Pros:
* Sufficient scenery and supplies in most areas.
* Scripted dialogue.
* Semi-unique finale style.
* Branching paths.
Cons:
* Names in the loading screen are in the wrong order.
* UI hints are lacking. Some events can come out of nowhere as a result.
* Some inaccessible areas for bots, mostly regarding some ammo piles.
Map 1:
* Coach's scripted dialogue is bugged.
* Bots don't leave the starting safe house until going considerably further from the room.
* Shelf in room has no collision.
Map 3:
* Starting from Map 3 has only the crappy Hunting Rifle.
* Scripted Tank spawns can be outright unfair in difficulty. Consider toning them down.
* Tank run at the end gives little to no chance for escape. Bots are basically dead weight at this point. I would give the survivors a bigger head start to compensate. It doesn't help that there's a large ladder at the end, which are basically Bot killers.
This map has a unique premise and potential, but is bogged down by questionable design decisions.
Environment
Arctic / Winter
Arena / Platform
Barricade / Construct
Boss / Special
Caves / Dungeons
City / Urban
Desert / Sand
Fantasy / Arcade
Farmland / Rural
Forest / Woods
Global / International
Hills / Plains
Historic / Landmarks
House / Structure
Industrial / Commercial
Jungles / Swamps
Lakes / Rivers
Maze / Perplex
Medieval / Castles
Military / Outpost
Miscellaneous / Other
Mountains / Rocklands
Oceans / Islands
Orange / Box
Recreation / Indoor
Remakes / Ports
Simple / Basic
Space / Planets
Training / Arena
Traps / Obstacles
Tropical / Beach
Underground / Tunnel
Village / Towns
Volcanic / Ash
Wastelands / Badlands
Player Mode
Time of day
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ZhaCai
Author
ZC
Game
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Rating
Snow Den
Left 4 Dead 2
From the maker of Haunted Forest, a new campaign set in a snowy landscape. The L4D2 survivors somehow managed to end up somewhere in a Northern European area. The only way to get out alive, is to reach the harbour but there are some obstacles in the way... - Features weather that can be a bit different from playthrough to playthrough - Features alternative pathing - There is totally not a secret room anywhere. No sir. - SNOW! WHEEE! Notes & Disclaimer -------------------------- - I'm aware that for some people, map 1 crashes to desktop as soon as you leave the hangar and start shooting stuff. It happens to me too once in a while but most of the time it works fine. I suppose it's because of a conflict with some other addon. I'll look into it, but trying to find what exactly causes this campaign to conflict with certain addons is like finding a needle in a hay stack so no promise that I'll find anything. - This campaign was tested several times with multiple people and several skins or sound mods active and it worked fine. However, I can't guarantee that this campaign is entirely compatible with every mod out there. If the campaign conflicts or doesn't work because of other mods, not much I can do about that. - Some areas are bot-unfriendly. It's strongly recommended to play with more than one human player - You're welcome to give me ideas for improvements. - You're welcome to tell me about bugs or problems you have with this campaign. However, please verify if you still have the problem after you deactivated your other mods. - Do not upload this campaign to any other website without my explicit permission. It should only exist on the Steam Workshop or on Gamemaps. - Do not upload copies or modified versions of this campaign on the Workshop or on Gamemaps without my explicit permission Special Thanks --------------------- - Stagger Lee for continuous advice and ideas - Bellirish for playtesting - Famous Dark for playtesting - Jasminethecat for playtesting - Alias for playtesting - Nameless for playtesting - Manders for playtesting - Kyle the Walrus for coming up with the idea for survivor speech on map 4 Copyright 2022 Dr.Boo AKA Snow - This item is not authorized for posting on Steam or Gamemaps, except under the Steam account named Snow or Gamemaps account named Dr.Boo.j2 (this account)
View Changelog (v1.0 Complete)
Tagged
4/4 Maps
L4D2 Survivors
Time of day
Dusk / Dawn
Day
Night
Difficulty
Hard
Weather
Snowy
Foggy
Player Mode
Region
Europe
Clear
Write a Comment
Write a review...
