Story: A custom campaign that took about 8 months to draw in spare time so far and make the assets for. A long weekend party went on a little too long - will the survivors make it back home to see family again?
This is for maps 1/2. Map 3 is being planned.
Thanks to SpaceTed for questions answered
Thanks to ndimakukonda for intro music
Some custom textures from TopHatWaffle's texture pack
The Survivors leave their hiding spot in a set of apartments and head off to the local mall in hopes of an evacuation. When they arrive at the mall they find that the military have completely abandoned it and things had gotten out of hand. Now they must get to the mall's rooftop and attempt to get rescued.
This is my first finished campaign!
The map is now complete but will still be getting u...
Survivors'plane crashed in the middle of the way. They crashed into a desert. But it wasn't a desert. It was just a desert after the city was deserted. They accidentally entered a mysterious building. They went into a research center in ceda. They caught some uninfected people. People accept their test (surviving in a maze made by ceda, but some zombies evolved and the Institute was abandoned)....
Mayday, Mayday! Our plane crashed! Damn it!
I can't believe the pliot was infected. Oh,God bless him!
We need to go to Ravenholm - the only little town!
All 7 Ravenholm Levels!
V4.0 is a stable version.I will not update it recently.I have uninstalled Left 4 Dead 2 Authoring Tools.
Support campaign mode, mapping instructions:
1:basement basement: map l4d2_ls_1_building_part_1
2:roof rooftop: map l4d2_ls_1_building_part_2
3:security room security room: map l4d2_ls_1_building_part_3
Map description:This is a decrypted map.
1. It is strongly recommended that many people need this person to cooperate!
2. When the first pass terminal safety house is built, the survivor must b...
Welcome to play this map! This is my first time making a map, please take care!
This map is modified and built on the basis of the original special training.
Have all melee weapons and firearms ammunition supplies
Mapping instructions: map tgxl
This version is the official version of V2, currently built
Two TANK training grounds, a remote tank training ground (training to break the stone)
This is the sixth part of the hehe series. It has nothing to do with the plot. The survivors were born in a crowded alley, they entered a room, but they went into the ice world, which is ice and slippery.
It's a little related to the map name, 6 is the slip.
Layers of Mutation is a map that is really fun with different Survival Mutations, can be extremely chaotic with Friends, and happens to be even Harder than my First Map. The map also Includes many Dumpsters that Tanks can send flying into the Survivors. This is a very simple map, hence why I recommend Mutations, as they can really spice up the map.
Note: I made this map in one day, so don't ex...
This is my first campaign map. It's 5 chapters. It's very difficult, but very interesting! It took more than half a month to finish the map. I hope everyone will support it! This is a real map! If you have any questions, please give feedback at the message office!
Counter-Strike: Global Offensive map port. Includes a Survival Mode and a Scavenge Mode.
This is NOT original work, all I did was modify some areas to be suitable for Left 4 Dead 2, all credit goes to Valve for the maps.
If you have any bugs and errors please contact me.
"We are at the big house!" Coach says it right.
The 3 map campaign tries to enchant you with the charm of its hand-painted textures and mouth-blown models. It impresses with blabla and and a lot of farblbarbl. Nah! Why should I describe something in adult words when it is actually quite childish? Become a child again, get back to the toystore and battle with ogress toys!
- play a ro...
This is a work in progress Survival type map.
This map is still early in development, however feedback would be appreciated.
AI Survivors currently have trouble with ladders
any tips or suggestions are welcome
The survivors boarded the plane, ready to go to a safe place, but in the middle
of the people on the plane were infected, the plane landed in a desert, the
survivors must go through the thick oasis and terror village, underground maze
dark, mysterious Research Institute, the final flight to escape
Our campaign entry for the China contest.
NEWS We posted version 2 update. This is a map take place in Hong Kong, China.
Hong Kong is infected and survivors find themselves trapped in the city.
This is our first L4D2 campaign. Thanks for playing.
Added sound.cache file for sound to work. Added Crash Course truck fix. Fixed poster and outrotitle. Added working link to mission file so others c...
The villagers on the Baltic Sea were wating for Christmas as every year. But this time it wasn't Santa who came down the chimney...
...And what exactly came out of it was quite shadowy. Soon the creatures whispered through the entire settlement, and there was not much left of the once happy celebration. Are you going to meet these unfeeling phenomena- before there are roasts?
Valador, Inc is proud to announce the release of Moundsville Slammer, a Left 4 Dead 2 campaign. Created by Matt Scott, a member of the Valador design team, the campaign incorporates two game levels derived from an actual haunted location in Moundsville, WV.
We chose point-cloud technology to gather data on Moundsville Penitentiary for a project in 2009. Point-cloud data provides surface and vo...
The Punisher is my latest campaign, I built this in order to get back into hammer world editor. The maps are big and there is little information on where to go, so look around and get lost but have fun and keep your wits about you as you may not be able to see where you are going!!!
Changes made to The Punisher campaign -
Map 1 - The Mine:
WARNING: This campaign is a "concept study" and very unstable.
It is big and it is unfinished too. The Source engine is not made for multiple escape vehicles and dimensional switches. I tried it anyways.
The first two maps are very big - my idea was to connect different sceneries with each other. I played around with different light situations and places. The purpose of the undergro...
Leaving Home - You are leaving home after an unknown outbreak.
Disclaimer: This is the first campaign that i have made, there are two safe rooms that only have med pacs, this is by design
With special thanks to DeepThunder for the help