Look, no matter your work quality is, i just want an ending. So when i play it on Expert Single Player Mode and suffer on first chapter till i figure out how to get to safe room while tank is chasing my a$$, then i find the second chapter like that, so 1 star is fair, man...
-----------------------------------------------------------------------------
Liked the idea of dark woods, but was so dark and no weapons to start with except for a melee weapon and pistols with 2 bombs which is really bad in such a dark way. Got to the second chapter, but sadly after a while and especially after first wave, nothing happened. I consider it a real waste to end up with no rescue to come and no statistics of how much time it took and how many was killed and by whom. This is what i always seek when i try a campaign and i always do it on Expert as a challenge till i finish it. Wish you could fix it and wish every published work is fair and a real challenge for every L4D player. Good Job over there, but the work is incomplete.
Environment
Arctic / Winter
Barricade / Construct
Boss / Special
Caves / Dungeons
City / Urban
Desert / Sand
Fantasy / Arcade
Farmland / Rural
Forest / Woods
Global / International
Hills / Plains
Historic / Landmarks
House / Structure
Industrial / Commercial
Jungles / Swamps
Lakes / Rivers
Maze / Perplex
Medieval / Castles
Military / Outpost
Miscellaneous / Other
Mountains / Rocklands
Oceans / Islands
Orange / Box
Recreation / Indoor
Remakes / Ports
Simple / Basic
Space / Planets
Training / Arena
Traps / Obstacles
Tropical / Beach
Underground / Tunnel
Village / Towns
Volcanic / Ash
Wastelands / Badlands
Difficulty
Player Mode
Time of day
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Review
By ErrorUnknownGT
June 2016
This was actually a pretty solid campaign. However, the map design was poorly done. There are noticeable stretched textures, grass not connecting to anything, floating on its own. It looks.. pretty bad, however I really like the concept. It looks pretty damn awesome, just needs to be polished. Also, you can fall into the water and be stuck and die instantly. You can also spawn inside the saferoom walls on chapter 2. Also, it needs to be clearer where to go, it can be very confusing at times. Other than that I enjoyed it. The navmesh was pretty descent and there was no glitches/bugs. So it was ok overall, just needs to be polished up quite a bit. And also, fps optimization issues in chapter one, struggles on low end systems.
ErrorUnknownGT
June 2016
Ah ok. We all start somewhere. No hard feelings man, if you publish work, prepare to get criticized. xD
Shouldn't Have Been Left Unfinished
By ****7_****
March 2015
PROS
Very detailed forest/ruins
Finale is pretty good
CONS
No variety in weapons
Torches don't flicker that much
Path not always clear, mostly because it's too dark
Bots didn't want to grab health/weapons in Map 2 saferoom
Bots wouldn't pick up Tier 2 weapon in finale area, using Tier 1 instead.
Bots liked to get stalled near the vine ladder to climb on the finale roof area- they'd stop doing anything.
Finale stalled on first try- 2nd tank never spawned so I was stuck.
Bots on second try make it to the end, but won't jump in the rescue vehicle to trigger the victory.
Lag
CONCLUSION
As a beta, this is nearly ready, and has the makings of a fun, albeit short, campaign. Not sure why it got abandoned, but after 4.5 years, clearly it's as complete as it ever will be, and it's not great as a finished map.
By Shy Blue
May 2013
Pros
• Custom Soundtrack
• Great Concept and Design
• [50/50] Interesting Finale Location
• Detailed [Few Notable Areas]
Cons
• Flickering Torch Lights [Very Annoying]
• Confusing Pathway
• [50/50] Finale is a Little Frustrating
• Bot Problem [Map 2]
More fun than expected, pretty confusing at the same time and the campaign feels very mediocre.
My Rating:
Dead End
By EshmawyMan
last month
Look, no matter your work quality is, i just want an ending. So when i play it on Expert Single Player Mode and suffer on first chapter till i figure out how to get to safe room while tank is chasing my a$$, then i find the second chapter like that, so 1 star is fair, man...
-----------------------------------------------------------------------------
Liked the idea of dark woods, but was so dark and no weapons to start with except for a melee weapon and pistols with 2 bombs which is really bad in such a dark way. Got to the second chapter, but sadly after a while and especially after first wave, nothing happened. I consider it a real waste to end up with no rescue to come and no statistics of how much time it took and how many was killed and by whom. This is what i always seek when i try a campaign and i always do it on Expert as a challenge till i finish it. Wish you could fix it and wish every published work is fair and a real challenge for every L4D player. Good Job over there, but the work is incomplete.
Review
By ErrorUnknownGT
June 2016
This was actually a pretty solid campaign. However, the map design was poorly done. There are noticeable stretched textures, grass not connecting to anything, floating on its own. It looks.. pretty bad, however I really like the concept. It looks pretty damn awesome, just needs to be polished. Also, you can fall into the water and be stuck and die instantly. You can also spawn inside the saferoom walls on chapter 2. Also, it needs to be clearer where to go, it can be very confusing at times. Other than that I enjoyed it. The navmesh was pretty descent and there was no glitches/bugs. So it was ok overall, just needs to be polished up quite a bit. And also, fps optimization issues in chapter one, struggles on low end systems.
Shouldn't Have Been Left Unfinished
By ****7_****
March 2015
PROS
Very detailed forest/ruins
Finale is pretty good
CONS
No variety in weapons
Torches don't flicker that much
Path not always clear, mostly because it's too dark
Bots didn't want to grab health/weapons in Map 2 saferoom
Bots wouldn't pick up Tier 2 weapon in finale area, using Tier 1 instead.
Bots liked to get stalled near the vine ladder to climb on the finale roof area- they'd stop doing anything.
Finale stalled on first try- 2nd tank never spawned so I was stuck.
Bots on second try make it to the end, but won't jump in the rescue vehicle to trigger the victory.
Lag
CONCLUSION
As a beta, this is nearly ready, and has the makings of a fun, albeit short, campaign. Not sure why it got abandoned, but after 4.5 years, clearly it's as complete as it ever will be, and it's not great as a finished map.
By Shy Blue
May 2013
Pros
• Custom Soundtrack
• Great Concept and Design
• [50/50] Interesting Finale Location
• Detailed [Few Notable Areas]
Cons
• Flickering Torch Lights [Very Annoying]
• Confusing Pathway
• [50/50] Finale is a Little Frustrating
• Bot Problem [Map 2]
More fun than expected, pretty confusing at the same time and the campaign feels very mediocre.
By AmpliDUDE
September 2012
Pros
======= In general =======
+ Nice design.
+ Water !!
+ A lot of medkits.
+ Supplies spread around more than enough.
+ Bot navigation was quite good.
+ Finale wasn't too bad either.
+ No need to give this up, dear author!
Cons
======= Map 2 =======
- AI navigation problems: getting close to rescue vehicle.
- Music was crackling.
===================
======= Miscellaneous =======
- FPS drops.
- Laggy.
- Very short, let's say about 20 minutes.
- Hate these flickering lights . . . .
========================
Well I really don't know why you are not updating this campaign. It isn't bad at all. Sure it's very short and has a lot of FPS drops, but its very good for people who love short campaigns. Honestly, I think you could add at least two more maps to this campaign, so that it get's even better. Don't give this thing up!
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