Very good campaign, design, task, horde event
This is long campaign need around 2 to 3 hours to finish
Very good optimize i play full campaign with all mod (>3Gb mod) and no crash
A bit problem in final is if play with bot, you go and find all 12 gas can with a bunch of horde is kinda exhausting
Good campaign for those who love doing some missions
As the title said, this campaign has key-finding mechanisms & some missions to operate switches. For those who love "Resident Evil" series & "Silent Hill" campaigns, this campaign is one that can't be missed. This campaign is balanced, & the difficulty is still lower than the old "Silent Hill" series with 12 maps & "Silent Hill: Otherside of Life", as the items are still easy to find as long as players explore areas carefully. Bot navigation is good in overalls, & supplies are enough. The hints & directions are also clear.
The only problem is probably the last map. The last map is long, with some missions to do first. Then, the scavenge finale is harder than normal scavenge finale as most of gascans are in the underground. & if players fail during scavenge finale, they have to start from the beginning & do some missions again. It would be better if the last map is split into 2 maps, like one map contains all missions before going to the scavenge area, & then the next map, survivors spawn in one of the wooden houses in the scavenge area & the scavenge finale starts when survivors open the door of the wooden house. This way, even if players fail during scavenge event, they will repeat the scavenge event right away without having to walk & finish missions.
Well, aside from the last map, this campaign is good to play with bots or other players.
I have completed this map by myself and with friends. Bots' navigation has problems in some places, but it didn't bother me so much. There has double tanks in some places, and special infected spawning will be raising in finale, which make the map more difficult. Overall this map is long and little hard, but it's worth to play with friends. I think it's the best Half-Life 2 campaign in Left 4 Dead 2.^^
Just played this again. Lots of fun. I would suggest playing on easy or normal the first time thru. Lots of specials and hordes. Some of the puzzles can be tough. Make sure you have 1.5 to 2 hours free to play the whole thing.
+ Finding keys
+ Plenty of supplies to support higher difficulties
+ Easy navigation, symbol leads the way to important items
+ Not linear, need to explore different pathways to proceed
- SI spawn right on the players in some areas
- Can be quite repetitive and involves a lot of searching around and then backtracking
A long campaign that's for sure, but it involves plenty of exploration and utilises teamwork! Fun custom map to play with friends if you have a few hours :)
Good: Lots of places to explore.
Supplies are plentiful when I played on normal.
Puzzles & a mix of scavenge.
Bad: The repeat of just finding keys to unlock doors to progress as well as collect cans felt really tedious after a while. I do enjoy maps with puzzles/mazes but each map felt very similar in that regard,it also made it drag on longer than it should.
Finished the entire campaign in 2hrs48mins in total.
Also each switch I hit seemed to spawned a horde right in the room I was in or just outside it.
The bots navigation seemed really messed up,sometimes they got stuck on ladders or just walked into hazards like fire or the steam from pipes.
The part with the tram was frustrating,I get the rails are electrified but slowing draining your health was just annoying.
The finale was also frustrating with the cans being really spaced out & underground.
I like playing custom maps,this was entertaining but the parts I mentioned sort of reduced the experience for me.I'll keep it in my addons but it needs some polish.
Great campaign. However, the bots navmesh was glitchy in certain parts of the campaign, they would just get stuck and not move until I progressed further into the chapter, they would finally teleport to me. Luckily, this wasn't really a big deal. And the finale was... boring... Looking for the gas cans was so tedious and they were so out of the way, which made them a huge pain in the ass to get. Other than that, loved it. Nice puzzles. nice map design. Nice work.
Completed in expert realism with friends, so the review is based on the impression in expert realism mode without bots, so I have no clue how smooth the bots navigation is.
It's a very long run that has nice details in all maps. It also features alternative route so you could try out different route if you're planning to replay it. Didn't have supplies problem and there was sufficient supplies for you to scavenge, but the map is so huge that sometimes we would get lost easily. The mechanism of the map made us feel like we were just kept looking for keys and open the locked doors to proceed to the next area, which was a bit dry and didn't feel quite fit to the l4d theme. My friend and I agreed that we would rather have them throw zombies on us on events than having us walking around looking for keys.
If I'm not wrong map 6 there's a moving platform that you could control it to move or stop. I felt like more zombies and some scripted special infected would make it more challenging and interesting to run through. Though it's kinda big and long, the finale was very quite well-made. It was a really challenging scavenge that made us restart a couple of times. The underground scavenging was so unforgiving with all the specials and zombies beneath. If I were to play it again, most likely I'm playing for the finale, but the previous maps were just too lengthy to run through.
