After the last stand at the Lighthouse, another group of survivors ended up in Riverside by mistake, and now their last hope lies in the sunlight...
-This is a quick (re)work of the original campaign, turned into a sunny version with the L4D2 team. Some ideas on this addon are old/scraped stuff from the original design.
-Different events. New paths. Another rescue. New finale. Same zombies.
Huck's port of The Grave Outdoors, but now without these nonsence horde spawn triggers on every breakable/explosive object and when you open/break a door. Adjusted panic events and removed tank spawn behind prison wall, fixed 2 textures, one had wrong .vmt (blue wallpapers on 1st map) and second was dirt/grass square on the prison wall, included chunks of subwaycar's doors from L4D1, because wh...
TRS's last Left4Dead campaign that was never finished, now completed to a more finished state by DGB. Dam It stitches Dead Air and Blood Harvest together.
The C130 makes an emergency landing at a small rural airport and the survivors need to find a new way to the safe zone.
Added Damit Survival maps Highrise & Coal Freighter
This mod can be found on the Steam Workshop.
I placed a copy he...
Claustrophobia (AKA, The Sewer) is a converted Half-Life 2 mod made by me. This campaign features seven maps starting from a dank, dark sewer, leading all the way up to a Canyon, also features various puzzles and several optional paths to explore for supplies.
Special thanks to Bloue of GameMaps for navmesh help and some map edits.
Current version: V 1.2
This campaign can also be found on St...
Extended version which restores campaign close to early beta v0.9 with all 6 chapters included.
"Citylights" cut map which was featured in L4D1 and in L4D2 untill v4.1
"Anna Is Gone" where you climb up into the gas station from a manhole
"The Mall" with non-randomized air conditioner event
"Clean Up" from v4.1 with correct saferoom which leads ...
An alternate version, free of all the changes nobody wants or likes, for you to keep enjoying the map without any worries.
It does not require the fix mod or the weapons unlocker mod for this version, as we've ensured that it works fine and is safe.
This is the only real version as of March 2020.
Copyright 2020 [Rikard Drakborn / Team Chivalry]
A L4D2 conversion of my HL2 mod Resident Evil 2: Source
Based on OG RE2, Leon A Scenario.
THIS CAMPAIGN HAS QUITE A FEW PUZZLE ELEMENTS, ESPECIALLY IN THE 2ND CHAPTER - RPD. IF YOU ARE EVEN REMOTELY IMPATIENT, YOU PROBABLY SHOULDN'T PLAY THIS.
THIS IS A WORK IN PROGRESS, EXPECT BUGS!
4 out of 4 chapters available
(Both Sewers and Lab have somewhat problematic navmes...
This version's ending has a clever stitching with the start of Blood Harvest.
Permission for redistribution given by RomanMV.
This item is not authorized for posting on Steam unless under RomanMV's account or my own.
Copyright 2018 Ryan Trunten and RomanMV.
This is a port of the missing Last Stand Survival map from Left 4 Dead.
Also includes a version set in the day.
First original port created Dec 20, 2017 from the workshop.
Last updated Jul 3, 2019.
Permission for redistribution granted by "Jake".
Original maps ported from "Half-Life: Source" in Left 4 Dead 2.
Going from "Anomalous Materials" to "We Got Hostiles".
File Size: 389.71 MB due to lots of Half-Life: Source assets.
A small portion of the campaign had to be rebuilt due to de-compilation errors.
Same with the lighting.
Original No Mercy that is present in Left 4 Dead, not the Versus version that Valve went with, this is the true original version. An actual complete rooftop, and a combination of the item spawns from the official port. Some bug fixes though most original exploits from the original game should work perfectly as they once did in L4D. A new set of lobby images inspired from the original lobby imag...
Fortunately you found some lost equipment near a mysterious base.
Now you try to use everything you can find to build your way out of that lost place!
-Better placed Barricades
-Much better Zombie / Specials balance
-Structures before build are now unsolid
-many small changes and fixes
It seems I need to add some further instructions:
On the Techtree after y...
This is a L4D1 port of a survival map by X3Ent3nte FOXHOUND. I love this guys textures and have ported some of his other work in the past. I've been playing with making skyboxes so I borrowed this one from Zombies from Planet X1 by RYOK. His map was so bright it was hard to appreciate it. Here you can see his kewl skymap in all it's glory. All the other campaigns I ported of X3Ent3nte will have...
This is a another survival map by X3Ent3nte FOXHOUND that needed some love. Fixed the nav map, ladders, etc. The textures in this survival are kewl as they come. I left lots of supplies that run the complete length of this map. This map is huge also. I think there are about 6-8 supply areas in it. I pulled the textures out of the map and left them in the vpk file in case anyone wants to use the...
(All maps are renamed so there is no conflict with any other campaign version) - In this 5 map campaign created by "2009" we find our survivors working their way through a French town looking for an escape. Eventually they make their way to a park for a helicopter rescue. I've always liked this campaign, and it played ok, but had lots of annoying little things wrong with it. After abo...