RainingMetal
April 2022
Since it appears that the site has disabled reviews in the old part of the site, here's what I have to offer:
Pros:
* Sufficient scenery and supplies in most areas.
* Scripted dialogue.
* Semi-unique finale style.
* Branching paths.
Cons:
* Names in the loading screen are in the wrong order.
* UI hints are lacking. Some events can come out of nowhere as a result.
* Some inaccessible areas for bots, mostly regarding some ammo piles.
Map 1:
* Coach's scripted dialogue is bugged.
* Bots don't leave the starting safe house until going considerably further from the room.
* Shelf in room has no collision.
Map 3:
* Starting from Map 3 has only the crappy Hunting Rifle.
* Scripted Tank spawns can be outright unfair in difficulty. Consider toning them down.
* Tank run at the end gives little to no chance for escape. Bots are basically dead weight at this point. I would give the survivors a bigger head start to compensate. It doesn't help that there's a large ladder at the end, which are basically Bot killers.
Score: 3/5.
kurochama
April 2022
Maybe some of your mod caused the crash. You can try to check your texture & skin mods. Survivor & weapon skin mods are fine as I tested this campaign with survivor & weapon skin mods enabled. & also try to check gnome skin mod, as chapter 3 has lots of gnomes.
kurochama
April 2022
Sorry, my mistake. It's not gnome but texture mods. & yes, blood mod & HD texture mod could also cause crash. You could try to check them.
Good snowy campaign to play
By kurochama
April 2022
I just got time to play this campaign today. So far, it's an enjoyable campaign with snow theme. Bot navigation is good in overalls, though sometimes one or two of the bots still fall from long ladder. Many areas are explorable. Supplies are enough. Hint & directions are clear enough, except at some places. I'll explain this later. Some of the maps have special challenges, so better be prepared.
.
Let's start from map 1. Map 1 is about an exploration through snowy roads. There are times when survivors go through buildings & sewer. Near the end of the map, there are some surprises waiting near the saferoom. They're witches. They're wandering witches so it's fine to move carefully as long as no one touches the witches.
.
Map 2 is still about exploration through snowy roads. There's an alarm event here that leads to the theater room.
.
Map 3 is an exploration inside mines. The paths are clear enough. However, near the end of the map, there's a special challenge. It's a "Run Challenge". Just like how I called it, the main objective is to run, because 3 tanks will instantly spawn somewhere behind (not too close so players have chance to escape). This reminds me of another favourite campaign of mine "Night Terror" that also has this kind of event. Additional 2 tanks will also fall from some ceiling during this running event, so just keep running. Across the bridge there's a detonator switch to blow up a bridge to prevent tanks from chasing further.
.
Then, the finale probably a little longer but unique. It has 2 parts. The first part can be started when survivor arrives at a big wooden house. During journey, the ground is slippery & there's some deep water. So watch out when seeing some water. The first part is confusing a little, especially because of the directional arrow in the wooden house. The directional arrow points outside the house to the stairs, while actually the first part happens at the backyard. There's a detonator switch near the high wall, but that detonator switch can be missed as there's no pop-up hint when walking close to it. After pressing it, survivors need to wait for few minutes until the detonator timer's up & the wall is destroyed. After that, it becomes escape finale until they reach the gate at the end of the map. Pressing the switch of the gate will start the 2nd part of the finale, a holdout finale. The holdout finale has many good places to camp, especially spots near the gate as zombies come from afar.
.
In short, although some maps have challenges, it's an excellent campaign that can be played with bots or other players. The difficulty is still balanced, so I think players won't have problem in playing it especially in map 3, unless if one or some people are too reckless to challenge the group of tanks. Good work.
Reviews have been disabled in preparation for the new beta. Click here to use the new GameMaps Beta!
A cold experience, and not in the intended way.
By RainingMetal
3 weeks ago
Pros:
* Sufficient scenery and supplies in most areas.
