The first level looked great i loved it's brightness and lighting. Yes, zombies just attacked once we got off plane and it's something unique, but they got through the helicopter like it doesn't exist there which needed to be fixed. The level length was fine as first level. Bots didn't follow me upstairs to those rooms or cabinets up there that we can also find in Death Toll 3rd level by the railways and that we can find here on screenshot no.2 which needed to be fixed too. Enough space to fight zombies especially tank. Some Special Infected got stuck but these all things could be fixed in case you kept working on it.. 3 Stars for it's incomplete and for those bugs encountered on that level..Thanks anyway for your time.
Environment
Arctic / Winter
Arena / Platform
Barricade / Construct
Boss / Special
Caves / Dungeons
City / Urban
Desert / Sand
Fantasy / Arcade
Farmland / Rural
Forest / Woods
Global / International
Hills / Plains
Historic / Landmarks
House / Structure
Industrial / Commercial
Jungles / Swamps
Lakes / Rivers
Maze / Perplex
Medieval / Castles
Military / Outpost
Miscellaneous / Other
Mountains / Rocklands
Oceans / Islands
Orange / Box
Recreation / Indoor
Remakes / Ports
Simple / Basic
Space / Planets
Training / Arena
Traps / Obstacles
Tropical / Beach
Underground / Tunnel
Village / Towns
Volcanic / Ash
Wastelands / Badlands
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Uploader:
theposhhairy*****
Author:
Nigel Moran
Your mission is to find the secret labs and kill the mutations. You landed at the start of an outpost, theres only one way in, one way out. But the lab where the tanks are cerated is only 10,000 feet under the ground! Its going to be a long misson. BETA - This is the first map.
View Changelog (v2.1 Complete)
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Not a bad map, just unfinished
By Mz Cookies
May 2018
PROS
- Large map
- Lots of places to explore
- Throwables
CONS
- Limited guns until end
- Invisible stuff blocking you constantly
OVERALL
Not necessarily a bad map, just unpolished.. not much to it
Review
By ErrorUnknownGT
June 2016
Awful campaign. Terrible navmesh in some areas, bots getting stuck on railings, behind fences, awful. Way too short, needs to be longer. Random wooden barricade in the way, making it impossible to progress. Bots also don't pick up anything. Terrible campaign. Not worth playing.
My Rating:
I believe it would be a great campaign
By EshmawyMan
August 2020
The first level looked great i loved it's brightness and lighting. Yes, zombies just attacked once we got off plane and it's something unique, but they got through the helicopter like it doesn't exist there which needed to be fixed. The level length was fine as first level. Bots didn't follow me upstairs to those rooms or cabinets up there that we can also find in Death Toll 3rd level by the railways and that we can find here on screenshot no.2 which needed to be fixed too. Enough space to fight zombies especially tank. Some Special Infected got stuck but these all things could be fixed in case you kept working on it.. 3 Stars for it's incomplete and for those bugs encountered on that level..Thanks anyway for your time.
Not a bad map, just unfinished
By Mz Cookies
May 2018
PROS
- Large map
- Lots of places to explore
- Throwables
CONS
- Limited guns until end
- Invisible stuff blocking you constantly
OVERALL
Not necessarily a bad map, just unpolished.. not much to it
Review
By ErrorUnknownGT
June 2016
Awful campaign. Terrible navmesh in some areas, bots getting stuck on railings, behind fences, awful. Way too short, needs to be longer. Random wooden barricade in the way, making it impossible to progress. Bots also don't pick up anything. Terrible campaign. Not worth playing.
By Murray
July 2010
Pros
Not many navigation problems.
Cons
Infected attacking the start-position although the match hasn't begun.
No startweapons.
Many of the lights are unnaturally yellow.
Other lights are not turned on, but still emit light.
The alarmed car should be easier to spot. The challenge is to avoid shooting the car, not to detect it.
Some of the cars don't have any insides (steering-wheel and such).
Many of the large areas only exist outside of the main-way, try to work them into the map.
Instead of locking the doors, barricade them. It's annoying to have to run up to each door and check if it's locked or not. Especially when it's doors which normally are destroyable.
I reckon I will see if it become a better map when it's done.
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