Reviews for Deadly Dispatch
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Omega_Weapon
Posted this review
Short hard campaign
Review posted by Alex_D say everything.Finale is only problem.Track back +dense horde at staircase,very hard with bots.
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Alex_D_Vasilkov
Posted this review
A well-made but short campaign
Beatifully built, adequately balanced campaign and with randomness of some events. Unfortunately, it is only three maps long, and the randomization of the finale can prove fatal and a complete opposite of fun. Having to backtrack in order to override the escape door while attacked by a horde and a Tank was a huge "nope".
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KailJunamy
Posted this review
Review
Great campaign. Very fun indeed Bots died at finale but I made it which is the main point XD
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ErrorUnknownGT
Posted this review
Review
Perfect campaign. However, there was a small fps optimization issue on chapter 1, but I'll let it slide. Great map design, great navmesh, no glitches/bugs. Great work.
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ivorgrumble
Posted this review
Pros:
It's a very enoyable map. The finale is quite hard and very exciting.
Cons:
None for me I loved it all.
Conclusion:
Excellent map.
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****7_****
Posted this review
Pros:
Lots of witches Great finale layout Generator event First half of finale is epic
Cons:
Map 1 event never seems to end, so I just kept going, despite it telling me to hold out, which by definition should mean to sit there and defend. Tank right after a bunch of witches Many guns only have 1 pickup- this isn't fair if you're gonna give us 4 witches and a tank in close proximity. Going up the stairs in the finale is just absurd- way too dense hordes to climb. Bots didn't want to grab weapons in the finale, and since there's no ammo pile, they used pistols on the stairs.
Conclusion:
It might be short, but it screws you from the start to the finish. It would be an epic 5 star campaign if there were just a few tweaks, particularly in botnav. It's definitely one you have to strategize for- I camped at the door, and then got thrown for a loop, and I didn't have a melee going up the stairs at the end and that was a poor choice. Having to do that really brings you back to the early days of L4D, when the original finales were hard and you couldn't just wing it. Well done.
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tmxavier013
Posted this review
Pros:
* Excellent Finale mechanism. * Start-to-finish intensity. * Great level design. * Dialogue usage timed for certain situations. * Players will never know when the next great thing happens; totally random but epic horde events, aside from crescendos and gauntlets.
Cons:
* First two maps are atrocious, as # Ikl said, but not enough for me to ragequit easily. (- 0.1) * Short... (- 0.0) * No ammo on the finale (from safe room to the warehouse). (- 0.2) * Three gennies on the second map + overwhelming hordes of infected + tank = worst case scenario. (- 0.5)
Conclusion:
Short or not, a great campaign overall... but with two major hitches: could use one gennie on top instead of three, and at least one ammunition pile should be placed anywhere inside the store.
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mtlcommando
Posted this review
Pros:
- EXCELLENT finale - Intense throughout
Cons:
- A bit short - Lack of ammo after the final saferoom - Too many witches on map 1,got an early tank amidst 4 witches and charger after playing for less than a minute!
Conclusion:
Thoroughly enjoyable.
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Pepper&****e
Posted this review
Pros:
============ My Opinions =============== + Lots of witches at the beginning + Introduction + Dialogue + Good Amount of supplies, health kits and weapons + Guiding arrows good for first timers like me + Challenging
Cons:
========== The Disadvantages ============ - No directions given where to turn off alarm
Conclusion:
Short and nice campaign. Love the enormous zombie hordes as I whack all of them including tanks and love the warehouse cos it is huge enough for camping hehehe.
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Mz Cookies
Posted this review
Pros:
- Nice background in the loading screen - Intro - Dialogue - Instructions for events - Guiding arrows - Witches - Events are perfectly placed - Generator horde event is creative - Scattered weapons (although see cons)
Cons:
- Should be more weapons on the 2nd map as it is a short campaign - No ammo pile in the finale - Random lighting on some boxes in the finale? - Challenging finale compared to map 1 + 2
Conclusion:
It's a short campaign but it has some creative content and great ideas although the finale could be made a bit easier.
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Alexsachiel
Posted this review
Pros:
+only 3 maps, but a good size and difficulty +good events (generators, alarms) +Good design and details +good lighting on maps +the final map was the best +original rescue (open the emergency exit before escaping) +good amount of ammo, healt, guns and bombs in the final map +the final map is large, I like.
