Reviews for Carried Off

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    • OWM2_M_B
      OWM2_M_B

      Posted this review

      7.6

      Well Made

      Well balanced. Although it doesn't has an impressive color theme, it made me think it could be another The Passing. However, the gameplay is a bit bland, and for that I played this on Realism Expert, I have to say that there's too little ammo in the finale.

      Edited: 3 weeks ago

    • TommyCD1
      TommyCD1

      Posted this review

      8

      Could be tricky to get into, but it only gets better with playtime.

      Pros:
       - Well paced. Never feels there is a moment where survivors become overwhelmed through attrition.
       - Works well in Versus. There are several choke points as well as death charge potential in many places to learn.
       - Events are nicely unambiguous. It is clear what will start them and how to end them if they don't end on their own.
       - Bots play well on this campaign. No issue with navigation or scavenging.
      
      Cons:
       - Drab color scheme with little variance.
       - Several easy to access no nav locations.
       - Secondary weapons are rare.
       - Forced car alarm on map 3.
       - Finale can be confusing where to go, especially when it is required to drop through a hole in the floor.
       - No randomness. Path will be identical each play through. Only item spawns will vary.
      
      One of my favorite campaigns, and one of the rare ones that I would enjoy for Versus. It's fun to play through initially, and once you learn the map the pacing lends itself well to faster paced game play. Each map aside from the first also has an event to go through, and each one felt very fair. In particular, the only gauntlet of the map has several grenades placed before the alarmed door, and then immediately after you would have used some, there are some more grenades in the back of a truck along the path, so there's no issue with getting through it quickly. The finale is one big gauntlet like The Parish, and also like The Parish it only has one Tank within a predetermined location. At worst the Tank could punch someone off the building, but the Finale is rather good compared to some other gauntlet type custom finales. My biggest complaints with the map are that secondary weapons are rare unless you aren't picky with your melee weapon (which let's face it, most of them are just straight trash) and the finale is rather obscure which way to go. I think some lights or something could have helped, but I think this map is beyond seeing any updates at this point, so I guess just learning the correct path is the way to go. At least there's no randomness in that regard. I would definitely recommend this campaign to anyone who's willing to invest time beyond an initial play through.
    • Left4Def
      Left4Def

      Posted this review

      4

      fiNALE

      All map fine but finale sucks at balance and for bots Ai gameplay .
    • niuyeye
      niuyeye

      Posted this review

      9

      挺不错

      很有官图味,救援图楼道里一只tank有点难受,路挺多但是不绕,很容易找到路,一路冲向楼顶还是挺有趣的
    • chatyak
      chatyak

      Posted this review

      8

      No Complaints

      Great and stable. This map always brings out the salt on the losing side.
    • hedleyLamar

      Posted this review

      4

      Exhausting - makes you want to abandon all gauntlet events forever

      There is good quality here in the look and construction, and I know that some players and custom map builders want a good challenge.  But a map comprised of a non-stop gauntlet with endless hordes is tiring, frustrating and makes you want to swear off all maps with a gauntlet run.  In my opinion, if you want a challenge, play expert realism.  This much non-stop running and hordes is like eating nothing but cheesecake for a year.  After the first two pieces, you are done and start to feel sick.  This experience made me irritated, exhausting, frustrated and dedicated to never playing it again.
      Well done with the visuals, though.
    • Alex_D_Vasilkov
      Alex_D_Vasilkov

      Posted this review

      10

      No negative points, really

      Well built, well-lit, with great balance of supplies. The finale may get a little fatigued closer to the end, good thing the melee weaponry is so OP in this game. I would like to point out some issues, but so far I have not found any.
    • mahjones
      mahjones

      Posted this review

      10

      Top map

      Considerations:
      
      - Enough supplies;
      - Big maps;
      - Nice design;
      - Spawns are ok;
      -  No relevant bugs/glitches;
      - Good rush ending;
      -Guns are ok;
      -Many zombies to fight in the end, but ok;
      
      Conclusion:
      Really interest concepts and a very well made map. Top for sure.
    • Aeo
      Aeo
      Aeo

      Posted this review

      8

      A Good Portrayal

      I'd get the usual stuff out of the way first; this add-on campaign doesn't have any bug and glitches when we played it. There were three of us and one character was an AI, we didn't notice any navigation issues as well. The distribution of supplies, frequency of hordes and special infected spawn are all normal. One thing that makes this map stand out is the atmosphere and vibe of the surroundings. Other maps that has good design tend to be 'too alive' or 'too dead' for a zombie apocalypse. I think Carried Off has hi the balance between the two. A great map overall that has given me and my friends quite an experience. Here's a snippet of our gameplay:
      https://www.youtube.com/watch?v=PEecw0jpyiY
      https://www.youtube.com/watch?v=oNTPsVWAoYI
    • ErrorUnknownGT
      ErrorUnknownGT

      Posted this review

      10

      Review

      Perfect campaign. Great map design. No navmesh bugs. No glitches/bugs. Nice work. Well... an interesting nav fail at the finale occured. Rochelle ran onto the chopper and fell off the building lol.
    • Trunten
      Trunten

      Posted this review

      10

      good old fashioned quality long campaign!

