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Today's Top Maps
4 Maps
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Updated
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4 Maps
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Travel through the city of ruins where everything is dead.
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kurochama
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Rating
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Game
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Author
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Game
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Rating
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Updated
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Author
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Rating
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Updated
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Author
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Game
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Rating
4 Lockdown DLC
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Updated
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Author
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Game
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Rating
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5 Maps
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VERSION:
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Updated
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Author
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Game
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Rating
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4 Maps
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Travel through the city of ruins where everything is dead.
Campaign Details:... More >
Updated
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Uploader
Kryogen
Author
Kryogen
Game
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Rating
8 Back to school
6 Maps
Co-Op
Versus
Campaign
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Game
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Rating
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Scripts
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Author
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Game
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Rating
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Updated
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Rodry_metal
Author
Roku
Game
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Rating
New World Order 2
Left 4 Dead 2
Uploader:
antiCon
Author:
antiCon / bUck 65
martial law... comming soon..
View Changelog (v9.0 Complete)
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Write a review...
Review
By ErrorUnknownGT
April 2016
Ok campaign. However, there are missing meshes on chapter 1, which seem to be walls or fence which makes it difficult to navigate around. Also, on the second last chapter, it is impossible to press the button on the truck, making it impossible to progress. Other than that I liked. it. Nice map design. Plenty of supplies. No botnav errors. Nice work.
By darkmantis
July 2012
Pros
Easily navigate
lengthy maps
layout is great
Cons
NO MELEES! WTF. Seriously dude, put some melees, crowbars or a machete or even a crappy axe!
Way too many arrows pointing the direction..Fun thing about l4d2 maps is the figuring out part. A few here or there in obvious places but they are every 10 feet it seems.
Not enough health in the rooms. You should put health in the end of each map. Not enough health pickups.
Way too many EMPTY rooms. I can't count the times I walked into an abandoned building to find nothing. Hello! Put something in there.
Made it all the way to the end, and had to sacrifice my partner so I could make it around the end to the big door only to find that I had no where to go and a tank killed my limping self. No weapons or ammo or health while waiting for the rescue. LAME. Waiting between the time of the two tanks is forever. No way to get out of the bottom of the pit, but I know, just don't fall into it. No point of having just gas! Why just gas tanks? Put throwables all over the place if you are going to make us wait so long.
I guess i'm angry after finishing this map - playing it twice and getting to the main rescue only to get killed by the tank because it wouldn't rescue me. The layout is great, just not enough though in survivability. I think if you added all of these things and made certain areas better and not so bland, visually, it would get an 8 to a 10. But as it sits now, all I can give you is a 5 for effort. Please update this map, it really looked fun, but just p#ssed the hell out of me with the lack of supplies and glitching.
By Mz Cookies
July 2012
Pros
- Map length
- Perfect difficulty
- Bot navigation
- Detailed
- Sprinklers in map 3
- Environment
Cons
- No poster, it's pink and black squares
- No intro
- No map pictures ingame
- Tank glitched in both map one and the finale
- Little dialogue
- Map 2 could use more guiding arrows and supplies
- Switch in map 3 stays highlighted once activated
- No tier two shotguns until the finale ..
- Floating supplies in the finale
- Can run all the way back to the beginning in the finale, basically gltching the horde
- In the finale, tanks take too long to spawn, gets very boring
- Can't open the door in the finale once it closes
An okay campaign, better than the original version but it still needs a lot of work.
My Rating:
Review
By ErrorUnknownGT
April 2016
Ok campaign. However, there are missing meshes on chapter 1, which seem to be walls or fence which makes it difficult to navigate around. Also, on the second last chapter, it is impossible to press the button on the truck, making it impossible to progress. Other than that I liked. it. Nice map design. Plenty of supplies. No botnav errors. Nice work.
By darkmantis
July 2012
Pros
Easily navigate
lengthy maps
layout is great
Cons
NO MELEES! WTF. Seriously dude, put some melees, crowbars or a machete or even a crappy axe!
Way too many arrows pointing the direction..Fun thing about l4d2 maps is the figuring out part. A few here or there in obvious places but they are every 10 feet it seems.
