Melee Attack Speed Modifier
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Description
"What if you can freely change each melee attack speed without modifying any of melee weapon scripts?" "What if a cfg file is all you need to change each melee attack speed?" If you ever used my "Melee Frenzy" mod, you'll be familiar with this feature. I can say that this one is the little brother of that "Melee Frenzy" mod. This mod allows you to freely modify attack speed of any melee you register to the cfg file, & custom melee weapons can be included as long as you register them. Q: "What makes it different from 'Melee Frenzy' mod?" A: "That mod applies melee attack speed to all melee instead, while this one can freely choose which melee you want to modify the attack speed, by registering them to the cfg file." 2 cfg files & 1 chat command is available on this mod: 1. "melee attack speed modifier.txt": This has one feature (for now):- melee_speed_modifier_user: Who can use thisfeature(bots/ players/ all).2. "registered melee.txt": This one is to register the melee you want to modify the attack speed. The value there represent the attack speed multiplier in decimals. The examples of the content are like this:tonfa.mdl = 1models/weapons/melee/v_fireaxe.mdl = 1.5frying_pan.mdl = 3.63. Chat Command:- check weapon model = Check the model nameof the weapon you're holding (to check the melee modelname if it's a custom melee).Mechanisms of "Melee Attack Speed Modifier": - Play Singleplayer or host a server with this mod, & attack with any melee to generate "registered melee.txt". - Register any melee you want to modify the attack speed to "registered melee.txt" with correct formats. The melee model names can be in long names (like the example on the fireaxe above), of the short name (like the examples on tonfa & frying pan above). The formats must be correct. - The number after the "=" on the "registered melee.txt" represents the attack speed multiplier (the "1.5" on fireaxe, & "3.6" on frying pan). 1 means 1x attack speed (normal/ default). -There's no limit for how fast or slow the attack speed can be modified, but if you set the attack speed to be too fast, the melee attack will be bugged & the attack will miss. The safe value will be around 4-6 (4x-6x speed), depending on the melee (fireaxe can still be modified up to 6x, but knife will start to be bugged if modified above 4x). So with this, you're ready to become a kungfu master in a zombie apocalypse :D. Hold attack button with shovel or frying pan, & become Wong Fei Hung or Ip Man to smash zombies so fast like kungfu combo with melee weapons :D . NOTES: - If you want to see the animated previews about how the melee speed modification looks like, you can check the workshop link. - The melee attack speed modifier is incompatible with "Melee Attack Speed" feature on "Melee Frenzy" mod. So, if you use this melee modifier & want to use "Melee Frenzy" as well, disable the "Melee Attack Speed" on "Melee Frenzy" to prevent unwanted bugs
- Modify melee attack speed via cfg files
- Cfg files to modify settings
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Changelog
06/28/25 ======== No change notes have been added by the publisher.
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kurochama
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melee attack spee...
(3.4 KB)
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Version 1.0 Complete
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