Warning! DO NOT PLAY MY MAP IF YOU HAVE ANY HISTORY WITH EPILEPSY.
STORY: 4 survivors awaken in an unknown place, a voice calls upon them and forces them to to a test. As the test proceed, something goes horribly wrong.
SIDENOTE: There is a few custom textures that is used that I do not own, all rights belong to "TopHatWaffle".
The poster, the character models are from "DEVI...
Things you have to know:
-I changed the name (Raccoon City Nemesis) to avoid problems of people who dont know this campaign is based on Resident Evil 3.
0. This is not a recreation, it is a campaign based on Resident Evil 3: Nemesis. I've made several changes to adapt the maps to the L4D gameplay (events, items, paths)
1. The campaign now supports coop and versus mode, and contains one survi...
An incident with the chopper forces the survivors to get into a big house in the middle of Raccoon Forest...
-THINGS YOU HAVE TO KNOW:
Important: Enable the instructor hints in Options>multiplayer. This campaign use custom hints to help you with items and puzzles
0. I'm not an english master (my languaje is Spanish :P )
1. This addon IS NOT AN EXACT RECREATION, it is a campaign based on R...
The survivors find themselves in an abandoned mall. Finding remnants of the army, they decide to try their luck and attempt to contact the army.
Welcome! This is my first map I have ever made. Any criticisms and advice is very much appreciated. Tell me what you like and don't like! It will help me make better maps and improve this one! Post those comments at this map's workshop page.
Things you have to know:
0. I speak Spanish and some English. I'm from Argentina, if you use another language I wont understand xD
1. This is not a recreation, it is a campaign based on Resident Evil 2 (Claire B) and is playable with L4D1 survivors. I've made several changes to adapt the maps to the L4D gameplay (events, items, paths)
2. The campaign supports coop and contains one survival ...
I've had this ported for months on the workshop but decided to share it here. An absolutely fun campaign by saleck that had some invisible models and nav map needing to be fixed. This by all means is the original L4D1 campaign less the problems. Any problems let me know. Everything should be working.
Original by Frank 09/2010. Per request. This is basically a silly Duke Nukem 3D knock off. This isn't a pretty campaign but it works :). Hint - Don't worry, when you take that leap of faith, the bots will follow. They just come in a different path. :) They'll find you.
This is smashup of New World Order 1, 2, 10000 Feet Under, and Zombie Blackout. It is 12 maps of fun. Some of the maps will seem familiar but there are some unfamiliar ones that are not in other games I've released. I removed the sniper in this version from the 10000 ft under map. Other wise you start in the country side on a farm and make your way through some small towns to end up with a fun ...
Another one of my oldschool mashups. :) Spoke to (Rectus - PlanB) and he was kewl with me sharing this :). It's a mashup of (Day of the Dead - Lousaffire), (Perfect Hideout - Skaeg), and (Plan B - Rectus). Hope you guys enjoy. Please feel free to comment if something isn't working. Been fixing little problems all day.
IMPORTANT: This map is in Beta and not finished! This means that some of the chapters may not be the best they can be!
This map will be in Beta until I finish detailing the areas and once that's done will be complete but far from finished. The idea for this map is that I will add stuff that people suggest, including new paths, randomsed pathing, removing/adding items, removing/adding new areas...
Our survivors start out rummaging a hospital for supplies before venturing forward through several city adventures only to end up in a nightmare called Babel. Their otherworldy escape is something else. This campaign is a combination of 7 maps from 4 different incomplete/broken campaigns (Cursed City - Marcusyaho - 2011), (Axiom - Matt Harrod (Omnis) - 2009), (4sight - Deerhunter), and (Babel ...
L4D1 Port - This survival portion of this map was no longer on gamemaps but was originally created by hunterpunter10. This map had a multitude of problems that had to be resolved just to get it to work not to mention that it was huge and multilevel. It was so large that it could have been an actual map for a campaign. The problem with maps that are too large is that when you get so far away fro...
L4D1 Port - This survival was originally created by Gib_Mongrel. With some minor tweeks I've fixed it and brought it to life for you. Quite fun actually as the creator has put a laser that you can turn on and off in the middle of the area. It only lasts a few seconds but kills a bunch of stuff that touches it.
A survival map originally created by "Roadkill" and ported from L4D1. This takes place in a huge factory. Lots of places to camp til you run out of bullets. LOL. Tons of supplies. Lots of duct work and elevated places etc. Fixed a ton of nav map issues. Should be a lot of fun to play.
Let's Build: Deconstruction 2, has arrived! Thanks to Rimrook's updated 'Let's Build' system you can now experience a complete single map campaign, featuring... - New 'Let's Build' mechanics. - Lootable corpses. - Upgraded gascans mechanics. - And much more...
Note: Due to the complexity of this map, I suggest disabling any map and/or sourcemod plugin you're currently using in order to avoid ...
This is another all L4D1 port for your enjoyment. No reason to let all the nice hard work that these folks put into these campaigns go to waste. This campaign is comprised of Breakline-drunkugly / Away From Reality_part1-jacktheripper / A Little Urban Problem-Trase / Uptown Ghoul-IshootRubberBullets / Hope No More L4DMD Kevin Horvath / and Dead Zepplin-Goliath. Our story starts with our explor...
Here is the fixed link version of this map with missing textures included too. This WILL work with the older version missing these items as well. Just added models and material files and fixed the link to this download location.
I'm working on this campaign publicly, and will share the progress as it goes along for feedback. Do not expect a fully fledged campaign yet, or finished maps, and please check the changelog for more details on the status of everything in the map, you play at your own risk if you choose not to.
Maps planned (for now):
The Storage Complex
The military found four survivors with antibodies, hoping that they can go to a technology company which has been fallen to obtain research results on zombies.They began their journeys without hesitation under the official instructions, but they found that bizarre experience confused them a lot.
There are five levels
Rescue has two routes
Ok New update is still not working so I'm going to split them into 2 maps instead.
this my be a bit so pleas bare with me thank you.
(posted Jan. 6, 2017)
This is mainly a CO-OP map.
Ending for second level. (just exit.)
Scattered Items (second map)
Panic Events (second map)
Better music setup (both)
Bots wont be of much help for second map.
Saw traps brake away serf...