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The reason I made this map is similar to Qrylz Glades, it is a learning experience, just a way for me to get better at mapping and learn new tricks and skills such as lighting, color correction, navigational meshes, func_detail, clips, and what limits the L4d2 version of the source engine can do. One of my weakest skills for mapping is navigational meshes, while making this map I encountered a lot of these problems. I now better understand navigational meshes and how the four different kinds of AI use them because of this map. I have decide to share this because I believe its very interesting map. There are still things that I am not so good at such as the VPK file and still navigational meshes. In the future I will try to make more maps like this and on a bigger scale. Need to take small bits instead of big ones.
04/19/15 ======== Map released
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Version 1.0 Complete