Bots Throw Grenades (Vscript)
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Description
This was originally a feature from "Cruel Bots", but as there's a request on gamemaps, so I made a standalone version. This mod allows bots to throw grenades, in simple ways.
List of features available on "bots throw grenades.txt" cfg file:
1. Grenadier Bots: When enabled, bots will be able to throw grenades.
2. MobSize To Throw Grenade: How many zombies in a group until bots prepare to throw grenades. Default= 6 (6 zombies in a group). Max= no limit.
3. Use Pipe Bomb: When enabled, bots will pick & use pipe bomb.
4. Use Molotov: When enabled, bots will pick & use molotov. The value affects the molotov targets (common only/ tank only/ common + tank).
5. Use Vomitjar: Same as molotov, but for bile bomb.
Simple mechanisms of this mod:
- When "Grenadier Bots" is set to 1 & certain features of grenades are set to 1 or above, bots will start to pick grenades,
- Bots will pick a grenade automatically when they walk close to it.
- Shove a bot near grenade spot to force him to pick a grenade (in case if he refuses to pick).
- To receive a grenade from a bot, there are 2 ways:
1. Keep looking at a bot until he gives you one.
2. Shove him to take the grenade immediately.
- Bots will throw grenades at a zombie they're looking at a zombie in medium range (around 4x melee range ahead).
- Bots won't throw molotov at tank that's already on fire, but they'll still throw bile at the tank even if he's on fire.
- Bots only throw grenades if certain conditions are met. The conditions are controlled by "MobSize To Throw Grenade" & the value on certain grenade features. Examples: If "Use Molotov" is set to 2, bots only throw molotov on a tank. If it's set to 1, they only throw at common infected. If "MobSize To Throw Grenade" is set to 10, they only throw a molotov at common infected when they detect 10 or more common infected at where they're looking.
Q: "Does this mod solve a problem about bots throwing molotov under your feet?"
A: "I'm not sure about that, but this should solve it because bot's throwing target is a zombie they're looking at, not the ground. But it also means than the molotov throw can miss & burn what behind the zombies instead if the zombies are too close. At least that won't burn your feet, as long as you're not near the zombie that the bot is throwing molotov at, hehehe..."
NOTES:
- A known bug: Sometimes bots refuse to pick grenades. If this happens, just shove the bots when they're standing near a grenade on the ground or table.
- Value no. 2 & 3 of "Use Pipe Bomb" are pretty useless on normal pipebomb because normal pipebomb only deals small damage on tank & special infected so it's a waste of pipebomb because bots will throw it at tank & has high chance to miss because it takes time to explode. If you use normal pipe bomb, set "Use Pipe Bomb" to 1. You can set it to 2 or 3 only if you use custom pipebomb mods that can deal damage to tank, like "Saiyan Pipebomb", or "Laser Pipebomb" or other custom pipebomb mods.
- Bots can pick & throw grenades
- Cfg file to modify settings
Tagged
Changelog
06/15/25 ======== v1.2: - Added new modes on "Use Pipe Bomb" feature on value no. 2 & 3.
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