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广州增城Guangzhou zengcheng city

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  • kurochama
    kurochama

    Posted this review

    8

    One of good chinese campaign, but I miss the old version

    Well, I'll try to put my review based on the plays on the 3 versions of this campaign (this one uploaded by the author, the other one uploaded here, & the old version with 5 maps), just as comparisons to see what are improved & what are removed & go worse in order to make it easier for evaluation. This version is good in overalls, but there's a crash issue that's probably random to each player. In my case, my game crashed to desktop when I was defending on the finale, waiting for the first wave of tank to come. I camped around the container truck near the last generator to turn on, as that's one of good spots for me. I saw that someone else got crashed during running to the helicopter. Compared to the previous version uploaded here by someone else (with also 6 maps), the finale there had no crash even when I camped at the same spot, near the container. Probably this problem is new to this version, because in the previous version, this didn't exist. I still don't know what caused it. There might be new models/ materials causing the crash, or something else.
    .
    For the rest of the map, I'd try to compare to the old version with 5 maps, as there are some drastic differences. You can say that this version is the "tamed" version, compared to the old one. The panic event interval is less aggresive than the old one, so, this makes the campaign more playable even for beginners. More hints are added, so, even people who play a campaign with key finding features for the first time won't have hard time in finding them. However, this tamed version somehow loses some adrenaline-boosting moments & complicated key finding features that some people love, especially those people who play RE & Silent Hill campaigns. The special infected threats are greatly reduced, so players can be less cautious when running, but at the same time this loses the thrilling sensation when facing more frequent special infected respawn time. I still remember that in the old version with 5 maps, map 4 & 5 were the most challenging maps because the special infected respawn time was almost like "Hard Eight" mutation.
    .
    For key finding features, some keys with difficult locations to find are removed. Some other keys are placed to much easier spots to find (which at the same time loses the fun in exploring areas for the keys). For example, the key in the beginning of map 1 that previously was needed to open the weapon room & door to get the barrel is removed. The key inside the police station on map 2 is also removed. Then, key on map 5 before calling the tank is put at much easier spot that nobody should not miss. C4 on map 4 is removed & now it's just a normal escape mini finale like the Parish's bridge finale, though there are some switches to press first in order to open a door. Map 5 has a bug that didn't exist in the old version. The phone to call the tank always glows even after pressing it. & for new players, this could be dangerous because they don't know that each time they press the phone, one tank will spawn at the back alley behind the house. This can also be exploitable for troll players to troll their teammates by keeping pressing it so that they'll face tons of tanks ahead. The old version has the glow removed after pressing it once so players know if it already works.
    .
    About map optimization, I think there's no big problem as the first 5 maps can be played as smoothly as the old version with 5 maps. Only map 6 has a random crash problem (I suspected some new models or vtx related problems, because the crash looks like when I played a campaign with a custom skin tank but with only ".vtx", not ".dx90.vtx"). It's too bad that L4D2 doesn't provide any info about the crash when crashing to desktop except if it's about something like "no free edict".
    .
    Anyway, the tank here on certain maps are tricky. I heard tank's voice but no tank was spotted...until I figured out that a hunter kept walking toward us & was very hard to kill. I though it was a custom hunter for the first time, because I've ever seen a custom tank with more health in other chinese campaign. But I was wrong. That was the tank, lol... :D .
    .
    Well I hope that some crash problems can be fixed in the next updates. & I think I'll keep both versions, the old 5-map campaign & this one. I need that 5-map version to boost my adrenaline & enjoy my fun in exploring areas for keys.

Developers & Credits

  • 永恒M守护、MLUI
  • MLUI

    Publisher

File Details

广州增城11.6.zip

(349 MB)

View Changelog

Version 1.1 Complete

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