Medic Stack (Vscript)
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Description
This is the twin brother of Grenade Stack. While "Grenade Stack" allows stacking grenades of the same type, this one allows stacking healing items of the same type. Q: "What makes it different from 'Paramedic Survivors' mod?" A: "That mod allows survivors to stack all healing items by storing them in virtual inventory, but they can't be used consecutively as you'll need to pick them manually by shoving any objects first. This mod, although you can only stack healing items of the same type, they can be used consecutively with only 0.5 second of delay for re-picking the item from inventory." List of features available on "medic stack.txt" cfg file: 1. medic_stack_mode: Which mode is used. 1= Ammo Piles mode (pressing E on healing items of the same type can stack items without removing the item spawns). 2= Removal after stacking (pressing E will remove items). 2. medic_stack_limit: How many first aid kits can be stacked. Min= 1, max= 10. 3. defib_stack_limit: How many defib can be stacked. Min= 1, max= 10. 4. adrenaline_stack_limit: How many adrenaline shots can be stacked. Min= 1, max= 10. 5. pills_stack_limit: How many pills can be stacked (Louis would love this :D ). Min= 1, max= 10. Mechanisms of "Medic Stack" mod: - You can stack items only if you have the same items (Examples: you can stack medkits if you have medkit. You can stack pills if you have pills). - Press E (Use) on healing items of the same type to stack them. A notification about the number of stacked items will show up. - When the stacked number is maxed, the notification won't increase further. - Mode 2 of "medic_stack_mode" removes the spawned items.It means that if you already have items stacked in max number & you pick the same items, those items will disappear & you'll get nothing. So, if you use Mode 2, don't pick more items if your stacked items are already maxed. - When using the a stacked item, the items will be consumed, but a new item of the same type will be generated in 0.5 second after consumption. It means that if you have stacked pills, you can keep eating pills every 0.5 second, & become Louis :D . - You can stack different healing items by keeping swapping between 2 different items (like defib-medkit, or adrenaline-pills). However, only items in your item slots will have their stacked numbers saved to the next chapter (Examples: If you stack medkit & defib to the max & then you choose medkit at the end of map, the stacked number of medkit will be preserved to the next chapter but the defib will be reset). - If you arrive at the end of map having no healing item or only have one slot while the other is empty, as long as you still have the stacked items, you'll get them automatically. - This only works if healing items use the original slots (slot no. 4 for medkit & defib, & slot no.5 for pills & adrenaline). If you use mods that change the slots for healing items, they will be bugged or even no longer work. So with this mod, you can pick all medkits & pills all for yourself. May the God Louis be with you :D
- Stack up to10 healing items of the same types
- A cfg file to modify settings
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Changelog
08/31/25 ======== v1.2: - Added 0.1 second of delay before item removal when "medic_stack_mode" is set to 2, to prevent a bug where the item disappears just before a player grabs
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Grenade Stack
v1.1 Complete (5.2KB)
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kurochama
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File Details
medic stack.zip
(5.8 KB)
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Version 1.2 Complete
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