Reviews for Deadly Dispatch

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    • TommyCD1
      TommyCD1

      Posted this review

      9

      Short, but intense.

      Pros:
       - Custom music.
       - Each map is very distinct from each other with game play.
       - No nav issues, bots followed reliably even under stress.
      
      Cons:
       - Short, can be quick to get through with experience.
       - Witches on first map can a problematic.
       - Final flight of stairs on Finale has common infected spawning in front of survivors. Nearly impossible to escape without a melee weapon.
      
      I enjoyed this campaign. It is short, but even then each map had a specific gimmick to keep things intense in that short while. For the first map, there's witches everywhere, like Hard Rain. The witches could be a problem since they could be seen before you find a shotgun, but even then crowning a wandering witch is extremely easy even on Expert and beyond. Plus, bots are naturally immune to startling her with bullet fire, so you only have to worry about navigation. The second map has rather standard game play of moving from saferoom to saferoom. However, the middle of it has a gauntlet where you must deactivate three generators. The generators aren't out of the way at all, and they also have an outline to them. With a bile or even a pipe bomb, this event is no problem, I liked it. I thought it was similar to the one from The Parish, since you have to take a rather round about path through the construction site to reach the finale generator, meanwhile the infected can simply climb a wall to reach you quickly, so there is good difficulty. Lastly, the finale. The finale layout is a bit strange, given that supplies such as health is strewn rather haphazardly around instead of in a key location, and there doesn't seem to be a defensible ammo cache. However, the sheer amount of gun pickups strewn around rather maps up for this. A very good place I found was the far right corner of the warehouse which had a single staircase. This staircase can have an assault rifle, meaning it's very good to wait here and only come down to fight the Tanks. When the second Tank has been killed, you must run back to where the finale entrance is to press a button to enable escape, which I can see as tedious if you have no grenade or adrenaline. But then you must ascend a flight of stairs to reach the rescue. These stairs are very narrow and common infected are spawned directly above and in front of your path, so getting through it is extremely difficult without a melee weapon.
      I enjoyed it very much still. Maps look fine without any obvious errors or brush geometry, and the custom music sounds good. It's clear where to go and it's clear when infected will attack. Very well made.
    • Reizsta
      Reizsta

      Posted this review

      10

      Good job

      very nice
    • Omega_Weapon
      Omega_Weapon

      Posted this review

      8

      Short hard campaign

      Review posted by Alex_D say everything.Finale is only problem.Track back +dense horde at staircase,very hard with bots.
    • Alex_D_Vasilkov
      Alex_D_Vasilkov

      Posted this review

      8

      A well-made but short campaign

      Beatifully built, adequately balanced campaign and with randomness of some events. Unfortunately, it is only three maps long, and the randomization of the finale can prove fatal and a complete opposite of fun. Having to backtrack in order to override the escape door while attacked by a horde and a Tank was a huge "nope".
    • KailJunamy

      Posted this review

      10

      Review

      Great campaign. Very fun indeed
      Bots died at finale but I made it which is the main point XD
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      10

      Review

      Perfect campaign. However, there was a small fps optimization issue on chapter 1, but I'll let it slide. Great map design, great navmesh, no glitches/bugs. Great work.
    • ivorgrumble

      Posted this review

      10

      Pros:

      It's a very enoyable map. The finale is quite hard and very exciting.

      Cons:

      None for me I loved it all.

      Conclusion:

      Excellent map.
    • ****7_****
      ****7_****

      Posted this review

      8

      Pros:

      Lots of witches
      Great finale layout
      Generator event
      First half of finale is epic

      Cons:

      Map 1 event never seems to end, so I just kept going, despite it telling me to hold out, which by definition should mean to sit there and defend.
      Tank right after a bunch of witches
      Many guns only have 1 pickup- this isn't fair if you're gonna give us 4 witches and a tank in close proximity.
      Going up the stairs in the finale is just absurd- way too dense hordes to climb.
      Bots didn't want to grab weapons in the finale, and since there's no ammo pile, they used pistols on the stairs.

      Conclusion:

      It might be short, but it screws you from the start to the finish. It would be an epic 5 star campaign if there were just a few tweaks, particularly in botnav. It's definitely one you have to strategize for- I camped at the door, and then got thrown for a loop, and I didn't have a melee going up the stairs at the end and that was a poor choice. Having to do that really brings you back to the early days of L4D, when the original finales were hard and you couldn't just wing it. Well done.
    • tmxavier013
      tmxavier013

      Posted this review

      9.2

      Pros:

      * Excellent Finale mechanism.
      * Start-to-finish intensity.
      * Great level design.
      * Dialogue usage timed for certain situations.
      * Players will never know when the next great thing happens; totally random but epic horde events, aside from crescendos and gauntlets.

