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Description
Our survivors find themselves in NC. Some of the hickest, backwards, walmart attending zombies they have ever encountered. This is a mashup of a campaign called "Country Roads" by (President George Bush), a tie in map from "Field of the Dead" by (Skodhippie), and a "Silent Hill?" finale by (????). . The finale was broken and had many issues but is a load of fun because it involves UFO's. It is my intention that this campaign become a precursor to "Mobstadium 2012". That series of maps (mobstadium, return of the jockies, etc,) remain some of my favorites to this day. Now you actually have a map where you are abducted and taken to space. I had a blast fixing the finale. I added my own skymap, etc.. BTW - Country Roads has been around for quite awhile. Just never had a fully functioning finale and wasn't on gamemaps anymore if it ever was. Enjoy.
05/01/20
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I've used 4 of the 5 maps from this campaign in various mashups I've made but never used the finale. The finale apparently was from a different campaign and was very screwed up. Took me a few days to sort out everything on it. Its kewl
I played this several times to check some things, & I never got bored replaying this. Bot navigation seems fine, & the supplies are enough. The directions are clear. There are some tank challenges put on every map, but they're still doable.
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On some maps, there are some glitches I found. On map 2 after turning on the van to break the barricade, survivors proceed to a building. Before the building, there's "supposedly" unavoidable alarm car to jump on it in order to go to the building, but players who love jumping around can pass that barricade without even jumping on the car. The barricade is short enough & there's a higher ground to make it possible to jump on it. Then on map 3 Queen City, there's also a glitch. In the beginning of map 3, players who love jumping around can jump on the fence in normal way & go down near the bus without having to pass the unavoidable burning alarm car, & because they can pass the alarm car, the tank challenge here can be skipped.
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Other than those 2 maps, things go well. And the finale brings back to my memories when playing the old Silent Hill campaign. However, I never got that ending as the old Silent Hill campaign I took was bugged & stopped on map 11 after entering the transition screen with statistic displays, one map before the randomly generated finale. Well, anyway, the rescue moment on this Country Road finale is unique & fun with that cow & flying saucer. I laughed for a moment knowing that glowing cow lol. & after checking the Mob Stadium that is set as the next chapter after this, suddenly I remembered a L4D1 campaign consisting of several maps with this stadium as the finale, but I forgot the campaign title.
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Anyway, it's a good campaign to play again & again with players or bots. I'm looking forward to other mashup campaigns.
You find yourself locked up in a Hersch Co. storage depot, hastely converted by what remained of the local population into a small holdout. The only way out appears to be opening the loading bay shutters. However, proceed with caution, a...
Replaces The Tank Music With CSGO Bhop Song
tank.wav/taank.wav - https://www.youtube.com/watch?v=ZjPB3a2t1vk (La Caution - Thé à la Menthe)
tank_metal.wav - https://www.youtube.com/watch?v=9gXcTix_Lyc
Perfect fit for the Bhop Tank...
CS:GO package that I put together myself as an alternative version to other packages of the same type in the steam workshop!
credits: https://steamcommunity.com/workshop/filedetails/?id=220112704
from Twilight Sparkle
Posted this review
Good mashup campaign to play