Weapon Damage Boost
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Description
So, I decided to extract this feature from "Merciless Bots" as a standalone mod. As the title says, this mod can increase weapon damage without having to edit weapon scripts (like "weapon_smg.txt", "weapon_rifle.txt" etc). This one uses event functions instead, & a cfg file. Q: How does the damage on this mod work? A: The damage works as the 2nd attack. For example, if magnum default damage on weapon script is 80, & then you set the magnum damage on cfg file to 500, the 500 damage will be added once the 1st attack of 80 damage hits a zombie. So, you'll get 580 damage in total. Does the damage work on survivors? A: For now, it only works on zombies. So, only the original/ default damage of the weapons is applied on friendlyfire on survivors. Q: Can I reduce the weapon damage instead of increasing it? A: For now, you can't. I can make it happen, but some bugs might show up, like. if the minus value is higher than the default weapon damage, instead of taking damage, the target will be healed. So that's why for now this feature won't be available. Features on this mod: 1. "weapon damage boost.txt":This cfg file contains damage settings for all guns,along with weapon damage boost modes tochoose.2. Chat command:Type "check damage" to check damage on currentweapon player is holdingWith this mod, feel free to add damage without editing the weapon scripts. Notes: - The "Melee Damage" feature in the cfg file of this mod is incompatible with "Knockback Power" feature on my other mod "Melee Frenzy" when value of "Knockback Power" is set to 3, so if you set "Melee Damage" other than 0, you'll need to disable "Knockback Power" or set its value to 2 instead of 3. - The bonus damage uses headshot damage type (though it's not counted as headshot if you don't shoot zombie's head), so there's a glitch like when killing uncommon infected (ceda, riot, fallen survivor) & they drop items, the dropped items will be doubled just like the bonus when killing them in headshot. - Max damage of each weapon is unlimited, though I haven't tested to set it higher than 700000. Feel free to experiment :D .
- Edit weapon damage via cfg file
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06/01/24 ======== No change notes have been added by the publisher.
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weapon damage boo...
(7.9 KB)
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