Pesaro 2a Ondata
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Description
The survivors were relieved to leave Pesaro, but their getaway didn't last long ----- the fishboat crashed into the docks and now another adventure awaits them to escape this cursed city. Remember to turn on the instructor hints at least in the first run. I also recommend setting the Shader Detail on Medium and the resolution to max 1920 x 1080. If you have crashes, disable some addons regarding the infected / special infected / witch / HD Textures and try again. MAKE SURE THAT THE 2 VPKs ARE CHECKED IN THE L4D2 ADD-ONS PAGE. THE GAME SAYS THEY ARE IN CONFLICT, BUT ACTUALLY THEY ARE NOT. Pesaro 2 has quite wide maps to explore and there are events in which you have to look for stuff. If you just want to kill and quickly run to the safehouses as if you were doing a speedrun, do yourself a favor and don't play it. Known issues: - in map 6, in coop mode it might happen that you spawn "in the void" ---- just click on "Take a Break" and wait for the bot to spawn in the proper safehouse. Special Thanks to: - Valve, for their evergreen videogames; - [FoRcE]army_guy3, for the stellar dynamite and finale's scripts, the great map 1 optimization and the immense patience; - $atanic_$pirit, also for the patience and help given for the finale script; - InsideShocker, for adapting $atanic_$pirit's pipe bomb script; - my friends Amir and RedCarson, for the Arena Dome model; - Enalynn, for the loading screen's image; - Vanzo, for the loading screen and outro's lettering (if you need some professional lettering works, his Instagram >> @vanzo82 ); - Sherriff Huckleberry™, TwentyCat, ☆锋锋☆, Myljach twitch, ctfChallonge, Kurochama and CR0NO, for the given support, help in solving crashes, tests and suggestions; - FollowGames (check his Youtube Channel), my friends from Pesaro and from Switzerland, for testing the campaign; - ficool2, for creating Hammer++; - WorldofLevelDesign, for his clear and top-notch tutorials; - TopHATTwaffle, for his great tutorials and RealWorldTextures; - Half-Life 2, Infra, Black Mesa and The Stanley's Parable videogames, for some models and buildings; - MDS31781 from Garrysmod.org , for the McDonald's facility; - Buenos Aires campaign, for a small house and some models; - Warcelona campaign, for some models; - Day Break campaign, for the hotel rooms structure; - Red Tide campaign, for the swimming pool structure; - all the other creators, for their beautiful campaigns and visions that have been an inspiration for me and I want to thank this great Website, the friendly mods, the helpful community and the amazing creators in it. No matter how things are going to change in this crazy world and especially in this...massively-under-hypnosis-full-of-mind-controlled-psychopaths-run-by-clowns country I'm living in, also no matter what you think of my campaigns, it's been a pleasure to have contributed a little bit by creating something for this wonderful videogame.
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Changelog
05/20/23 ======== v.12 - fixed the missing texture in map 2;
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SimoFY
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File Details
pesaro2_v12.zip
(734 MB)
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Version 12.0 Final
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