Poor AI means that its hard to get through in single player. On the first map, Francis refused to move into the safe room until I threw a molotov at him.
Plenty of parts with empty textures, not missing, simply not there.
Dull and repetitive.
Impossible to know where you are meant to go sometimes. I spent about 20 mins on level 2 trying to find some way to mve on, to no avail. There simply isn't enough telling where you need to go.
7 long maps of awesomeness
Very unique and challenging maps
Great replay ability, I played twice back to back
Finale is refreshing and unique, didn't feel rushed
Able to solo on advanced with bots pretty much
Puzzles make sense when you figure them out
Plenty of supplies to be found
A great campaign not to rush through but enjoy
Bots get stuck in map 4 or 5 but can work around
If you die in map 4 or 5? you end up in safe room bloodied
Waited too long to download from my watch list, should have sooner
Wow! What a long and awesome campaign. I prefer to play solo with the bots, as I have no one I know to play private matches with. I started out on advanced, and got almost all the way through it before voting back to normal on some tough parts. I put this on my watch list a while back, but never got around to downloading it, that was a big mistake, as this is a fantastic campaign. There is a spot in map 4 or 5, (the one before the subway tunnels) where when you go down a hallway the bots will get stuck, both going in, and coming out. They usually catch up with you going in after a bit, but when coming out, if you're not paying attention and you get caught by a special you're toast. If you're paying attention and notice this, you can get behind them and kind of bully them out, or, if it's clear of specials, you can run across the room and they will eventually pop over to you. Now, in this same map, if you get caught, and die, you will show up at the end of the map's safe room, and you are all just barely hanging in there health wise, to begin the subway tunnels level. This is the only map this happened to me on, but it happened twice. I loved the finale. It was a nice change of pace where you are in panic mode the whole time, and can't even really stop to heal or plan a strategy. The panic events were timed well, and it actually flowed well with the rest of the campaign. It was tough enough, but enjoyable as well. This campaign is going in my all time favorites.
- Nice unique ideas and surprises
- Challenging puzzles necessary for level progression (for those who like them)
- Each map is in a completely different area
- Challenging events
- Lots of ammo, kits, grenades, guns...
- Too. Damn. Long. It was tedious and started to really annoy us.
- Maps are unnecessarily long and complex.
- TOO many kits and grenades
- Do NOT play with AIs -- don't even bother, they will get killed non stop.
- Some areas not well marked out (ie a couple instant death areas that looked like it was the way to go).
- Some steam blockades caused instant death.
- Textures were dull and repetitive; felt stale after the first couple maps.
- Logistics: I don't care how strong an air vent fan is, it cannot push four people down and around corners in 60 ft or so of piping.
- Textures: some textures and elements seemed very out of place, inconsistent. It reminded us we were playing a mod and not official valve content.
Overall, the unique aspects made this entertaining (especially the moving cart, it was hilarious to watch the zombies and even a witch get bulldozed and instantly killed on impact). I like puzzles to some extent, however the puzzles and map lengths were unnecessarily long and arduous, it took away from being able to enjoy the game. Would work better in a horror-based survival game as opposed to a FPS.
-Original and unique
-Some appealing visual elements
-Challenging crescendo events
-Puzzling level progression
-Nice custom elements
-Half-life 2 correspondence
-Lengthy maps, though others may list that as a con
-SO CHALLENGING, WHICH LEFT 4 DEAD NEEDS!! LOVE THE CHALLENGE! BRING IT ON!
-Environment and atmosphere was a little stale
-Scarce amount of supplies (Though, I enjoyed it as it brought a unique challenge, but could be irritating at times).
-Some graphic and texture issues
-Some glitches and bugs:
*One I can point out is a glitch with the 3rd map. Once the team dies it spawns you to the end safe house, so I never really got to experience the 3rd map fully.
-Bot navigation can be quite irritating
-The mapping seems a little rushed
-Finale is ambiguous (Though it was VERY fulfilling to complete it. However, I do recommend it to be shortened)
I realize this campaign has some mixed reviews, but I personally enjoyed it. If you are looking for a basic left 4 dead campaign and just want a quick play-through, you may be disappointed with Claustrophobia. I played it with just my boyfriend on Hard Eight advanced until we beat it; which ate up a lot of our weekends. It is challenging, puzzling and unique. Of course, it may be TOO difficult at times but completing it with just my boyfriend and I and one bot was quite the fulfilling achievement, and getting through the finale was quite a troublesome obstacle to overcome. I have to give it a fair rating as I did encounter MANY problems, but it was still one of the most enjoyable campaigns I have ever experienced, not to mention THE MOST challenging. A bias rating would be about a 9.5.
