Reviews for Dark Waters

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    • EshmawyMan
      EshmawyMan

      Posted this review

      8

      Thank you! Enjoyed. Finished on Expert single Player in 1hr & 43min & 3 Restarts

      I enjoyed playing this campaign except for so few issues. Firstly, I hate swamp campaigns because of water and the high density of trees and bushes that will not let you see what is coming and from where. Glad that campaign was during daylight XD Secondly, 1-2 chapters got issues.
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      Chapter 1 was good and for me, it was fairly short. The issue was that part, which is supposed to be the sea looked like it was reflecting us or our area and it was more like a glass than a sea. I passed that chapter from first time and glad I wasn't charged like Nick as he died immediately with charger and moved further with 2 bots hoping to get to safe room as soon as possible. Loved that I could see the safe room blocked by those bushes forcing me to move around to pass by the witch. It is a nice touch!
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      Chapter 2 was passed from the first time too and as for issues, bots never went upstairs with me inside some houses except for the house that took us after the fence. So this is a navigation issue. Loved how items are spread and it was fairly done really along the 4 chapters. after the panic event was over (stood inside that small room which is like an opened empty shop or storage and none was touched) I moved further into woods or swamp and felt I would meet something so I passed by a walking witch and a tank was waiting so close to safe room. We retreated and they kept shooting and had to move alone baiting that tank with the lame bots and it really worked, but was alone being chased by charger and 2 zombies along with tank. But I was faster enough to enter the safe room. 
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      Chapter 3 is the longest and hardest in all chapters. I got a bile bomb in the safe room which was great and I thought I could use the bile bomb I got to make the best use of 2 bile bombs upon moving, but after using the one I have, I found out there was no way back to the safe room from that sunk tunnel so it was really tough for me worrying about how it is going to be ahead and hoping to find another bile. You successfully managed to make it a long chapter going in and out of buildings in a such nice way. I took 1 Star off mainly for the fact that I wasn't notified that I should run to safe room and only being told that the alarm will ring and that made me restart that chapter twice although I made it almost in front of the safe room, but I would react differently and early if I knew I should run to safe room from the beginning because I stayed and fought for like 2-3 minutes without moving forward. The 3rd time when I passed it. All bots fell outside warehouse and I used the bile bomb I got and ran all the way to safe room being chased by a jumping hunter and most of horde was behind so I didn't kill many zombies to keep them behind me not to be spawned in front of me. It was intense and I was for many times that alone in different campaigns and similar runs. 
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      Chapter 4 / Finale was a short way down the ditch and it was a unique finale area to be in cemetery reminded me with Dark Wood, but of course Dark wood was harder. Only restarted this chapter once due to the fact there were 2 tanks in the second round which surprised me XD Bots got knocked down and a smoker sh*t grabbed me. Supplies were sufficient and there was at least one bile bomb and one Molotov. The best camping spot for me and my bot team was beside the weapons table as we covered everything professionally and we rarely got hit. Yeah, just like the guy down there in comments wished, I wanted to see where that car would go, but the screen just got darker and credits. Enjoyed regardless of those missed guides or tiny bugs. Thank you.
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      10

      Review

      Whilst it may be considered unpolished/rookie in terms of design, there realisticly are no problems with this campaign even if people may consider it dull or boring, it's your standard L4D2-style campaign. (Also here I am nearly 5 years later with your promised review lmao)
    • kurochama
      kurochama

      Posted this review

      10

      Good chapter to enjoy

      I have played this three times, & I could still enjoy this campaign. I finished this campain in about 30 minutes. It's true that some water locations on map 1 are deadly. One of the bots got charged & died drowning together with a charger. Map 2 has a glitch at the gate. In my last play, I jumped for fun & luckily I could jump over the gate without having to turn on the generator. Map 3 is challenging in a part when survivors have to open the warehouse door with alarm trap & run to the saferoom with endless horde & special infected. I grabbed a melee weapon during that time, & let bots take care of the special infected as I was clearing up the path. The finale at the cemetery is wide. There are many places to defend. Actually I expected a cutscene of how survivors escape by driving the vehicle instead of the screen just turning black & going into credits screen.
      .
      In overalls, though it's kind of short adventure, I found no problem about the bot navigation. The supplies are enough, & some are scattered in some rooms. One of good campaigns to play again & again.
    • LilG
      LilG

      Posted this review

      8

      Don't drink the water....

      Good
      No errors/glitches with any of the maps.
      Plenty of supplies
      The frequency of the hordes/specials wasn't overdone,it felt balanced.
      Interesting finale
      Bad
      Bot nav was weird.
      It was kind of bland,also the water seemed to be instant death or just shallow in some places,the bots would just sink to their deaths & I couldn't save them.
      Aside from that it was fun,good work
    • FreeCell
      FreeCell

      Posted this review

      8

      One of Pretty good L4D2 campaign

      PROS : Poster
               Swamp
               Cool swamp map design (Lv 1,2)
               Amazing environments (Overall maps)
               Great Items/weapons balance setting (without Lv 3)
               Unique type finale area (graveyard) 
               No bugs
      
      CONS : Hordes and special hordes get stucks(or glitches) hordes event gates and some rooms  
                Poor ammo (Lv 3)
    • Olde
      Olde

      Posted this review

      4

      Poorly Optimized, Feels Pointless

    • Ratman_84
      Ratman_84

      Posted this review

      2

      Current State - Unplayable

      Maps are short. 3rd map has endless horde to safe room, which is fine, except that the endless horde (and specials) spawn from the safe room, resulting in multiple failed attempts to get inside the safe room once I reached it. Also, after the 3rd map, transitioning into 4th map, I crash to desktop with error stating "Exceeded limit of number of vpk files supported (512)!" Checked my addons folder and I only have 315 items within, most of which are disabled from within the game.

      This review was posted before the latest release.

      • I'm not sure what this vpk problem may be, you're the first one that experienced this error in my map. Do you have my other campaign installed, Burning Night? They are conflicting, so if you have, this may be the problem. Except from this, I'm not sure yet what the problem may be.

        This comment was posted before the latest release.

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