Epitome of perfection? This campaign. Wow, this has gotta be up there with one of my favourite campaigns, great map design, options to choose, difficulty settings, the absolute quality and thought put into this campaign is superb, and I can't recommend that you play this enough. As if the first finale map wasn't cool enough with the custom Crash Course-esque repair scenario, we now get a HL2 Highway 17 driving segment. Just brilliant. The only issue was a bit of latency (ping spike) on chapter 1, but it's not noticeable enough to be an issue.
Environment
Arctic / Winter
Arena / Platform
Barricade / Construct
Boss / Special
Caves / Dungeons
City / Urban
Desert / Sand
Fantasy / Arcade
Farmland / Rural
Forest / Woods
Global / International
Hills / Plains
Historic / Landmarks
House / Structure
Industrial / Commercial
Jungles / Swamps
Lakes / Rivers
Maze / Perplex
Medieval / Castles
Military / Outpost
Miscellaneous / Other
Mountains / Rocklands
Oceans / Islands
Orange / Box
Recreation / Indoor
Remakes / Ports
Simple / Basic
Space / Planets
Training / Arena
Traps / Obstacles
Tropical / Beach
Underground / Tunnel
Village / Towns
Volcanic / Ash
Wastelands / Badlands
Player Mode
Time of day
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No Echo RE (音讯全无重制版) V1.01
Left 4 Dead 2
Uploader:
MinecraftBadPig03
Author:
MinecraftBadPig03
This map is a remake version of "No Echo" which was removed. If you are the one who doesn't like "custom settings" and just want to kill zombies, play Back 4 Blood instead of this. You don't really have to comment here. No ONE cares. It's version 1.0. We have been on the highway for 30 miles and the signs indicate that we are about to arrive at Crescent City ahead. Unluckily, the road into the city is blocked and we have to stop here. The city must be unsafe and unknown... -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 这是1.0版本。我们已经在公路上前进了30英里了,路牌提示前面即将抵达新月城,而进城的路被完全挡住了。我们不得不在这里停车,而城内一定不安全…… 来自刻骨铭心: 抱歉让各位久等了!地图《音讯全无》经过了更加细致的更改与优化,如今已达到我们预期的阶段。 在1.0x版本中,bug和救援关成为了让大家头疼不已的问题,而这次重制后我们经过各种严谨的测试,将地图难度控制在我们预想中的水平。 此外我们还添加了几种有趣的玩法:全程用近战武器击杀丧尸的同时合理使用投掷物品;或尝试突破自己跑图速度的上限,在设定时间之内飞速冲到安全屋,体验时光如梭的感觉。同时我们选取了地图的第一章节作为生还者模式供各位游玩,体验击杀丧尸的快感,和你的伙伴相互配合在一次次丧尸进攻中坚持到最后。 之前版本的对抗模式有很多不平衡的地方,而我们为了解决这个问题,邀请到了《生还之锋》地图的作者烈锋为对抗模式做平衡性调整,在此表示由衷的感谢。如今,特殊感染者将有更多的机会攻击生还者,而生还者也适配了更合理的地形来防御攻击。 很遗憾,我并不擅长做地图风景,所以《音讯全无》并不会有美丽的景色和宏大的场景,还各位谅解。我只是一个普通的作图人,只是在我能力之内做到最佳。为了补偿各位,我们在彩蛋系统上修改并增加了部分内容继续供其探索。同时在地图内还含有大量丧尸题材相关的元素可以探索。最后,我们加入了目前罕见的驾车系统。希望这些心意可以让各位满意。 祝各位在新版本的地图中玩的开心。更多内容期待各位发现。 来自ty: 很高兴大家对《音讯全无》地图的各种反馈和支持。对于这张收官之作,我们的目标是把它打造成国产地图中质量名列前茅的作品。在2021年6月23日下架后,我们三位作者对地图进行了很多处理,在一两个月的时间内细细打磨,最终《音讯全无重制版》横空出世。 我只是一位准大学生,个人技术能力有限,在一两个月的时间内我几乎天天晚上研究到凌晨两三点,只是为了把地图做得更好。希望大家玩得开心! 顺提一句,在我的心目中,国产地图应该是“中国人做的地图”,而不是“人做的中国地图”。 来自烈锋: 本次合作中,我主要负责地图VIS的优化和对抗模式下的地图平衡,这里就给打对抗的朋友们简单介绍下地图的修改: m1:警报门不会触发尸潮 m2:移除机关玻璃门,大楼开放2楼近路 m3:移除暴雨天气,关闭了坠机的动画以及尸潮 m4:坦克调整:开局-无救点1个,救援1个
View Changelog (v1.01 Complete)
Tagged
6/6 Maps
L4D1 Survivors
L4D2 Survivors
Time of day
Dusk / Dawn
Night
Difficulty
Hard
Weather
Snowy
Rainy
Player Mode
Sunny
Region
North America
seasonal
Write a Comment
Write a review...
