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Description
Hopeless (Version 2.3)
In an abandoned city, four survivors will make their way to find an escape route, but they still don't know what awaits them…
Currently the finale has a problem, some people CRASH after the two tanks. I will try to resolve it as soon as possible. Sorry.
WARNING! I recommend removing all addons to play without problems.
* Campaign Features *
I state: for this simple campaign i took inspiration from the No Mercy campaign and some ideas from others.
Gamemode: Coop, Versus, Scavenge & Survival
Maps: 3
Map One (Coop / Versus / Scavenge / Survival):
- Medium size
- Start without weapons
- Two random walkable roads
- One panic event
Map Two (Coop / Versus):
- Large size
- Mini final
Map Three (Coop / Versus):
- Medium size
- Two random walkable roads with final
* Developers *
R0LIAS (Development Lead, Level Design, Texturing & Scripting)
Arsyl Art (Texturing & Poster graphics)
* Play Tester *
Ank
Arsyl
CheFatica
DjSim1
Esgal
● Gordon Five ●
Niki
Raider
Rena20C
Skrotos
Special thanks to all the people who helped me with my personal project that lasted 5 years.
After playing this campaign twice, I guess I'll give some words about this campaign. Despite being short, this campaign is enjoyable. There are random paths on certain maps that make the play more fun. Some areas are explorable. So far, there's no serious bot navigation problem. The guides & highlights are clear. Supplies are enough, but on map 1 players need to be patient go walk for awhile until they find primary weapons.
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Map 1 has randomized paths, so each play will have a chance to go through different paths. Somehow it's rather short during the alarm door event. This map actually still has some potentials to be extended, as it's just too fast to go to the saferoom after the alarm door event.
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Map 2 has a mini finale: scavenge event. I have some helpful suggestions about this. The scavenge finale is somehow too lonely & less challenging. Probably it would be more challenging if there are endless panic events during filling up the barrel, just like on the official campaign "Dead Center" finale where zombies keep chasing survivors during collecting the gascans. That way, the mini finale scavenge event would be more challenging, as there are also many places to camp during waiting the fire to get extinguished.
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The finale is good. However, there are several things that probably need fixing in the next update. The first one is the zombie spawn. During my play twice, I figured out that if survivors run fast enough to the train, they won't face any zombies & special infected. Probably the zombie spawn locations need to be placed to the locations that will get survivors in the way during escape to the train, especially the special infected. The second one is the finale event. The finale event is shorter than the normal holdout finale. There's only one wave of tank, with 2 tanks coming. Normally there should be 2 waves of tank before the rescue time is triggered. Maybe you could extend it to 2 waves of tank in the next update. Then, the last thing to fix is an accessible but tricky path. I found an accessible area during holdout finale in the generator room. There's a window near the melee & pistol supplies on the boxes that players can jump over & go out of the window. But once they go out, they'll be trapped there so they need to restart the map. Maybe you can close that window area, so that players won't be able to jump & get trapped there.
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Well, in short, it's an enjoyable short campaign that can be played with bots or friends. I actually agree with others about extending this campaign. This one still has potentials to be extended to 4 or 5 maps long. I'm looking forward to the next updates, especially when there are any updates about the extended maps.
Hi, thank you so much for the suggestions and the various problems reported, unfortunately for a matter of time i do not think to extend it but only to improve it, thanks anyway. :D
This comment was posted before the latest release.
WASHER
Crazy Platform MAP/MOD made by: CR0NO
Washer V3.0
-Shortcut ladder to skip (for those who hate) the platform part in first map! (or if the part 1 crashes in platform, you can use ladder to skip platforming)
-Divided ...
ATTENTION!!! Common Infected - Volume ReBalance is needed for this mod to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=945063511 << here
https://www.youtube.com/watch?v=VWJYvNppiSg << Preview of mod here
This is th...
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This campaign is a combination of two games, Minecraft and Mario, put into one map.
Models: I do not own any of the models. They are from "gaming-models" and "garrysmod". All rights belong to the owners that created the models.
Poster:...
Play four or more,as bot navigation doesn't work well :( . if you have balls of steel,then play alone :DDD . The campaign was created 2 weeks ago by SWAT Blasterz
Replaces the default avatars on the HUD with ones for a more clean look! Should be compatible with custom HUD mods. Images created by Sirgibsalot on Steam and is used with his permission.
I always wanted a intro with l4d1 and l4d2 trailers, and thats why i make this addon
i used intros and trailers of left 4 dead 1 and 2 and used the music "devil inside" mostly recognized in Back 4 blood
allrights to valve AND voice...
An underground military complex where the survivors were resting was overrun, the only way out is opening a path through the infected.
Story:
This campaign is set in an alternate timeline where the APC that rescues the survivors in Bloo...
Posted this review
Playable, short but good campaign
This review was posted before the latest release.
This comment was posted before the latest release.