

Atomic Pipebomb (Vscript)
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Description
Well, this is a special pipebomb. I'm not sure if there's already similar mod because afaik, people usually just reduce the tick duration so it will explode faster.
"What makes this different?"
This doesn't change any cvars, as it simply uses event functions to trigger the big explosion effect along with the custom damage & radius. & this pipebomb explodes instantly the moment it hits any objects, either it's ground, wall, or ceiling.
List of features available on "atomic pipe bomb.txt" cfg file:
1. atomic_pipe_bomb_user: Who can use this pipebomb (bots/ players/ all).
2. atomic_pipe_bomb_damage: How much the damage is. Min= 1, max= no limit.
3. atomic_pipe_bomb_radius: The explosion radius. Min= 1, max= no limit.
4. allow_damage_on_survivor: When enabled, survivors take damage when caught in explosion based on difficulty level & percentage of original damage. Damage table=
=============================
| allow_damage_on_survivor= 0
| ---------------------------
| Damage = 0
| ===========================
| allow_damage_on_survivor= 1
| ---------------------------
| Damage (Easy)= 10%
| Damage (Normal)= 10%
| Damage (Advanced)= 25%
| Damage (Expert)= 50%
=============================
5. allow_timed_explosion: When enabled, the explosion time follows the pipebomb tick timer. Use this if you want to maintain the pipebomb function to attract zombies before explosion.
Mechanisms of "Atomic Pipebomb":
- Throw a pipebomb like usual.
- Once it hits an object, it will explode instantly. "allow_timed_explosion" controls this, so, if you prefer the old pipebomb with timer before explosion instead of instant explosion, you can change the value of this feature.
- The explosion damage & radius are controlled by the settings on the cfg file.
- Survivors will stumble when caught in the explosion radius, while special infected & tank will be thrown far away.
- The explosion damage on survivors when "allow_damage_on_survivor" is enabled is based on how close they are to the center of explosion. The farther, the less damage from the original/ full damage.
Now, you can start to depend on pipebomb as one of trump cards during incoming attacks or fighting tank. Just send tank flying with this :D
NOTES:
- If you want to see the animated previews, check the workshop page of this mod.
- This instant explosion of pipebomb is incompatible with "Saiyan Pipebomb", because this will immediately remove the pipebomb after explosion so the functions on "Saiyan Pipebomb" won't be active. If you want to use "Saiyan Pipebomb", change "allow_timed_explosion" to1.
- When "allow_timed_explosion" is set to 1, the pipebomb timer is 0.5 second faster. This is to prevent a bug where pipebomb original explosion is triggered first & makes the atomic explosion fails to be triggered.
- Pipebomb with greater explosion effect
- A cfg file to modify explosion settings
Tagged
Changelog
06/27/25 ======== v1.1: - Fixed the missing explosion sound on atomic pipebomb.
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kurochama
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File Details
atomic pipebomb.zip
(3.3 KB)
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Version 1.1 Complete
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