My boyfriend and I share some charitable memories because of this campaign!! Nice work. :)
+ Half-Life hues
+ Absolute "Claustrophobia" (it was TIGHT)
+ Considerate facilities(little elevator, ladders and such)
+ Ample supplies(medics pills adrenaline shots, special ammo packs)
+ Surprises like two tanks in one setting
+ Director's care everywhere.
- Room decoration
- Mapping(It seem to have been done in a haste)
- Order of clues(Lack of instructions)
- Lack of ammo displays in the finale
- Insipid. Not the best of all the research campaigns Ive ever played)
- Lousy ending
- Zombies spawn everywhere(even behind your backs sometimes)
This campaign is something we've waited like many many many months since it's posted in here. But apparently it's done in a hurry. I'm sorry, first for once what happened in the comment area before Mr. Fleshybutt is banned, which might be a main reason why the work turned out like this. I expected more, from the screenshot, then what it is now. For mapping, 6(finished)+2(length,details); For experience, +0.5(nothing fun actually) Deduction -0.5 (for the haste.)
Mr Director, you said 10 will do in single player, but when I filled that car with 10 gascans, the car never got started.
The questing for keys and whatnot was fun and refreshing. Not just a point and shoot campaign.
Nice detail, and interesting maps. Lots to look at and get distracted with.
The sewer maps were too long, and get dull if playing one person with three cpus.
Easy to get lost, and not enough hints of where to go. It's fun to have a little mystery, but once frustrations sets in it stops being fun.
I didn't find the number of specials, or the difficulty at the end, to be that much of a problem. In fact, I found the extra challenge a lot more fun. There are a *lot* of specials.
Overall, this is one of the best maps I've played and it's in my regular rotation. I skip the sewer levels, only because they get dull with the long distance fetching, otherwise it's very fun.
+ Superb custom map
+ Horde Events
+ Lots Of Tanks
+ Puzzle Keys
+ Good Amount Of Weapons
+ Good Amount Of Supplies
+ Best Finale with Jimmy Gibbs Vehicle
- Needs teamwork, bots not recommended
- Super Bad Navigation at 1st map. refuse to go down safe house
- Annoying and frustration involved playing for the first time, watch the video first before playing
- Cart Tracks are highly voltage
Creative, Amazing and what else can I say, this map is fun and best recommended playing with friends together, I love this map so thrilling :D -.01 for the lousy bot navigation even though I know is not your fault.
Some really scary surprises (like jumping down into the water only to find a tank there!)
Looking for keys, coins, items
Large area with many places to investigate
Great spacing of supplies and health packs (as you'll need them on Advanced)
In first map, the only bot (we had 3 players) didn't jump down into safe room (we had to kill him to progress to next map)
Imaginative, sprawling, well planned, well executed campaign that will provide hours of fun for those who like campaigns that double as scavenger hunts. Will play many more times.
Didn't encounter any glitches.
Keys and locked passageways gave a challenge but were not so hard as to be frustrating.
Liked the Half Life 2 feel.
By the time we got to each safe room we had been through a real workout.
It would be too long and challenging for most players. Set aside 3 hours for your first time through.
Don't try it by yourself.
The author went through a lot of work. I like a good maze map. This campaign will exhaust you. It's a great challenge. Very different from the follow the path campaign. Thanks for all your hard work and imagination.
- A very challengeable and creative map which requires navigation and cooperation
- Nice transportation
- Good atmosphere
-Too challengeable: Following maps 1 to 6, you just feel exhausted. And the most annoying and frustrating thing is the finale.
-Single person is virtually impossible
-Some glitched sites which make you trapped
A lot of hard works and patience has been put into this campaign. This indeed is very good. Cooperation is compulsory. Some ideas are interesting, for eg the gas which burns you and while walking on the mid way under the tunnel you will get hurt cos of the high voltage?. However, this is also too harsh for some players. The finale is extremely frustrating and annoying somehow. The length is too long. Playing with dumb bots for victory is just not possible. Overall, good work.