      Cons:

      * First two maps are atrocious, as # Ikl said, but not enough for me to ragequit easily. (- 0.1)
      * Short... (- 0.0)
      * No ammo on the finale (from safe room to the warehouse). (- 0.2)
      * Three gennies on the second map + overwhelming hordes of infected + tank = worst case scenario. (- 0.5)

      Conclusion:

      Short or not, a great campaign overall... but with two major hitches: could use one gennie on top instead of three, and at least one ammunition pile should be placed anywhere inside the store.
    • mtlcommando
      mtlcommando

      Posted this review

      8.8

      Pros:

      - EXCELLENT finale
      - Intense throughout

      Cons:

      - A bit short
      - Lack of ammo after the final saferoom
      - Too many witches on map 1,got an early tank amidst 4 witches and charger after playing for less than a minute!

      Conclusion:

      Thoroughly enjoyable.
    • Pepper&****e
      Pepper&****e

      Posted this review

      9.5

      Pros:

      ============ My Opinions ===============
      + Lots of witches at the beginning
      + Introduction
      + Dialogue
      + Good Amount of supplies, health kits and weapons
      + Guiding arrows good for first timers like me
      + Challenging

      Cons:

      ========== The Disadvantages ============
      - No directions given where to turn off alarm
      

      Conclusion:

      Short and nice campaign. Love the enormous zombie hordes as I whack all of them including tanks and love the warehouse cos it is huge enough for camping hehehe. 
    • Mz Cookies
      Mz Cookies

      Posted this review

      8.3

      Pros:

      - Nice background in the loading screen
      - Intro
      - Dialogue
      - Instructions for events
      - Guiding arrows
      - Witches
      - Events are perfectly placed
      - Generator horde event is creative
      - Scattered weapons (although see cons)

      Cons:

      - Should be more weapons on the 2nd map as it is a short campaign
      - No ammo pile in the finale
      - Random lighting on some boxes in the finale?
      - Challenging finale compared to map 1 + 2
      

      Conclusion:

      It's a short campaign but it has some creative content and great ideas although the finale could be made a bit easier.
    • Kitsune12
      Kitsune12

      Posted this review

      9.9

      Pros:

      everything is perfect to me, so I am only putting one line.

      Cons:

      none at all.

      Conclusion:

      Overall, This campaign is perfect to me. Some of the campaigns may be bad, but if they are worth playing, they deserve a high score. 
    • Alexsachiel
      Alexsachiel

      Posted this review

      9

      Pros:

      +only 3 maps, but a good size and difficulty
      +good events (generators, alarms)
      +Good design and details
      +good lighting on maps
      +the final map was the best
      +original rescue (open the emergency exit before escaping)
      +good amount of ammo, healt, guns and bombs in the final map
      +the final map is large, I like.

      Cons:

      -hordes too long
      -no where to turn off alarms, and take a long time to turn off alone. and so the hordes are enormous
      
      

      Conclusion:

      This is one of the campaigns that I liked more. is difficult in single mode. but with friends is great. and versus mode is a great challenge. this is a well balanced and fun map. thanks for sharing
    • AmpliDUDE
      AmpliDUDE

      Posted this review

      7.5

      Pros:

      + Creative, no doubt
      + Enought equip, but (*)
      + Unique gameplay though
      + Nice design
      + Finale was also creative, but (**)
      + Loads of supply in the finale!
      + Never had so good stats as in this campaign ;D

      Cons:

      - (*) in the first level there could have been more
      - (**) it was a bit hard in Singleplayer, bots didn't run to the helicopter with me
      - AI got stuck at some points
      - Short (I took my time and just had 40 minutes)
      - Door in the finale was stuck and one had to turn on/off a switch: this is creative but actually a bit hard with all the tanks and special infected :P
      - Bugs
      - Bad atmosphere

      Conclusion:

      Ultimately this is a nice campaign, but also a short one. The gameplay was nice but I would have expected a bit more challenge (except the finale). It was fun, no doubt, but sometimes it was just one big (boring) thing.
    • Dragon20217
      Dragon20217

      Posted this review

      8.7

      Pros:

      First chapter other then hard rain where it had a lot of witches
      map 2: Nice safe house ;)
      tank above the sewers  nice recap of parish
      good design
      generator run ( the passing)
      

      Cons:

      Finale was brutal
      Big lag for those people who can only run Left 4 dead 2 with minimum requirements
      other then that not a lot of bad things

      Conclusion:

      Grade: B+
    • pSykO-JsT
      pSykO-JsT

      Posted this review

      10

      Pros:

      Love the Graphics and maps !!!
      Love the City Feeling !!!