Cons:
-hordes too long -no where to turn off alarms, and take a long time to turn off alone. and so the hordes are enormous
Conclusion:
This is one of the campaigns that I liked more. is difficult in single mode. but with friends is great. and versus mode is a great challenge. this is a well balanced and fun map. thanks for sharing
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AmpliDUDE
Posted this review
Pros:
+ Creative, no doubt + Enought equip, but (*) + Unique gameplay though + Nice design + Finale was also creative, but (**) + Loads of supply in the finale! + Never had so good stats as in this campaign ;D
Cons:
- (*) in the first level there could have been more - (**) it was a bit hard in Singleplayer, bots didn't run to the helicopter with me - AI got stuck at some points - Short (I took my time and just had 40 minutes) - Door in the finale was stuck and one had to turn on/off a switch: this is creative but actually a bit hard with all the tanks and special infected :P - Bugs - Bad atmosphere
Conclusion:
Ultimately this is a nice campaign, but also a short one. The gameplay was nice but I would have expected a bit more challenge (except the finale). It was fun, no doubt, but sometimes it was just one big (boring) thing.
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Dragon20217
Posted this review
Pros:
First chapter other then hard rain where it had a lot of witches map 2: Nice safe house ;) tank above the sewers nice recap of parish good design generator run ( the passing)
Cons:
Finale was brutal Big lag for those people who can only run Left 4 dead 2 with minimum requirements other then that not a lot of bad things
Conclusion:
Grade: B+
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junsumoney
Posted this review
Pros:
-Decent -Interesting arenas and crescendos
Cons:
-Lack of details -Not atmospheric -Finale is pretty boring
Conclusion:
This is a solid campaign. But nothing worthwhile.
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******8_
Posted this review
Pros:
-Game playpath style, had a nice flow you could say. -Plenty of Weapons and ammo -Despite the well stocked maps it didn't make thing too easy. -Great added twist with the finally two part door release to reach the rescue vehicle.
Cons:
-Tank during the crescendo of the first map -First map was the more difficult then the rest of the camp, a bit of a glaring issue to most player temperaments. -Finally has too many random horde spawning before actual event. -The escape to the stairs toward the rescue vehicle has ridiculous density of zombies. Nearly impossible to overcome unless on a much lower difficulty.
Conclusion:
For most of the body of this camp, it's pretty solid. Nice layout, i especially like the play path. Despite how straight forward it was, there was nice density of enemy obstacles (the witches) that made a sort of forced cautious sense of navigation. It turned it into a thinking player's sort of map. However the crescendo in the first map can be very testing. As short as it is, a half dozen witches and a tank spawning at time will tend to cause players to drop this, or force themselves to settle on a difficulty lower then expert. *Lowering standards to complete a game is a big no no in my book.* This especially come in hand to the escape up the stairs toward the rescue helicopter. I've tried this online several times and it was common for people to rage over too many frustrating restarts. This becomes a problem of "level grinding" which in a way undermines all of effort of creating the camp. The best community maps have been the one to have a nice balanced challenge. Not too easy that everyone to run through it effortlessly on expert, but not too hard as a team that makes little to no mistakes still finding themselves repeating the same chapter 4-10 times. Good camp, but the "level grinding" issue doesn't exactly temp players to wanna jump back in and play it all over again. Just tune out some of the more frustrating points and this camp will be golden! I hope you come back and revise this.
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Axer
Posted this review
Pros:
Layout and detail No nav issues Decently supplied campaign Great .50 Browning MG placements in Finale All special tier weapons are present
Cons:
A bit short for 3 maps Midnight Rider phrases at Finale Special Infected spawn before you start the Finale
Conclusion:
Had a blast playing this with a few friends. I don't know why some people try to kill a Witch with an SMG, but it makes for brutal fun! Not really sure why there's an ammo pile at the start and I've noticed that there isn't much variety in weapon placement. The SMG is always in the salon and the shotgun is always in the bar. The weapons could be placed above the medkits for a change or in the back alley. Yes, the Witches are there, but it'll be challenging to get the weapons that way. I liked seeing the overrun Safehouse in the 2nd map and several Special Infected in the area that almost tell the story of what happened there. There's a medkit glitch that happened several times both in single play and coop and it seems to be the left medkit closest to the wall that duplicates itself 2 or 3 times. I'm not really complaining, as it can be useful for a badly injured teammate. Multiple M60's, an M79 and 2 great .50 Browning MGs may be a bit much for a Finale and those weapons are all capable of killing a Tank in several seconds alone. When combining that kind of firepower a Tank may just call for evac himself. However using it together is no guarantee that everyone makes it out with endless Tank spawns when the chopper arrives. And speaking of the chopper, when it arrives Ellis will often say "The Midnight Riders save lives!" Er... I'm sure they do, in some way, or another but it doesn't fit the setting where nothing points to The Midnight Riders being in the area. If you could change those Dark Carnival lines into something more fitting, that'd be great.
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End of results.
Posted this review
Short, but intense.