The campaign is a non stop slug fest on the easiest level. You get swarmed from all sides and get pounded. Multiple Special Infected show up in clusters. I had to deal with Hunters, Jockey, Spitter, and Charger at the same time. Absolutely ridiculous. Once you get the 8 cans you get to run back to the top to activate the switch which activated the Emergency Door to the stairs up. It's like trying to swim up a waterfall as infected pours down the stairs in basically a continuous stream. Just when you think your almost out of the mess you reach the top open area. There are open buildings but forget thinking about taking a look around as you can't. I finally made it to the safe room by myself.
When I started Map #2 it was more of the same. Graphics on the side of the building are broken up. Again the non stop hordes only this time tanks are in play.
I finally said screw it and quit. It wasn't fun. You do not even get to examine your area. What's the point?
I call it a waster of time. Perhaps if you throttled back the incessant hordes it might be playable. However I found it to be worthless and exited the campaign and promptly deleted it and cam here to post a review. Hopefully it's save others from this nightmare.
BTW the first Reviewer was spot on and I agree 100%.
Environment
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Barricade / Construct
Boss / Special
Caves / Dungeons
City / Urban
Desert / Sand
Fantasy / Arcade
Farmland / Rural
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[align=center][u][b]THIS IS NOT A FINAL VERSION!!![/b][/u][/align] 中文 Chinese 请查看更新日志以获取更新详情。 此频道用于发布测试版。标题上的版本号代表当前版本。 当前版本: 0.6.1 欢迎在评论区留言。 关于地图 ———————————— 地图并没有开发完成!!! 本地图重新打造了 The DISTINCTIVE Map。这个是第二代,与前代不同,此代难度大幅度下降,添加了更多的元素。 地图剧情是:幸存者来到停车场寻找CEDA,发现CEDA已经撤离了;他们要逃离停车场,经过森林、下水道、森林,来到城市;在城市里进入一家医院,来到楼顶寻找救援。 English 英文 Please check the changelog for update details. This channel used to release the beta version. The version number on the title represents the current version. Current Version: 0.6.1 Welcome to leave a message in the comment area. About the map ———————————— THE MAP IS STILL DEVELOPING (WIP)!!! This map recreates The DISTINCTIVE Map. This is the second generation. Unlike the previous generation, the difficulty of this generation has been greatly reduced and more elements have been added. The plot of the map is: the survivors came to the parking to look for CEDA and found that CEDA had already evacuated; they wanted to escape from the parking, go through the forest, sewers, and forests, and then came to the city; entered a hospital in the city and came to the roof to look for rescue.
View Changelog (v0.6.1 Beta)
Tagged
6/6 Maps
L4D2 Survivors
Time of day
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Write a Comment
Write a review...
DarkKong
April 2022
04/03/22 Apr. 3, 2022
========
V0.6.1
Added a perspective around the outdoor map
More details were added to match the plot
Further reduce the difficulty (except Chapter 3)
Script code optimization
Deleted useless files to reduce map size
Map performance optimization
Visibility optimization
在室外地图周围添加了远景
更多的细节被添加,使其符合剧情
难度进一步降低(第三章除外)
脚本代码优化
删除了无用的文件来减小地图大小
地图性能优化
可见性优化
Review
By ErrorUnknownGT
March 2022
Very unfair, flat out unbalanced, poorly designed campaign. Before I start bear in mind this campaign has difficulty settings, and I was playing on the lowest: NORMAL. To start with chapter 1, it's a long, egregious, sluggish scavenge mission in a big open area. I will say the layout is cool aesthetically but not pleasant gameplay-wise. You do get aid from the L4D1 survivors but their positioning kinda sucks and they don't actually help much. After you spend a good 10 minutes or so, you then finally have a gauntlet to face, a rush to the safe room so you better make sure you and your team are prepared, cuz if you fail, you do it all over again, and this is a theme for the rest of the campaign. Oh and I should mention, there's an increased population count which means a LOT more infected, oh and the author decided on aggressive special spawns as well, because of course they did, not uncommon to see a double special spawn.
Chapter 2 is quite a boring uninspired barren forest map, where you run for probably 5ish minutes and then get a 3 minute holdout section and a very short, but crucial gauntlet to end it off, again; if you fail, you're doing this map all over again. And now for the worst map of them all; chapter 3, a very long generic, samey sewer section with virtually 0 direction on where to go, all the while you're getting constantly spammed with infected. I couldn't actually finish this map, because there's an absolutely ****** wide open water section with one boat, which if you fall off or in my case, get teleported because the game thought I was stuck, then you have to SLOWLY walk through the water with no idea of which direction you're supposed to go, with limited supplies. Just.. awful. The finale isn't finished so yeah, that's it.
