Medium sized three or six player map with narrow engagements, lots of water and various attack-routes! Set in on a snowy island in the arctic.
Browsing 'Medium' Maps
- Arctic Refuge
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Featured
- Fort MorganN/A
Fort Morgan was originally put forward as a suggested Red Alert 3 map by Nocturnal, a forum member on the EA main forums. Having looked at some aerial shots of the historic site in Alabama, I also thought that it could be a good scenario...
By Gren - Oceanside RevisitedN/A
Map based on the original Oceanside map from Red Alert 2 Yuri's Revenge. It consists of 4 unique asymmetrical islands for base building, a central platform with tech structures and Ore Nodes of strategic value. The map also offers a ch...
By ZeNewk & Acid_Cr@sh - RA3 Map GeneratorN/A
This map generator can generate 1-6 players land/water maps, and 2/4/6 players tournament (symmetrical maps). Current settings include textures & texture blending, heights, height smoothing, water height & reflection etc. These settings ...
By Kos4u2c - Island LimitsN/A
Two seperated islands to the right and the left. Each of the islands has two Ore Nodes and several civilian buildings. In the middle is a floating fortress with two Ore Nodes and four shockwave-artillery-tu...
By Commander Shikari - C&C RA3 WorldbuilderN/A
This development toolset is used by Electronic Arts designers to create single-player missions and multiplayer maps for Command & Conquer: Red Alert 3, and now it’s available to you. The fully-featured 3D environment gives you complete v...
By Electronic Arts - Rampant WildernessN/A
Map designed around the Mount Rushmore theme, as I thought most of the props have little or no appearance in the game on Multiplayer maps but really based in the Canadian Forest woodland. Water splits up the flat map with small camp site...
By TiberianFiend - Mount fuji captureN/A
Mount fuji capture Your task is to fight off the terrain, which was captured by the Russians. Co-operative mission for two players or one. Settings: It is recommended to play 2 players, but can be one 1.2 Slot / Two real players! or p...
- Dual DuelN/A
This one is my 4th map and it was originally designed for Mission-like scripted gameplay but due to hard modding issues, I'm releasing this one with scripts-free Skirmish Gameplay. About Gameplay: This one is about pure team play. Two ...
By ZeNewk & Acid_Cr@sh - Steam FieldsN/A
A small three player map with easy-to-get smaller expansions and larger highly contested ones. Numerous oil derricks and an observationpost are scattered around the map.
- Hexalock LakeN/A
This map is designed for 6 players in a 2v2v2 set up. The set up should include a northwest team, a northeast team and a south team. The map was not created as a symmetrical map, and as such there are variations to the start choices affe...
By Marc Shallbrook - Swimming HazardN/A
Swimming Hazard is a six player map used in Command & Conquer: Red Alert 3: Uprising. The map features some desert around the sides, while the temperate terrain sits next in the middle with two lakes crossed by a river.
- Grens Tutorial MapN/A
This is the map I made while creating the Red Alert 3 World Builder tutorial. This tutorial takes you step-by-step through the process of creating a map for the very first time from the initial set up parameters through to creating a fi...
By Gren - Cruickshanks CrossingN/A
***** Notes: ****** This map is a 5 player Skirmish map. Finances are kept to a reasonable level with the many Oil Derricks and Ore Nodes available. Access between the 2 islands is via 2 bridges, crossing the river to the north and sout...
By Gren - Big Tree IslandsN/A
This is a small 2 player map, with lots of space to build, adequate resources with room to expand around the map, mainly sea and air combat, deep water and large palm trees.
By Stooge213 - DC UprisingN/A
DC Uprising is possibly my favourite RA2 map which is why I decided to make it for RA3. This map is good for all vs all matches and each position offers different advantages. Each player starts with the usual 2 Ore Nodes and has 1 nearby...
By Clone11b