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Uploader:
RubberChicken
Author:
Rubber Chicken
A Military VIP Bunker has been overrun by brain cravin' zombies! Try to survive in the underground bunker or out in the open. Several gun turrets give you an advantage but not for long. That safehouse isn't as safe as you think.
View Changelog (v7.2 Final)
Write a Comment
Write a review...
enzocool98
May 2011
hmm...looks like the sky is glitchy in this map. when you look up, the sky glitches, becoming black and it sort of copies your view in a weird sobel appearance.
RubberChicken
May 2011
Thanks for the info. I haven't had this problem and I'm not sure why you are experiencing this. Any suggestions anyone?
halo banana99
May 2011
i think it just happens to certain people because i have a map and people say he same thing and i dont experience it myself so idk what to do about it
RubberChicken
May 2011
I updated the NAV, added laser sights, grenade launchers, a chainsaw and reconfigured the map today...
RubberChicken
May 2011
Thanks for the review. The NAV was one of the more difficult things to figure out, especially on the tower. I never tested hanging from the tower so that's something I'll definately have to check out.
I realised that I forgot a couple of things after I uploaded the map. Like you said, a granade launcher and laser sights but also a chainsaw. These items will definately appear in the .1 version.
I'm not sure If I will keep the vent or not. The tank won't enter the vent (which I knew would happen when I was building it) however, there are limited supplies and eventually a smoker or spitter will take care of you. That was the same idea behind the tree branch. In The next version I will probably remove the vent and connect the large bunker room to the small one with the straight staircase.
The small safe room, with the door that stops the regular infected has a suprise if you hang out long enought for a tank to come around... :)
I realised that I forgot a couple of things after I uploaded the map. Like you said, a granade launcher and laser sights but also a chainsaw. These items will definately appear in the .1 version.
I'm not sure If I will keep the vent or not. The tank won't enter the vent (which I knew would happen when I was building it) however, there are limited supplies and eventually a smoker or spitter will take care of you. That was the same idea behind the tree branch. In The next version I will probably remove the vent and connect the large bunker room to the small one with the straight staircase.
The small safe room, with the door that stops the regular infected has a suprise if you hang out long enought for a tank to come around... :)
Marcusyaho
May 2011
Oh really? I have to test that!
And about the ambient sounds, the map is quite so I suggest you go to a valve campaign and copy ambient sound. (A stero symbol)
Blood harvest or Dark carnival is 2 good exampels since you start outside.
I'm not sure you have l4d2 campaigns in your hammer, I didn't have it at first but everyone should have l4d campaigns.
And about the ambient sounds, the map is quite so I suggest you go to a valve campaign and copy ambient sound. (A stero symbol)
Blood harvest or Dark carnival is 2 good exampels since you start outside.
I'm not sure you have l4d2 campaigns in your hammer, I didn't have it at first but everyone should have l4d campaigns.
By Marcusyaho
May 2011
Pros
Many camping places
Poster xD
Map is bigger then I expected
Alot of challange
Alot of supplies
Cons
Tree (see conclusion)
Stupid bots
Grenade laucher and laser sight would be great
locked rooms
No ambient sounds
I played it a couple of times. One time to test if the zombie NAV is working right and one time to just playing around and check how the map look like and I found a couple of problems:
1: Go up in the tower and you can jump to the big tree. Its fun sitting there but common infected can't get you and auto spitt will spawn. I suggest (if you want the problem out of your way) move the tree a bit and/or add a clip around the branch.
2: If you go up into the tower and walk to the egde and start to hang, bots dont understand what to do and walk down the ground and try to help you from there.
Bots have problems getting into the vent. At least the first time.
I dont know if you have a grenade laucher and laser sight somewhere, but if dont have it, add it! A big part of the map is very open = perfect for some grenade action.
Its no ambient sounds in the map. Alot of people miss to add it. I think its important, otherwise its just completley quiet.
Oh, and btw I think we should be able to unlock the door to the control room. The room with a dead body in a chair you know?
And the small, small room with a saferoom door was a bit too random :l
Otherwise its nothing big I noticed. Good for a first map!
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By Marcusyaho
May 2011
Pros
Many camping places
Poster xD
Map is bigger then I expected
Alot of challange
Alot of supplies
Cons
Tree (see conclusion)
Stupid bots
Grenade laucher and laser sight would be great
locked rooms
No ambient sounds
I played it a couple of times. One time to test if the zombie NAV is working right and one time to just playing around and check how the map look like and I found a couple of problems:
1: Go up in the tower and you can jump to the big tree. Its fun sitting there but common infected can't get you and auto spitt will spawn. I suggest (if you want the problem out of your way) move the tree a bit and/or add a clip around the branch.
2: If you go up into the tower and walk to the egde and start to hang, bots dont understand what to do and walk down the ground and try to help you from there.
Bots have problems getting into the vent. At least the first time.
I dont know if you have a grenade laucher and laser sight somewhere, but if dont have it, add it! A big part of the map is very open = perfect for some grenade action.
Its no ambient sounds in the map. Alot of people miss to add it. I think its important, otherwise its just completley quiet.
Oh, and btw I think we should be able to unlock the door to the control room. The room with a dead body in a chair you know?
And the small, small room with a saferoom door was a bit too random :l
Otherwise its nothing big I noticed. Good for a first map!