Railgun Bow (Crowbar) (Vscript)
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Description
Lately I remembered about a custom weapon. bow, made by Rec tus, & somehow a crazy idea popped up in my head like:
"What if you make the railgun version of that one?"
& yeah, my crazy idea won, as usual... :D . So, this mod is a modified version of this Recurve Bow. I completely replaced the scripts with the existing railgun scripts that I have. So, this becomes another long-ranged otherworldly custom melee weapon.
2 cfg files are available:
1. "railgun bow.txt": This is the main cfg file containing the main features. The features:
- railgun_bow_user: Who can use "Railgun Bow" (bots/ player/ all). For bots, they have 10% chance to use "Railgun Shot" when it's added to weapons/ items other than bow.
- railgun_bow_ammo_used: How much primary ammo is used. There's penalty if player keeps using "Railgun Shot" when primary ammo is insufficient. Min= 0 (no ammo used), max= no limit.
- railgun_bow_gore_mode: When enabled, common infected killed with "Railgun Shot" will have parts of their body destroyed/ gibbed.
- burning_railgun: When enabled, "Railgun Shot" will burn zombies.
- railgun_effect: Which effect is used.
2. "registered weapon.txt": This is to register weapons to gain "Railgun Shot" ability. The weapon name is the model name, & the value is the damage. Here's the example:
_bow = 100
pistol = 80
defib = 1000
fireaxe.mdl = 9999
Mechanisms of "Railgun Bow":
- The bow will replace crowbar. It will conflict with crowbar mods that have "crowbar.txt" inside.
- "Railgun Shot" on the bow is triggered via normal attack, while on other weapons/ items, it's via combination keys of "E (Use) + ATTACK".
- When "railgun_bow_ammo_used" is set above 0, "Railgun Shot" consumes primary ammo on each shot. If you have insufficient primary ammo or even have no primary, there are some penalties like primary ammo clip reduction or health reduction.
- "Railgun Shot" deals damage based on value set on each weapon on "registered weapon.txt". It means that each weapon registered there can have different damage. For examples:
pistol = 80 ("Railgun Shot" on pistol deals 80 damage)
fireaxe.mdl = 9999 ("Railgun Shot" on fireaxe deals 9999 damage)
- As it restricts primary weapons, if you register primary weapons on "registered weapon.txt", that will give no effect. However, if you use mods that change some weapons to other slots (like shotguns to different slots), those weapons on different slots can be registered to this cfg file.
- For weapons other than bow, they have 0.5 second of cooldown on each "Railgun Shot". This doesn't affect fire rate, so the "Railgun Shot" will work like an automatic special shot that's triggered every 0.5 second.
- "Railgun Shot", if it deals non-lethal damage, will stumble common & witch. As for special & tank, they will be pushed back.
- Defib & medkit can also use "Railgun Shot" when registered to "registered weapon.txt", but they have slightly different mechanisms. Medkit needs to press E + ATTACK, but it only works if health is not 100. As for defib, as it uses a timer, you need to reload a gun first to restart the timer to make it work.
- "Railgun Shot" bypasses riot zombie's armor.
- "Railgun Shot" can damage objects. It means that it can also damage custom enemies & bosses in certain custom campaigns.
CREDITS:
Rec tus: Custom Weapon, Improvised Pipe Shotgun, & Recurve Bow.
NOTES:
- Do not remove bow from "registered weapon.txt", as that will make the bow useless because it won't be able to shoot anymore. If you want to add more weapons, just add below the bow.
- Sometimes defib is bugged & can't shoot "Railgun Shot". When this happens, reload your gun.
- Railgun bow replaces crowbar
- Cfg files to modify settings
Tagged
Changelog
11/22/25 ======== v1.3: - Added "Healing Railgun" that can heal another survivor on medkit when medkit is registered as the railgun weapon.
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File Details
railgun bow.zip
(16.6 MB)
View Changelog
Version 1.3 Complete
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