All I can say is, if you're into masochism, which in fairness, some are, not me, then this is your campaign, otherwise, avoid.
kurochama
December 2021
Although it's said that the difficulty was reduced, it's still a difficult campaign with endless horde. I only reached map 2 because there's a bug on the generator that prevented survivors from filling up the gas as if there's another survivor already filling it but in fact there was no one. For map 1, the scavenge event is too wide with endless horde. The gascans are also too many (16 gascans for Singleplayer too?). The number of gascans need to be reduced for Singleplayer. & it's impossible to clear in Expert difficulty with such endless horde with almost no pause, & not to mention that there's a tank waiting on the surface when the horde is still chasing without end. Map 1 also has no difference between 2 alternative routes, the Emergency Door & the Second Gate. The horde doesn't stop anyway no matter which door is chosen.
.
Well I think I'll try to test again after the generator bug on map 2 is fixed. It's kind of annoying to walk very very far away through the woods just to find the broken generator while horde just keeps coming without end.
DarkKong
December 2021
I'll think about the numbers of horde. I'll fix the bugs. The Map is developing, so there may be some problems or disappointments in the map.
kurochama
December 2021
Tested twice & confirmed that map 2 is bugged on the generator. I could only pass the rocks with the combo of "Melee Dash" & "Melee Warp" to pass through the invisible wall.
.
Map 3 is also map of endless horde, with many witches greeting in front of saferoom. There's a feature to ride on a boat, but only players can ride properly while bots will jump into the shallow water sooner or later. My bots could survive because I enabled "Warp When Pressing Buttons" toggle in my bot mod, that allows bots to warp to player's location when a player presses a button, & I pressed the button on the boat each time bots fell to the shallow water.
.
Map 4...doesn't exist. It exists, but you'll instantly win on the first spawn & see the credits screen.
.
In short, if you're a fan of endless horde or you want to test your skill against endless horde, this campaign is the right choice.
fpelayo
December 2021
After doing the gas cans on map 1, I chose the emergency exit/stairwell switch. Bots would not climb up with me, and when I got to the top where the horde was thickest, I got incapped from being sandwiched and I looked in console and it was a whole lot of "SURVIVORBOT will not help incapped...", so bots definitely don't have nav in the stairwell.
kurochama
December 2021
Eithee one of the routes is the same, as the horde still never ends. I also chose the emergency door but luckily my bots could keep up I I walked slowly because the horde was crazy enough not to make me catch a breath at all.
DarkKong
December 2021
Actually, the needful number of gas cans will change by your game system difficulty. About nav of the stairwell, you can use command "nav_edit 1" to check.
Reviews have been disabled in preparation for the new beta. Click here to use the new GameMaps Beta!
Absolutely a Mess!
By DHenk
April 2022
The campaign is a non stop slug fest on the easiest level. You get swarmed from all sides and get pounded. Multiple Special Infected show up in clusters. I had to deal with Hunters, Jockey, Spitter, and Charger at the same time. Absolutely ridiculous. Once you get the 8 cans you get to run back to the top to activate the switch which activated the Emergency Door to the stairs up. It's like trying to swim up a waterfall as infected pours down the stairs in basically a continuous stream. Just when you think your almost out of the mess you reach the top open area. There are open buildings but forget thinking about taking a look around as you can't. I finally made it to the safe room by myself.
When I started Map #2 it was more of the same. Graphics on the side of the building are broken up. Again the non stop hordes only this time tanks are in play.
I finally said screw it and quit. It wasn't fun. You do not even get to examine your area. What's the point?
I call it a waster of time. Perhaps if you throttled back the incessant hordes it might be playable. However I found it to be worthless and exited the campaign and promptly deleted it and cam here to post a review. Hopefully it's save others from this nightmare.
BTW the first Reviewer was spot on and I agree 100%.
Review
By ErrorUnknownGT
March 2022
Very unfair, flat out unbalanced, poorly designed campaign. Before I start bear in mind this campaign has difficulty settings, and I was playing on the lowest: NORMAL. To start with chapter 1, it's a long, egregious, sluggish scavenge mission in a big open area. I will say the layout is cool aesthetically but not pleasant gameplay-wise. You do get aid from the L4D1 survivors but their positioning kinda sucks and they don't actually help much. After you spend a good 10 minutes or so, you then finally have a gauntlet to face, a rush to the safe room so you better make sure you and your team are prepared, cuz if you fail, you do it all over again, and this is a theme for the rest of the campaign. Oh and I should mention, there's an increased population count which means a LOT more infected, oh and the author decided on aggressive special spawns as well, because of course they did, not uncommon to see a double special spawn.
Chapter 2 is quite a boring uninspired barren forest map, where you run for probably 5ish minutes and then get a 3 minute holdout section and a very short, but crucial gauntlet to end it off, again; if you fail, you're doing this map all over again. And now for the worst map of them all; chapter 3, a very long generic, samey sewer section with virtually 0 direction on where to go, all the while you're getting constantly spammed with infected. I couldn't actually finish this map, because there's an absolutely ****** wide open water section with one boat, which if you fall off or in my case, get teleported because the game thought I was stuck, then you have to SLOWLY walk through the water with no idea of which direction you're supposed to go, with limited supplies. Just.. awful. The finale isn't finished so yeah, that's it.
All I can say is, if you're into masochism, which in fairness, some are, not me, then this is your campaign, otherwise, avoid.