Gnome VS Zombies (Vscript)
- 1.5K
- 1
- 3 Awards
- Windows
You are downloading as a guest.
The extended gallery contains images from all community members.
-
Add to gallery
Description
Finally, I finished making my own turret. Well, it's uncommon turret, as usual, as it's a gnome turret (a real gnome this time) :D . This was inspired by my other mod, "Bouncing Ball Launcher". A crazy idea just came up like, "Why not making a gnome throw the bouncing balls?". After many trials & errors, finally I made it.
List of available features on "gnome vs zombies.txt" cfg file:
1. gnome_reaction: This is to control how the "Gnome Supplier" reacts when a survivor is nearby.
2. gnome_attack_damage: How much damage per bouncing ball is.
3. gnome_attack_cooldown: How long the cooldown takes until the next attack (attack speed). Min value= 0.1 (1 shot per 0.1 second), max= no limit
4. gnome_attack_force: How fast the bouncing ball is. Min value= 150, max= no limit.
5. gnome_attack_range: Gnome scan & attack range. Gnome will attack if enemy is in this radius.
6. gnome_ammo_consumption: How fast the ammo is consumed. The value can be in decimals/ floats.
7. disappearing_gnome_ball: When enabled, the bouncing ball will disappear immediately after successfully hitting a zombie.
Mechanisms:
- "Gnome Supplier" will spawn in the beginning of each chapter near the survivors. This gnome is ammo piles in gnome skin. So in other words, you're guaranteed to have ammo piles on each chapter even if the chapter originally doesn't have ammo piles in the saferoom.
- "Gnome Supplier" can give survivors a gnome, as well as laser upgrade. So, you can pick a gnome here.
- When holding a gnome in hands, hold TAB (Score) button & then press FIRE button to deploy gnome turret.
- To pick the deployed turret, hold TAB (Score) button & then shove the ground near the gnome turret.
- This gnome turret is a gnome with bigger size (2.5x of the original), & doesn't have collision (you can pass through).
- This gnome turret attack speed is controlled by "gnome_attack_cooldown".
- When "gnome_ammo_consumption" is enabled, it consumes 1 ammo per value in second. It means that if you set the value of "gnome_ammo_consumption" to 0.5, 1 ammo will be consumed every 0.5 second when gnome turret is shooting.
- The bouncing ball is with mini gnome skin. Both gnome turret & mini gnome bouncing ball use the default skin, so if you use a mod that change gnome skin, the turret & bouncing ball will also change based on that mod.
- Gnome turret attack damage is controlled by "gnome_attack_damage". How fast the bouncing ball will be launched is controlled by "gnome_attack_force".
- Gnome turret will regularly scan for zombies in radius of "gnome_attack_range". When it detects a zombie, it will launch a mini gnome bouncing ball covered in fire.
- The bouncing ball is removed regularly every 2 seconds after launch for regular cleanup.
- When the damage is not fatal, common & special infected will stumble when hit by the bouncing ball, while tank has 10% chance to stumble & witch has 20% chance.
- Witch will be ignored (least priority) by the gnome turret unless she is startled/ triggered by a survivor
- The bouncing ball can bypass riot zombie's armor & break object.
Now you can play "Plants Vs Zombies" in L4D2 :D . But wait, it's a gnome, not a plant :D .
NOTES:
- A known bug: If you deploy more than 1 gnome turret in very close range between each other, when you pick one of them, there's a high chance that other gnome turret will be removed but only one gnome is obtained. So, it's better to deploy multiple gnome turrets not to close to each other (at least make it 3 melee range between turrets)
- If you plan to deploy more turrets, it's recommended to reduce the attack speed because each bouncing ball is an entity. So far 1 turret with 1 shot per 0.2 second is still safe, as the animated previews used 0.2 second for "gnome_attack_cooldown".
- Gnome Turret throws fiery mini gnomes
- Press TAB + FIRE to deploy Gnome Turret
- Press TAB + SHOVE to pick the Gnome Turret
Tagged
Changelog
02/11/26 ======== v1.1: - Added some scripts to prevent gnome turret from launching mini gnomes when there's no zombie on sight.
Reviews
Be the first to write a review!
Write ReviewDevelopers & Credits
-
kurochama
Developer
File Details
gnome vs zombies.zip
(6.3 KB)
View Changelog
Version 1.1 Complete
kurochama : Trending
mods : Trending
- Blue Archive MOD V3(碧蓝档案 MOD第三版)
- Left 4 Dead DLC Melee Weapon
- Blue Archive MOD V2(碧蓝档案 MOD第二版)
- Advanced Bot AI Enhanced V4
- Ultimate Nextbots Pack UPDATE 2026
- [FN: Rearousal] Chiku (Rochelle)
- Main File Blue Archive Full UI - MochaUI3
- Scp 096 Nextbot
- Team Fortress 2 Content
- Left 4 Bots (Improved A.I.)
mods : New & Popular
- Advanced Bot AI Enhanced V4
- Collection of all my mods
- [FN: Rearousal] Chiku (Rochelle)
- nightmare: death
- [FN: Rearousal] Bonfie (Ellis)
- Aim Down Sight Addon [VScript] v44
- SILENT HILL f Sacred Sword w-A Dreamlike Animations [Sound fix Ver]
- Cinema Slop Asset Flip
- CODMW2026 M4 - m16a2 [Sound fix Ver]
- Grenade Shove
You may like...
- Cruel BotsN/A
This is probably the youngest brother of all bot mods I made (the twin eldest brothers Merciless Bots (Complete Ver) & Merciless Bots (Simple Ver), & elder brother Enhanced Angry Bots). "What makes it different from its 'elder brother...
- Booby-Trapped Propanetank: Blast Inferno TrapN/A
So, this mod allows survivors to use a special feature on a propane tank instead of just throwing it to shoot from afar. The mechanisms will be explained later below. List of features available on "blast inferno propanetank.txt" cfg f...
- Melee SharpshootingN/A
A: "If a melee can snipe jockey in the head from afar, I think it would be fun..." B: "Dude... This is a normal zombie game in a normal world, not in superhero or murim world..." A: "Let's just ruin the normal zombie world then, as lon...
- Self Rescue From ClosetN/A
This mod allows survivors to get out of closet by themselves. So, there's no need to wait for rescue anymore. NOTES: - If you want to see the animated preview of how it works, check the workshop link.
- Special Marker (Vscript)N/A
This one was originally from my "Merciless Bots" mod. I made a standalone version so people can use this separately without having to use "Merciless Bots". The only difference is that this mod has a cfg file that can enable/ disable glow...
- Atomic Grenade Launcher (Vscript)N/A
So, this is the grenade launcher version for "Atomic Pipebomb". If you're familiar with "Atomic Pipebomb", then this one is the same. The only difference is, instead of throwing a grenade, you'll shoot this atomic ammo from your grenade ...
- Play Soccer with Incapped SurvivorN/A
So here it is, a mod for fun that allows you to shove an incapped survivor to throw him away, like playing soccer :D . It's best used with xdr animation mods that change player's shoving animation to kicking animation instead. "Yo...
- M203 Launcher EX (Vscript)N/A
Have you ever tried my M203 Series mods? Yeah, this one is the same, but I can say that this is an "All-In-One" version. Why? Because this mod allows you to add or remove M203 grenade launcher on any weapons. Yes, any weapons. It means t...