Special Marker (Vscript)
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Description
This one was originally from my "Merciless Bots" mod. I made a standalone version so people can use this separately without having to use "Merciless Bots". The only difference is that this mod has a cfg file that can enable/ disable glow on specific zombies while the "Special Marker" on "Merciless Bots" will make all special glow.
List of available features on "special marker.txt" cfg file:
1. smoker_marker: When the value is set above 0, smoker will have outline glow when spawned. The value affects the glow visible range (Examples: If the value is set to 100, smoker only glows if he's in range of 100 or 2x melee range near a survivor. If it's set to 1000, smoker will glow if he's in range of 1000)
2. boomer_marker: Same, but for boomer.
3. hunter_marker: Same, but for hunter.
4. spitter_marker: Same, but for spitter.
5. jockey_marker: Same, but for jockey.
6. charger_marker: Same, but for charger.
7. tank_marker: Same, but for tank.
8. witch_marker: Same, but for witch.
9. glow_color: This is to change the glow color. The glow color will be applied to all zombies above. The format must be in correct RGB, like this
glow_color = 255 255 50
Mechanisms:
- Set the cfg file based on your preferences. Save the changes & reload your gun.
- Special, tank & witch will glow after spawn. The changes on the cfg file only take effects on the next zombie spawns.
- The glow color is applied to all special, tank & witch. It means that if you change the glow color to yellow, all of them will have yellow glow when spawned (I can add features to make different glow colors on each of them, if there are some requests for it).
- Special infected, tank & witch glow from afar
- a cfg file to modify settings
Tagged
Changelog
02/22/26 ======== No change notes have been added by the publisher.
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kurochama
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File Details
special marker.zip
(3.2 KB)
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Version 1.0 Complete
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