Laser Sniper Scout (Vscript)
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Description
This time, another phew-phew laser weapon, but it's for Scout Sniper :D .
List of features available on "laser sniper scout.txt" cfg file:
1. Laser Scout User: Which type of survivor can use this feature (bots/ players/ all).
2. Laser Scout Damage: How much the damage per 0.2 second is. Minimum damage is 1, max is no limit.
3. Laser Extra Effect When Hit: When enabled, the laser triggers a special effect when it hits a zombie. The value controls the type of effect.
4. Burning Laser: When enabled, the laser burns zombies.
5. Laser Color: This consists of 3 different numbers representing RGB colors. All 3 numbers must be filled in order to prevent unwanted bugs on the laser color, & the formats must be like the examples below:
LaserColor= 255 0 0 (Red Laser).
LaserColor= 255 255 0 (Yellow Laser).
LaserColor= 255 50 0 (Orange Laser).
LaserColor= 255 0 255 (Purple Laser)
Etc...
Mechanisms of "Laser Sniper Scout":
- The laser shot is on each shot with Scout.
- When laser is shot, the rate of fire drops (increased shot delay). However, the laser stays for 1 second.
- The damage is divided to 2 parts, Basic Damage & Custom Damage. Basic Damage deals only 1 damage & it can hurt teammates. However, the damage is not registered as friendlyfire damage.
- Custom Damage is based on "Scout Laser Damage". The damage of this one is registered to the shooter. Survivors are immune to this damage.
- The laser damage is every 0.2 second, so in 1 second, the target takes damage 5 times.
- As common infected are also weak to laser aside from burn & explosion damage, they will die instantly when hit by laser even if it only deals 1 damage (hardcoded by L4D2).
- The laser can pierce through common infected. So, basically the laser shot is like a sniper bullet for Scout.
- The laser can pierce through riot zombie's armor.
- The laser can't pierce through objects/ special infected & tank, so the special infected or zombies behind the targeted special infected/ tank won't get hit by the laser.
- Objects (non-zombie) take damage continuously every 0.2 second when laser is active.
- As objects can take damage, this can also damage custom bosses/ enemies in custom campaigns.
& so, this is the 3rd CSO weapon that's brought to L4D2 world :D
NOTES:
- A secret feature: If you use minigun while holding Scout, you'll have a laser minigun.
- A scout sniper that shoots laser
- a cfg file to modify the settings freely
Tagged
Changelog
05/12/25 ======== No change notes have been added by the publisher.
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File Details
laser scout.zip
(5.8 KB)
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Version 1.0 Complete
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