      Not much I am willing to say about this, mainly because I'd rather people experience it for themselves.
      What I'll say for now is if you've been holding out on downloading a campaign now's a good time!
      This campaign takes me back to the good old days of the first Left 4 Dead when campaigns were long but also great.
      You don't see a lot of that done well together any more, so don't miss out on this campaign!
    • ****7_****
      ****7_****

      Posted this review

      8

      It's Pretty Good

      PROS
      Good layout and atmosphere
      Fun events
      3 Maps are well supplied
      
      CONS
      Did not see much ammo in the finale
      Finale layout not so good
      
      CONCLUSION
      The maps are very well made, but that finale can just drag on and on. With all the stairs, it just gets so congested and stale quickly. You have to burn some ammo, because there's a dense horde the whole time, but you aren't given much. If it didn't give me throwables often enough, the tedium would have dropped the campaign down 2 stars instead of 1.
    • azuremight
      azuremight

      Posted this review

      8

      Pros:

      -Quite a few unique scenarios lying around, e.g an alarmed car that you have to trigger in order to proceed
      -Finale was unique and cool; I haven't played a crescendo finale before
      -Finale was pretty well balanced; lots of room to kite the tank
      -Ammo and resources were well balanced as well, though could use more pills/adrenaline as a 'reward' for exploring

      Cons:

      -First map was rather bland
      -First map didnt have any tanks/witches, and was too easy; my team had 90+ health
      -Atmosphere was the same throughout; a tad dull at times

      Conclusion:

      Very good campaign, I cant remember where but there were quite a few unique scenarios created in the game. Resources were pretty well balanced as well. Only thing was that the first map was pretty dull.
    • Miikk
      Miikk

      Posted this review

      8.2

      Pros:

      - Good atmosphere
      - Nice pathing

      Cons:

      - Some areas felt really poor and dull
      - Almost no dialogue
      - Found it incredibly easy
      - Lack of Tanks

      Conclusion:

      Although it's a nice campaign, it still has some things that could be corrected to make it amazing. Missed tanks and difficulties in some of the levels. I sometimes left aid kids because I didn't need them. Still a good job.
    • crasher_3637

      Posted this review

      9

      Pros:

      - Very detailed in most areas and your time on this was well spent.
      - Worth playing everyday.
      - Sort of reminds me of those good ol' days of playing long campaigns.

      Cons:

      - Some areas felt abandoned, as in, some of them weren't even worth exploring cuz they were empty; no zombies or items around those empty areas.
      - Finale had constant hordes. I didn't think I could ever finish it on Expert.

      Conclusion:

      This is one of my favorite campaigns. Almost feels like a campaign that Valve would make. My only suggestion is to go easy on the finale. On expert, it almost feels unbeatable. Also, I just wish that you added more interesting things to those empty areas like something "eye-catching" to players. Overall, 9/10 for a very fun and challenging campaign.
    • Raina Audron
      Raina Audron

      Posted this review

      8.5

      Pros:

      - atmospheric
      - good level design and detail
      
      

      Cons:

      - finale has a constant horde
      - could use some distinct areas

      Conclusion:

      An underrated campaign, I enjoyed it more than some 10/10 and 9/10 campaigns on here. Reminiscent of the Passing. 
    • doctormobius629

      Posted this review

      8

      Pros:

      Decent Level Layout
      
      Good Pacing
      
      Good Weapon/Item Placing

      Cons:

      Uninteresting Locations
      
      Uninspired Level Design
      
      Poor Closet Placement

      Conclusion:

      What we have here is a painfully adequate level design.  Truly a case of "It would be better if it were worse".
      
      There's nothing wrong with this map, but there's nothing really great about it either.  The scenery is uniform grey, the maps are either straight lines or squares, and there really isn't anything interesting happening to break up such a long map.  It's a map by the numbers.  Well made, but could use a larger dose of creativity.
      
      The only functional complaint I have is the beach under the first bridge, which gently slopes into the water, giving no visual cue that walking into the water will kill you.  This needs either a sharp edge or some other visual indicator of the danger, or a barrier.  
      
      I give it a B-
      
          - DM
    • G915

      Posted this review

      9.5

      Pros:

      + Good map design
      + Good difficulty
      + Great events
      + Almost everything

      Cons:

      - Maybe a little too easy at times
      - Too short

      Conclusion:

      Great dynamic campaign, I don't think I've ever played so dynamic campaign. There were no dull moments, no too long segments or huge courtyards to slow everything down, only fast paced well put together maps.
      I really loved the finale, it was one of the greatest finale maps I've played in a long time. I was a little disappointed in the length of individual maps and the campaign itself but adding to the length, other than that, I absolutely loved it. Maybe, it could've been a little more challenging.
    • MaddaC****101
      MaddaC****101

      Posted this review

      9

      Pros:

      Great atmosphere
      Seems similar to The Passing
      Great ambient sounds
      Didn't find any issues with NAV
      Good environment detail

      Cons:

      The Finale is a bit too much on the bots. They had trouble keeping up with me.
      Seems to have an identity crisis - The campaign doesn't have anything memorable in it

      Conclusion:

      A great campaign! Virtually no problems with NAV, great environment, but the campaign doesn't seem to have anything memorable to it. Good job though!
    • rajjahrw
      rajjahrw

      Posted this review

      9.2

      Pros:

      + dark, gray, and gloomy
      + creepy atmosphere in some places, most notably the warehouse
      + clever level design
      + bridge event in map 3

      Cons:

       - Finale

      Conclusion:

      This is one of my all time favorite campaigns. Feels like a mix between No Mercy and The Passing. Has a wonderfull dark atmosphere and has overall great map designs.
      
      however there are some flaws. I did not like the finale. The building itself was fine, but making it a running type finale like The Parish/Suicide Blitz was a mistake. I think it would have been better suited as a regular hold off finale with a somewhat longer travel distance to the hold out area. The rooftop would have made a great holdout spot and we hardly got to see any of it during the finale due to it being a running type.
      
      So in the end, this is an incredible campaign with a dissapointing finale. The first 3 maps were set up great and it had a wide variety of city areas. The choice of making it a dark, rainy setting with a monochrome color is what made everything come togther and complete it. If it had been a daylight campaign with lighting like the Parish, I still would have respected it for its level design, but the gray atmosphere of this campaign completed it and made it the great campaign it is.

End of results.