while the Chinese name is "Lost Chenwei". The names of the two authors are integrated. Survivors were born in a cell. They had ...
Unfortunately, the plane crashed out of control due to the infection of the pilot. And the survivors had to drive to the evacuation station. What's worse, the road was blocked by CEDA and they had to get off the car and go on to explore ...
c_lastroute c_lastroute c_lastroute c_lastroute
This Spinner replace the default L4D2 spinning loading animation
He's making a list! He's making it grand! He's gonna murder every one of you naughties! WITH HIS BARE GODAMN HANDS. Last year he was Scrooge, now he's 180'd and is pulling in as Santa himself! Its the Santa Suit from Serious Sam 3, wit...
This is a Xmas themed mod that adds Snowmen, Santas, Gifts and some other stuff in the game (In Official and Custom Campaigns) by replacing certain objects . Credits: some Models & Textures by XNALara (ported to L4D2 by me) MoogleOutF...
Synopsis: the survivors went to an unknown place, where it was tank, and a group of tank was watching, and the survivors had to flee Schema command: map hehe211 map hehe212 map hehe213 map hehe214 map hehe215 map hehe216 map hehe217 ...
The 'Prince of Darkness' back from Hell ... Includes: First Person Hands Animated lobby & in-game pictures incaped icon Credits: This mod is a mashed up of several mods with my own changes and redones model/textures/normal MTK:...
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Same as Dead Military 2
This review was posted before the latest release.