Lyzokiel
December 2021
Pros
-Highly Detailed Map, so much stuff are in the map that it gets you immersed
-Unique Mechanics that you can modify before starting the campaign thus increasing in replayability
-One of THE most Unique Final Chapters I've ever got the honor to play
-Hordes enough to keep you on your toes
-Bots are reliable here especially with AI mods
Cons
-Its detail is both its strength and weakness because man it's so unoptimized for games with mods, Highly recommend you to play this with as little mods as possible
maybe keep some quality of life mods and deactivate aesthetic mods.
-I was able to play in a stable 15 frames on the low settings with mods
-Audio just suffers an epilepsy and dies, some audio bits play, some do not, some parts play it all at once.
-There are some parts where you can legitimately think you're lost like in chapter 2 where you think you're supposed to go to a small area with electrical generators but you're actually supposed to go climb the nearby tanker. I suggest you guys just keep a keen eye on your surroundings and hopefully there's a better way to subtly tell players that "you're supposed to go here" in some parts like maybe an arrow IN the tanker instead of on the wall.
-Finale is wonky if played with a controller, your truck becomes a bonafide drunken driver's infectum somnium.
verdict :7.5/10
"An Ambitious map with a crazy finale that all l4d2 players should try at least once!"
kurochama
August 2021
Finally I could play it without a "No Free Edicts" crash after disabling some custom weapon mods & deactivating some features of my bot mod that might spawn weapons. So my guess was right, that the number of entities are set to almost the max so it would cause crash if a player spawns some items/ weapons during play. In short, to play this campaign players should play in normal way without spawning anything to avoid crash.
.
So far, compared to the old version (disabled version), this one is way better. There are interesting features about some multiple choices to pick before playing that affect the game later, in case if some players want more challenges, like for example, melee only/ no guns, & under time limit. I haven't tried the time limit mode yet because I don't feel like playing under pressure, as I love roaming & exploring during playing. The supplies in this campaign depend on the mode, so in the default mode, the supplies are enough. The hints are also enough, though some are still with chinese language although the setting is already set to English, like during the objective to fix some cables in order to open a gate. Another bug is on the sewer hole when players choose the sewer map. There's at least one bot unable to go down through sewer hole. This bug also existed in the old version.
.
The good things about this campaign are the multiple choices. Even on map 1, there are choices to pick between endless panic events or a challenge battle with 2 tanks but no panic event afterwards. Players can also choose which map to go after map 1. The finale of the old version becomes the mini finale of this remake version, with similar missions. & the most special thing in this campaign that rarely can be found in other campaigns is the finale. It's a unique finale. A GTA players love this finale as on the finale, survivors have a mission to drive an armored car to the destination at end of the map. Players are free to hit & run zombies over with the armored car for fun. Even they can hit a witch. The control of the vehicle is not really difficult as long as the player driving the car controls the speed. Some control might need fixing though, like for example when moving backward while turning. In driving games, usually moving backward while turning uses opposite buttons (like for example, when moving forward while turning left uses the combination of forward & left buttons, moving backward while turning left uses combination of backward & right buttons), but on the finale of this campaign, the combination of buttons when turning certain direction are the same (forward + left buttons = move forward while turning left; backward + left buttons = move backward while turning left). I still haven't tested about how it feels like to be the passenger instead of the driver in multiplayer mode. I only know that bots keep shooting when the player is driving the armored car.
.
In short, it's a great campaign worth playing. The only drawback is the crash problem when players use some mods that add entities to the campaign, that can be solved by disabling those mods. If players want to feel different experience in playing L4D2, this campaign is a good choice as there's a rare experience about driving car event here.
MinecraftBadPig03
August 2021
Thanks for supporting. Yeah, in map 1, the number of entities are set to almost the max (177.4%). It's the reason why players who installed custom weapon mods or something else usually crash. And it seems that you are playing the version 1.0 because the problem of language display you found in map 3 was fixed in version 1.01. And I have no idea why bots get stuck when trying to go down through sewer hole (I tried lots of ways to fix it but it didn't work finally). The last thing you mentioned was the control of the vehicle when moving backward while turning. I may fix it in next version.♥️
donfg
August 2021
Are yuo sure you still can play this map with mods one?
Because mine still get crash on first map even with low shade setting maybe unless i have to turn off the mods-that-I-sersiously-dont-know-which-causing-the-trouble
kurochama
August 2021
@MinecraftBadPig03: I'm looking forward to the next update.
.
@donfg: Yes. I only used survivor skin mods, weapon skin mods, a bot mod, tank & witch skin mods, & I could play twice in a row without a crash. Try to disable mods that add entities. You can also try to disable HD mods for anticipation. As far as I know, skin mods (survivors, weapons etc) are safe, I think, so you can enable them. If you're still not sure which one of your mods caused the crash, just disable all & then enable one by one to test on map 1 first.
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Review
By ErrorUnknownGT
March 2022
Epitome of perfection? This campaign. Wow, this has gotta be up there with one of my favourite campaigns, great map design, options to choose, difficulty settings, the absolute quality and thought put into this campaign is superb, and I can't recommend that you play this enough. As if the first finale map wasn't cool enough with the custom Crash Course-esque repair scenario, we now get a HL2 Highway 17 driving segment. Just brilliant. The only issue was a bit of latency (ping spike) on chapter 1, but it's not noticeable enough to be an issue.