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Description
Update: A serious issue that caused low-spec computers (or systems with low graphic settings configured in L4D2) to crash has been fixed. I hope this seriously improves your experience with this campaign
The Hive is a remake of the Hospital from 'Resident Evil: Nemesis', the 'Spencer Mansion' from GameCube's 'Resident Evil' and the entire 'Hive' from the 2002 Resident Evil movie, among other memorable locations. Players will get to explore their favourite RE locations in the triple remake of the Resident Evil universe. Built to mirror everything seen exactly as it was, no feature has been left out. Both the Hospital and the Hive have been linked seamlessly.
Descend 1 Mile underground to experience the fear of Claustrophobia and flesh eating infected combined. Visit 'Dining Hall B', disable the Red Queen, get spliced up by the lasers, find the T-Virus.
Can you escape the hive?
NOTE: This campaign does NOT have any puzzles and I do not plan to put any puzzles in this campaign. It is not feasible to do so and would kill the pacing of the campaign and the purpose of it. Please understand this when you go to comment or leave a review
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Below are some of the amazing people that have helped me get this campaign off the ground, without their help production would have stopped dead in its tracks a while ago. These guys helped me with modelling and graphical issues, gave me advice and others gave me permission to endorse their addons for use in my campaign; here they are:
DoktorHaus
Manix33
Morloc
MrFunreal
NeoMetalSonic360
Spiral
Splinks
Tails1
ZeqMacaw
steve45 - Candelabra props in the Mansion (model and textures)
Theuaredead` - Common infected population fix
Some textures for the hospital were sourced from invisionfree resident evil discussion and modding board
'Resident Evil' and any names or logos are registered trademarks owned by Capcom Co., Ltd. and Screen Gems, Inc.
This mod has been developed and built using the Source Engine of the Valve Corporation
Remember for local server hosting (for multiplayer), use sv_consistency 0 in the console so your friends don't get kicked (needed for the game, is not specific just to my campaign)!
NOTE! To maintain the quality and preserve the atmosphere of this campaign, the L4D1 zombies are set as default inside the addon files. If you have ANY common infected mods on you are recommended to turn them off.
05/17/20
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-Fixed major crash issue on map 3 where are corrupted stair-case model was drawing heavily on system resources. Computers with low-graphics settings in L4D2 would crash the game as it did not have a high enough threshold of system resources
This is a really fun and slightly challenging Resident Evil campaign, not only very detailed and well-designed, but also restores some of the original story and music.^^ The most challenging part is the last part of chapter 2, after failing to open the door, it will attract the zombie hordes and randomly spawn 0 to 2 tanks. If there was 0 tanks, the players are lucky, but if there was 2 tanks it will be more difficult, keeping some molotovs will help a lot.XD And the last part of finale, survivors must get into the basement to hide from the blast. I think this part is also challenging because players may not be able to find the direction arrow leading to the basement in the first place. But if there has friends to play together, finding the way will be a lot easier.XD Overall I really like this campaign and really enjoy it.^^ Nice work!^^
Replaces the L4D2 survivor portrait icons you see in-game with the Mercenaries mode renders from Resident Evil 6.
No L4D1 survivors portraits available as they are not part of the crossover unfortunately.
It's Zoey dressed as Sherry from RE6 uniform. The RE6 model was Sherry_RE6_Uniform_by_adngel(xnalara) the head hack was just zoey's head. has fps arms lobby pics eye tracking and the usual stuff. Should be mostly ok (eyes can go funny so...
To be used in conjunction with the RE6 Survivors mod created by Splinks and you need to have knowledge of replacing files in VPK's so you can use this correctly.
Only replaces in the in-game portrait HUD icons.
Credits also go to Splinks.
Posted this review
My favorite Resident Evil campaign.^^