Not enough health in the rooms. You should put health in the end of each map. Not enough health pickups.
Way too many EMPTY rooms. I can't count the times I walked into an abandoned building to find nothing. Hello! Put something in there.
Made it all the way to the end, and had to sacrifice my partner so I could make it around the end to the big door only to find that I had no where to go and a tank killed my limping self. No weapons or ammo or health while waiting for the rescue. LAME. Waiting between the time of the two tanks is forever. No way to get out of the bottom of the pit, but I know, just don't fall into it. No point of having just gas! Why just gas tanks? Put throwables all over the place if you are going to make us wait so long.
I guess i'm angry after finishing this map - playing it twice and getting to the main rescue only to get killed by the tank because it wouldn't rescue me. The layout is great, just not enough though in survivability. I think if you added all of these things and made certain areas better and not so bland, visually, it would get an 8 to a 10. But as it sits now, all I can give you is a 5 for effort. Please update this map, it really looked fun, but just p#ssed the hell out of me with the lack of supplies and glitching.
By Mz Cookies
July 2012
Pros
- Map length
- Perfect difficulty
- Bot navigation
- Detailed
- Sprinklers in map 3
- Environment
Cons
- No poster, it's pink and black squares
- No intro
- No map pictures ingame
- Tank glitched in both map one and the finale
- Little dialogue
- Map 2 could use more guiding arrows and supplies
- Switch in map 3 stays highlighted once activated
- No tier two shotguns until the finale ..
- Floating supplies in the finale
- Can run all the way back to the beginning in the finale, basically gltching the horde
- In the finale, tanks take too long to spawn, gets very boring
- Can't open the door in the finale once it closes
An okay campaign, better than the original version but it still needs a lot of work.
By AmpliDUDE
April 2012
Pros
+ Very realistic environments.
+ Houses pretty detailed.
+ Lots of typical items you find in swamp areas.
+ Flawlessly concerning gameplay.
+ Lots of Jockeys, Chargers, Spitters etc.
+ Tasks like in map 3 are always a good idea.
+ Very good AI as far as I could see.
+ Very good for beta status!
Cons
====== Map 1 ======
- Ammo pile in starting area without having a weapon.
- Open starting area is not a good idea in my opinion.
- Tank was about a hundred meter away from the starting area.
- Partly flickering shadows in map 1 inside some houses.
- Barricade event: zombies seemed to be crawling over fences.
=================
====== Map 2 ======
- More hints for directions please.
- Cheap transparent borders like next to the crashed plane.
=================
====== Map 3 ======
- Glitchy ladder after evac van made us fall from above.
=================
====== Misc ======
- Poster only pink and black squeres (beta)
- No thumbnails (also ok in beta)
- Not only 3 maps - wrong statement.
- After finnishing map 3 we landed inside the saferoom not able to move (beta)
- Missing intro and outro.
- Survivor dialogues missing as well.
================
Cool campaign. Just some minor bugs but acceptable. The 'Misc' Cons are actually typical for beta campaigns, but just thought it would be good to point them out.
I think you have created something that's going to be very good if it's further progressed. Just treat those Cons above and add some more maps (you will anyway). Keep up that good work! 7/10 for now.
By Stunt
April 2012
Pros
-Good textures
-Made for Versus
-Ammo dumps were spread nicely
-Limited weaponry was great
-Maps, while you don't cover a "ton of ground" you surely are up walking for a bit
-Lots of great smoker, jockey, and death chargers
-Water made you slow, made it fun to fight a tank in
Cons
-Campaigns could use more hordes
-Think adding a special common would be good (mud-men for second part, for instance)
-Maps go from very tight to overtly open... think there should be more balance in usage of spatial qualities
Obviously in the beta, there still haven't been a lot of added "throwables/melees" but I look forward to seeing a more complete version later. Overall, it was a very nice change of pace from the norm of these custom maps. Loved the lowlands and high points. The setting of the map seems well thought out and exceptionally planned. My only point though, would be after going through the river area into the cityscape, would be a transition back, or keep it in the city for the rescue/escape. Would be nice to see a ladder at some points. Also, those large drops from 30+ feet incapacitate you. They should kill you.
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