• Map
    Oceanside Revisited
    N/A

    Map based on the original Oceanside map from Red Alert 2 Yuri's Revenge. It consists of 4 unique asymmetrical islands for base building, a central platform with tech structures and Ore Nodes of strategic value. The map also offers a ch...

    7,880
  • Map
    EAST VS BEST II
    N/A

    Bridges can be destroyed once but are indestructible once repaired. Installation: once extracted copy the entire East_VS_Best_II folder can copy it on to C:\Documents and Settings\*user*\Application Data\Red Alert 3\Maps (Xp users) C...

    7,972
  • Map
    A Place in the Heavens
    N/A

    A Place In The Heavens features a new and extended array of units to use including the Tankbusters, Engineers and the IFV Gunner. The Clan choice area is used to select the Clan for your units. This affects the outcome of your units as...

    11,015
  • Map
    Hostile Dawn
    N/A

    This is my first time ever using a C&C editor, but Ive managed to remake my favourite Generals map! Ive also taken onboard a few ideas from the brilliant C&C3 remake to take the best of both. I decided it would work well, especially wi...

    12,848
  • Map
    Uhud Battlefield
    N/A

    Uhud Battlefield is a map which has been designed as a 3v3 Ground war, but much fun can be had by playing various combinations, or against the AI. Each player will start the game with 2 main Ore Nodes with plenty of choice for expansion ...

    16,225
  • Map
    Serenity Gardens
    N/A

    This is a 6 Player map designed for long all-around 3v3 team battles. Symmetrical, balanced map with uneven starting positions. (see Burnt-Out Paradise) Believe it or not, but it actually is a remake (recreation) of Bay of Pigs map, tho...

    15,033
  • Map
    Siege of Sarajevo
    N/A

    This is a 4-player map set in an urban setting. This map is a remake of Yuri's Revenge map Siege of Sarajevo (it's also remake of Kane's Wrath map Sarajevo Battlegrounds). A river runs through the city and separating the map on two parts...

    10,662
  • Map
    Dutch Courage
    N/A

    This map is set in Amsterdam. Each player starts with the usual 2 ore nodes and 1 nearby expansion. There are 4 access points to each of the 4 player positions, 2 by bridge and 2 by water. The only way to manoeuvre naval units around wil...

    14,781
  • Map
    Blistering Red Sands
    N/A

    The map is based on the original Blistering Sands map from the up-and-coming Blizzard's game - Starcraft 2. It consists of one large, highly detailed Mykonos-type island with fully symmetrical sides for balanced gameplay. There are 3 exp...

    8,130
  • Map
    Crimson Passage
    N/A

    Crimson Passage is a large map made for long 3v3 battles. The map tends to lend towards turtling, although large advantages can be gained by early attacks at the enemies tech structures. Each of the three players begins with two ore-...

    13,898
  • Map
    Autumn Island
    N/A

    Each player starts with 2 ore nodes. There is a quick expansion point near each starting position. There are also plenty of other ore nodes located around the map. There is a tech airfield, vehicle and naval yard to caputure. and also 3...

    9,879
  • Map
    Swimming Hazard
    N/A

    Swimming Hazard is a six player map used in Command & Conquer: Red Alert 3: Uprising. The map features some desert around the sides, while the temperate terrain sits next in the middle with two lakes crossed by a river.

    6,412
  • Map
    CBD City
    N/A

    This map is a proper battle in a big city orientated on New York/Chicago and so on. It is a big field with a lot of details. There are placed strategic positions of resources. For example the one in the mine has access to a lot of ore mi...

    19,650
  • Map
    Watering Hole
    N/A

    Watering Hole is a four player desert map with an oasis and small town located in the middle. Each player starts off with the usual two ore nodes, and has two nearby expansions, one on water and one on land. Between each player location ...

    19,159
  • Map
    Dual Duel
    N/A

    This one is my 4th map and it was originally designed for Mission-like scripted gameplay but due to hard modding issues, I'm releasing this one with scripts-free Skirmish Gameplay. About Gameplay: This one is about pure team play. Two ...

    9,969
  • Map
    Battlebase Koi
    N/A

    BattleBase Koi is a large support floating-fortress for Japan. It was originally designed to research into technologies to advance Japan's ever expanding Nanite and Waveforce technology. Due to Allied offence, this ship continues its p...

    10,160
  • Map
    Flatland-Delta
    N/A

    A large symetrical 4 Player map with a Central Island Fortress. Players start with 2 Ore Nodes but can easily & quickly expand. You should not run out of cash to build your forces if you mine properly and capture the other resource units...

    9,406
  • Map
    Quadruple Islands
    N/A

    This is my first map for Red Alert 3 and it consists of a big sea with 4 islands each for a player. - Two of them have dry docks and two of them have airports. - There are 4 oil derricks in 4 sides of the sea between the islands. ...

    705
  • Map
    Neon Glory
    N/A

    A normal 6 player skirkmish map. The limited water area means that you cannot build a naval force - however, the urban landscape provides a large advantage to players who use infantry.

    10,523
  • Map
    Moscow Madness
    N/A

    Moscow Madness is a four player symmetrical map with three or four expansion points located in a variety of places nearby. Each base has several points of entry, two by land and two by water. The only way to access the other half of the ...

    12,383

Browsing 'Skirmish' Maps

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  • Map
    EAST VS BEST II
    N/A

    Bridges can be destroyed once but are indestructible once repaired. Installation: once extracted copy the entire East_VS_Best_II folder can copy it on to C:\Documents and Settings\*user*\Application Data\Red Alert 3\Maps (Xp users) C...

    7,972
  • Map
    Tri-Corps
    N/A

    This is a Version update 3 player map with an added central Island which can be captured and defended. There are no starting defences with the central island, the buildings and comodities have to be garrisoned/catured and protected with ...

    6,343

End of results.