Atomic Grenade Launcher (Vscript)
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Description
So, this is the grenade launcher version for "Atomic Pipebomb". If you're familiar with "Atomic Pipebomb", then this one is the same. The only difference is, instead of throwing a grenade, you'll shoot this atomic ammo from your grenade launcher. Yeah, pretty OP, right, having 31 GL ammo, & atomic GL ammo instead...? But whatever... As long as it's fun, nobody can stop you :D .
List of features availableon "atomic gl.txt" cfg file:
1. atomic_grenade_launcher_user: Who can use this (bots/ players/ all).
2. atomic_grenade_launcher_damage: The damage of atomic GL.
3. atomic_grenade_launcher_radius: The radius of atomic GL. The default is 500 (2x original GL radius).
4. allow_damage_on_survivor: When enabled, the explosion can damage survivors. The closer to the center of explosion, the greater the damage is.
Mechanisms of "Atomic Grenade Launcher":
- Shoot GL as usual.
- This GL will trigger a shot cooldown, so you can't shoot continuously even with a mod that gives more than 1 ammo clip on GL.
- When the GL projectile lands on any objects (zombie, wall, ground etc), atomic explosion with much greater explosion than normal GL will be triggered.
- Atomic explosion damage & radius are controlled by the features on the cfg file.
- Survivors in explosion radius will stumble, while special infected will be thrown to the sky.
- When "allow_damage_on_survivor" is enabled, survivors take damage from the explosion. The closer a survivor is to the center of explosion, the greater the damage will be. The damage reduction is based on difficulty level. Easy/ Normal= 10% of original damage, Advanced= 25% or original damage, Expert= 50% of original damage.
May the Megumin goddess bless you with the power of EXPLOSION...!! :D
NOTES:
- If you use a GL script mod that makes GL shoot very fast & then you shoot more than 2 GL projectiles, both will explode at the same time the moment the first one lands on any objects. So, it's better to shoot only after the previous gl projectile exploded.
- You can skip the shot cooldown of atomic GL by switching to other items & then switching back to GL. But remember on point no. 1, don't shoot more than one GL projectile before it explodes.
- GL with atomic ammo
- A cfg file to modify settings
Tagged
Changelog
08/28/25 ======== v1.1: - Fixed the slightly bugged damage formula when "allow_damage_on_survivor" is enabled.
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Mod
Atomic Pipebomb (Vscript)
v1.2 Complete (3.3KB)
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kurochama
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File Details
atomic grenade la...
(3.4 KB)
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Version 1.1 Complete
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