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This is a fixed campaign created by Hunter McJesus back in May 2010. It's a retake on Coald Blood with a much different finale and journey to get there. All models, nav, etc have been fixed - replaced as necessary to get it working correctly. Thanks to Bianca for some assistance with the art and ideas. I fancied up the finale with more items, a really awesome skybox, and redid every safe room as most of them weren't working. All particles are working for the shuttle liftoff and you'll love the new skybox. Just note that the finale has 8 different variations and a ton more counting the tank generators that are part of the original authors work. No two finales are the same. Some more or less challenging. Enjoy. In regards to the finale - The finale is custom by the original creator. You first touch the console (no code to enter, just touch the console) then the keyboard lights up. Touching the keyboard starts the finale. There are three consoles that are on the launch pad in different places. Sometimes something gets stuck with the launch platform and a console will show a message telling you what is wrong and start glowing. This message will show until you clear it by touching the glowing console to make the finale move forward again. If you don't push the console that is alarmed the platform (that goes out to the space shuttle) stops and tanks and common will continue to come until that happens. So make sure and watch for those errors! They don't happen every game, it's totally random. Every game is different. I've played games where 2 errors happen and I've played games where no errors happen. It's totally random. I think a random finale is a good thing. :) Even the tank spawns are on their own timer and random to a degree. I removed the double tank spawns in v2.4 to make the campaign more playable. The double tanks were there since 2010 but with the nav working better and generating lots of zombies double tanks x 2 in older versions could get tedious and un-fun. I want you to play this thing. :) Hope this helps,
06/21/21 ======== Changed the way you hunt for the prison keycard in map 4. Much better and less messy. :) Someone asked me a question about shooting the barrels. If you shoot them all you get a reward in the ending saferoom. Just figured I'd mention it
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Version 2.8 Complete