      Cons:

      Some Strange Geographics or
      is it just me ? :D

      Conclusion:

      Deadly Dispatch 2 must come !! ;)
    • junsumoney

      Posted this review

      7

      Pros:

      -Decent
      -Interesting arenas and crescendos

      Cons:

      -Lack of details
      -Not atmospheric
      -Finale is pretty boring

      Conclusion:

      This is a solid campaign. But nothing worthwhile.
    • ******8_
      ******8_

      Posted this review

      7

      Pros:

      -Game playpath style, had a nice flow you could say.
      -Plenty of Weapons and ammo
      -Despite the well stocked maps it didn't make thing too easy.
      -Great added twist with the finally two part door release to reach the rescue vehicle.

      Cons:

      -Tank during the crescendo of the first map
      -First map was the more difficult then the rest of the camp, a bit of a glaring issue to most player temperaments.
      -Finally has too many random horde spawning before actual event. 
      
      -The escape to the stairs toward the rescue vehicle  has ridiculous density of zombies. Nearly impossible to overcome unless on a much lower difficulty.
      

      Conclusion:

      For most of the body of this camp, it's pretty solid. Nice layout, i especially like the play path. Despite how straight forward it was, there was  nice density of enemy obstacles (the witches) that made a sort of forced cautious sense of navigation. It turned it into a thinking player's sort of map.
      
      However the crescendo in the first map can be very testing. As short as it is, a half dozen witches and a tank spawning at time will tend to cause players to drop this, or force themselves to settle on a difficulty lower then expert. *Lowering standards to complete a game is a big no no in my book.*  This especially come in hand to the escape up the stairs toward the rescue helicopter.
      
       I've tried this online several times and it was common for people to rage over too many frustrating restarts. This becomes a problem of "level grinding" which in a way undermines all of effort of creating the camp. 
      
      The best community maps have been the one to have a nice balanced challenge. Not too easy that everyone to run through it effortlessly on expert, but not too hard as a team that makes little to no mistakes still finding themselves repeating the same chapter 4-10 times.
      
      Good camp, but the "level grinding" issue doesn't exactly temp players to wanna jump back in and play it all over again. Just tune out some of the more frustrating points and this camp will be golden! I hope you come back and revise this.
    • Axer
      Axer

      Posted this review

      8.5

      Pros:

      Layout and detail
      No nav issues
      Decently supplied campaign
      Great .50 Browning MG placements in Finale
      All special tier weapons are present

      Cons:

      A bit short for 3 maps
      Midnight Rider phrases at Finale
      Special Infected spawn before you start the Finale

      Conclusion:

      Had a blast playing this with a few friends. I don't know why some people try to kill a Witch with an SMG, but it makes for brutal fun!
      
      Not really sure why there's an ammo pile at the start and I've noticed that there isn't much variety in weapon placement. The SMG is always in the salon and the shotgun is always in the bar. The weapons could be placed above the medkits for a change or in the back alley. Yes, the Witches are there, but it'll be challenging to get the weapons that way.
      
      I liked seeing the overrun Safehouse in the 2nd map and several Special Infected in the area that almost tell the story of what happened there.
      
      There's a medkit glitch that happened several times both in single play and coop and it seems to be the left medkit closest to the wall that duplicates itself 2 or 3 times. I'm not really complaining, as it can be useful for a badly injured teammate.
      
      Multiple M60's, an M79 and 2 great .50 Browning MGs may be a bit much for a Finale and those weapons are all capable of killing a Tank in several seconds alone. When combining that kind of firepower a Tank may just call for evac himself. However using it together is no guarantee that everyone makes it out with endless Tank spawns when the chopper arrives.
      
      And speaking of the chopper, when it arrives Ellis will often say "The Midnight Riders save lives!" Er... I'm sure they do, in some way, or another but it doesn't fit the setting where nothing points to The Midnight Riders being in the area.
      If you could change those Dark Carnival lines into something more fitting, that'd be great.

End of results.