* Scripted dialogue.
* Semi-unique finale style.
* Branching paths.
Cons:
* Names in the loading screen are in the wrong order.
* UI hints are lacking. Some events can come out of nowhere as a result.
* Some inaccessible areas for bots, mostly regarding some ammo piles.
Map 1:
* Coach's scripted dialogue is bugged.
* Bots don't leave the starting safe house until going considerably further from the room.
* Shelf in room has no collision.
Map 3:
* Starting from Map 3 has only the crappy Hunting Rifle.
* Scripted Tank spawns can be outright unfair in difficulty. Consider toning them down.
* Tank run at the end gives little to no chance for escape. Bots are basically dead weight at this point. I would give the survivors a bigger head start to compensate. It doesn't help that there's a large ladder at the end, which are basically Bot killers.
This map has a unique premise and potential, but is bogged down by questionable design decisions.
Good snowy campaign to play
By kurochama
April 2022
I just got time to play this campaign today. So far, it's an enjoyable campaign with snow theme. Bot navigation is good in overalls, though sometimes one or two of the bots still fall from long ladder. Many areas are explorable. Supplies are enough. Hint & directions are clear enough, except at some places. I'll explain this later. Some of the maps have special challenges, so better be prepared.
.
Let's start from map 1. Map 1 is about an exploration through snowy roads. There are times when survivors go through buildings & sewer. Near the end of the map, there are some surprises waiting near the saferoom. They're witches. They're wandering witches so it's fine to move carefully as long as no one touches the witches.
.
Map 2 is still about exploration through snowy roads. There's an alarm event here that leads to the theater room.
.
Map 3 is an exploration inside mines. The paths are clear enough. However, near the end of the map, there's a special challenge. It's a "Run Challenge". Just like how I called it, the main objective is to run, because 3 tanks will instantly spawn somewhere behind (not too close so players have chance to escape). This reminds me of another favourite campaign of mine "Night Terror" that also has this kind of event. Additional 2 tanks will also fall from some ceiling during this running event, so just keep running. Across the bridge there's a detonator switch to blow up a bridge to prevent tanks from chasing further.
.
Then, the finale probably a little longer but unique. It has 2 parts. The first part can be started when survivor arrives at a big wooden house. During journey, the ground is slippery & there's some deep water. So watch out when seeing some water. The first part is confusing a little, especially because of the directional arrow in the wooden house. The directional arrow points outside the house to the stairs, while actually the first part happens at the backyard. There's a detonator switch near the high wall, but that detonator switch can be missed as there's no pop-up hint when walking close to it. After pressing it, survivors need to wait for few minutes until the detonator timer's up & the wall is destroyed. After that, it becomes escape finale until they reach the gate at the end of the map. Pressing the switch of the gate will start the 2nd part of the finale, a holdout finale. The holdout finale has many good places to camp, especially spots near the gate as zombies come from afar.
.
In short, although some maps have challenges, it's an excellent campaign that can be played with bots or other players. The difficulty is still balanced, so I think players won't have problem in playing it especially in map 3, unless if one or some people are too reckless to challenge the group of tanks. Good work.
Excellent Campaign!!
By DHenk
April 2022
Great winter style campaign. Graphics are excellent. I played Solo and had zero issues with Bot navigation (well Ellis stood on a lumber pile in the mine until I gave him a nudge). Navigation in fact was so good that they all followed me to my death underwater (you can figure out where <G>).
I wasn't paying attention so I deserved it.
End of the mine heading to the safe room when they say RUN you better be moving fast. You'll see why!
Overall I really enjoyed the map. I do not want to say much else as I don't want to ruin it for others. If you don't have a good time with this campaign then maybe you need to go play "Angry Birds". <G>
Thanks for making this campaign!
Dave
Design and Details
By Adler08
April 2022
I really like the map especially in winter modes. This map kinda similar to the Whispers of Winter and combination of Haunted Forest which makes a very awesome map with RNGs. Love it!
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