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Author
秋风抚麦*,浮夸少年
Game
Left 4 Dead 2
Rating
The Dark Tower 1 The Gunslinger
Left 4 Dead 2
Archived! This add-on has been archived by the developer or site admin.
This item has been archived for historic purposes. It may no longer work or function as intended.
A tribute to Stephen King's Epic Series The Dark Tower: Book 1 The Gunslinger 7 maps Actual current version 1.99 Finale reworked...everything should work now, no plans for any updates anytime soon, thanks for Playing...and thanks to Stephen King for creating inspiring material...and not suing :D Don't forget to try VS...I put in some sneaky spots...maybe we'll meet up in a game :D If you are a real Gunslinger try the Pistols Only PRO edition. The fans of the series seem to appreciate this campaign and the effort that went into it, thank you, your kind words make it worth while...I did it for you guys. IF YOU ARE NOT A FAN OF THIS BOOK, PASS ON THIS CAMPAIGN, YOU PROBABLY WON'T GET WHAT IT IS AND WHY IT WAS BUILT THE WAY IT WAS. THIS WAS A RECREATION OF FICTIONAL LOCATIONS. Check Steam workshop for latest updates
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Review
By ErrorUnknownGT
August 2020
*REPOST Poorly made campaign. Map design was extremely bland and boring. There was a huge lack of supplies throughout campaigns. But other than that it was ok. No botnav errors. No glitches/bugs. I didn't really enjoy this campaign. Running in a straight line is not fun. Also no idea where the rescue vehicle was.
Nice, but definitely not for beginners
By kurochama
November 2018
Well, because I usually test in singleplayer to test the difficulty level, this was the first map I considered as "map not for beginners" even in normal difficulty. I can finish it with bots because I used my custom weapon mods to fight through horde & escape from the endless horde in map 3. Even I restarted once inside the cave because the bots got to far & were just dancing around on their locations. You only get pistols on early maps & you'll fight against horde, SI & Tank with mostly pistols on early maps. The maps also lack hints, so if you find some, follow it carefully as the maps are mostly in wide areas.
.
If you insist on trying, here are few clues & guides from me:
- If you play with bots, make sure you use custom weapon mods or modified weapon script mods as you can't hardly depend on bots with pistols
- On map 1 & 2, look for few arrows & follow them & don't break them or you'll get lost. Beware of safe house on map 1 & 2
- On map 3, follow the arrow & keep running while looking out of Special Infected amidst the horde or around you
- On map 4, sweep the border/ forest wall
- Map 5, look for the witches & climb to mountain
- Map 6, don't get too far as bot navigation is limited inside cave
- Finale, go back to the safe house & follow the path until you meet a big book as a floor up the stairs. That's the rescue point.
.
& then, it's time for review.
Pros:
- Wide open areas in most maps, so that makes it easier to spot SI & fight tank.
- Bot navigation is ok (but there's minor cons about this too) .
- The medkit & pill supplies are enough.
- No crash.
.
Cons:
- The hints & arrows are too few. You may get lost if running randomly without following the arrows
- Lack of weapons of higher tiers on early maps
- It's still possible in normal, but really difficult on expert to fight tank on early maps especially map 1 with only dual pistols if the horde is joining the tank
- Map 3, the runaway through endless horde, can be difficult if someone forgets the direction of the arrow in the middle of running. Several SI also come when arrived on certain location, often blending with the horde
- Map 4 & 5 lack hints & arrows so someone will get lost if not sticking to the forest wall & looking for witches
- On map 6, bots become silly dancing around if you walk too far from them
- On map 6 near the train with ammo pile & some supplies, there's a trap supposed not to be there. There's another train behind the rocks, which is a trap. If some players jump there, they'll find nothing & instead, they're trapped as to get out of there they need to jump back on the rocks that can make them stuck, or they need to use noclip. This area should be blocked by a wall so that no players will be trapped (bots are ok as they can teleport anytime they get stuck).
- On finale, the rescue is not highlighted nor there isn't any hint so it makes the finale difficult if someone has to search the entire area through horde & tank to find out the rescue location (which is actually very simple) .
.
I give 4 stars because of too few hints, bot navigation getting a problem inside the cave, & no highlight or hints to the rescue on the finale. But I enjoyed the map as the map worked well & no crash happened till the end. Good work. I'll keep this map to play later & challenge myself again :) .
Nice tribute but needs improvements.
By LilG
September 2018
Good
A campaign based on a novel by Stephen King.
The narrator in each part.
Bad
While having an large open world is a good thing,the areas felt kind of bland & empty. A few buildings in a desert it just seems empty.
It's very easy to get lost even with the arrows,it's too vague to know where to go.
Lack of supplies & tier 2 weapons,I explored the maps but barely found anything like throwables or pills.
The near constant hordes coming at you,which really is off putting.
3rd map with the infinite hordes,that was almost made it unplayable.It's too dark to see where to go & you got hordes/specials coming after you,not a good idea.
This is a nice idea for a map but this needs some work to made it better. Horde/supplies/weapon balancing,adding more structures something to make the maps look less empty/bland.
By Doktor Haus
December 2012
Pros
- I can tell a lot of time and effort was put into this.
- Arrows to help guide players. Definitely needed.
- Some of the locations, like Stonehenge and the forest river, look very nice.
- Having HDR for the desert sun is good.
- It's nice to start the campaign during daytime, and have the environment slowly turn to night over the course of it.
Cons
- Like the other reviews are saying: Most of the levels feel like just going from one saferoom to the next with huge, open, empty areas in between. I understand these are based on settings from the book, they just lack detail. It reminds me of pasting one tiling grass texture across a huge map in Age of Empires 2. I feel that it could benefit from smooth hills and valleys, cliff faces, dropoffs into deadly caves, but most of all, patches where the texture differs slightly like a real landscape, or the occasional stray desert plant.
- Huge, jagged hills (with some of the them you can't tell where it's safe to slide down) and lots of major texture stretching on the land.
- Some of the structures (like porches and train tracks) seem shoddily put together and their parts don't always connect.
- Skybox doesn't really match the nighttime settings. When all around you the land is dark, but the sky is still blindingly bright, that just isn't right.
- Finale was very confusing. We ended up traveling to two very long dead ends of a cliff, then noclipping to the bottom of the beach before the finale "vehicle" activated. And I know we were in the exact same area as the book before. We had no idea to wait there, defniitely could use some instruction.
There aren't many other campaigns like this, I can say that much. The only thing it really needs to improve is attention to detail. It has huge environments, but the whole campaign seems lacking in the little details.
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