Stay Away From My Crosshair (Vscript)
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Description
This mod allows you to do something on a survivor who's trying to enter your crosshair suddenly. Well, as this one is hard to show with static image, I'll put some gif images from imgur here (or you can visit the workshop site of this mod as the gif images are visible there):
Mode 1 "Forced Pushback"
Mode 2 "Forced Warp"
List of available features on "stay away from crosshair.txt" cfg file:
1. Stay Away Type: On which type of survivor this feature will be applied (bots only, players only/ all). If you choose players only or all, other survivor players can also do something for you with their crosshair, so choose wisely :D .
2. Stay Away Mode: Which mode will be used. Mode 1= Forced Pushback. Mode 2= Forced Warp (behind the crosshair owner) + Forced Pushback.
3. Push Away Force: How strong the pushback force is applied. Default value is 250. The value affects how fast a survivor in crosshair will be pushed back, but at the same time this might also throw the survivor away if the value is too high. Value no. 250 to below should be safe. Well, anyway, just set this value as you like :D .
4. Crosshair Safety Range: If other survivors are in this range when they're running close to the crosshair, they'll be pushed back/ warped. Min= 1, max= no limit.
So, this mod can become a solution in case if you want other survivor not to get into your crosshair while you're shooting.
NOTES:
- This mod is only active is the survivor near the crosshair is not caught by special infected, incapacitated or hanging from the ledge. This is also not active when you use any items other than primary & secondary weapons.
- Although this mod uses a timer fast enough to scan survivor's movement (in 0.03 second per tick), there might be a case where a survivor still can get into the crosshair, so this might not give 100% safety guarantee from friendly fire (at least this should give 90-95% instead, that's a rare case).
- Known bugs:
● On "Mode 1: Forced Pushback", if you
stay on the lower ground & a survivor
near your crosshair is on the upper
ground, the survivor near your
crosshair will be thrown somewhere
away from your crosshair (the "Push
Away Force" affects how far he'll be
thrown away).
● On "Mode 2: Forced Warp", if you
stay too close in front of a wall or
object & then put your crosshair at
other survivor, that survivor will be
warped inside the wall/ object & stuck
there until you look at him again. So,
this one is only good for bots, as bots
can warp back to team automatically
when stuck.
- A new mode, "Mode 3: Forced Crouch/ Duck", is a prototype, as it still has some bugs. It means that it may be updated, changed, or even replaced with another better feature in the future. Feel free to tell me if you don't want this mode to be replaced with other feature someday.
- Prevent friendlyfire with pushback
- Prevent friendlyfire with warp
- Prevent survivors from approaching crosshair
Tagged
Changelog
12/06/24 ======== No change notes have been added by the publisher.
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kurochama
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Version 1.0 Complete
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