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:image_426103475740ae77144e2d576e9ffaea47b0331c:
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Author
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Rating
Hallway Hell 2 v1.3
Left 4 Dead 2
Uploader:
CrazyRabbit
Author:
CrazyRabbit
Just a for fun survival map. If you can beat 10mins you're a legend. Check out my other maps for more fun!
View Changelog (v1.3 Complete)
Tagged
L4D2 Survivors
Time of day
Night
Difficulty
Average
Weather
Foggy
Player Mode
l4d2
dark
hell
l4d1
port
Linked Content
Write a Comment
Write a review...
vaughn_price
April 2012
Can't wait for the update! Awesome map, great idea and my type of survival map!
CrazyRabbit
February 2012
Thanks for the review Coldfire!
I'll look into making random scavenge items in the different wall holes just to make it more interesting. Not sure about adding more throwables, I think with the mini-gun and rationing your stuff you can last quite awhile already, so it's more of a challenge. In older versions I made it so the work lights in the corner could be destroyed and it would be pitch black, but I decided to make it less challenging by adding a lantern and making the worklights not destroyable. Maybe I can revert that back in exchange for some more items in spawn.
So, changes for the next version...
- Minigun switch at the end of the hallway with an info icon.
- More items in spawn, but remove the lantern and make the worklights destroyable again.
- Randomise the scavenge items in the rooms adjacent to the hallway.
- Extend the hallway to double the size (may cause tanks to spawn too far away and fail though, so testing will be required for this)
I'll look into making random scavenge items in the different wall holes just to make it more interesting. Not sure about adding more throwables, I think with the mini-gun and rationing your stuff you can last quite awhile already, so it's more of a challenge. In older versions I made it so the work lights in the corner could be destroyed and it would be pitch black, but I decided to make it less challenging by adding a lantern and making the worklights not destroyable. Maybe I can revert that back in exchange for some more items in spawn.
So, changes for the next version...
- Minigun switch at the end of the hallway with an info icon.
- More items in spawn, but remove the lantern and make the worklights destroyable again.
- Randomise the scavenge items in the rooms adjacent to the hallway.
- Extend the hallway to double the size (may cause tanks to spawn too far away and fail though, so testing will be required for this)
Coldfire360
February 2012
Sounds like good ideas. I like the idea of the destructible lights so you have to watch where you shoot, too bad I didn't get to see the way that worked out in the earlier version. I don't know how well it would work as an exchange for more throwables though, because if you shoot out the lights on accident because a tank got through your defenses those throwables will do you little good if you cannot see very well. Maybe I just didn't get to see how it worked before, but that's my impression of the way it would turn out. I guess it could use a test run to experiment.
I will say it is "easy" enough with the lower amount of throwables, but the difficulty is very intermittent. And when I say that, I mean so long as you keep the zombies out of the spawn you are good, if they get through your defenses you can lose immediately with a single bad decision. You can get a gold one round and barely get a bronze the next, it just varies drastically. It is challenging to keep them out, and when you fail to do so you can lose in a heartbeat. Those rounds where you last 10+ minutes would be nice to have another spare pipebomb or so lying around, but it really isn't "necessary" because it does keep it more challenging early on. It's just when you do good that the lower amount really becomes noticeable.
Alternatively, as an idea, place more pipebombs or bile jars in the spawn so the survivors can use them as a temporary distraction so they can then scavenge in the hallway again. As of now you get one shot in the beginning because adventuring back into the hallway is suicidal after the round starts up fully. If you place more distracting equipment in the beginning and concentrated the guns/ammo in the first few holes you could actually give the player a good reason to go back into the hallway a second time, and make it possible as well. Just a thought, again it would require testing.
I will say it is "easy" enough with the lower amount of throwables, but the difficulty is very intermittent. And when I say that, I mean so long as you keep the zombies out of the spawn you are good, if they get through your defenses you can lose immediately with a single bad decision. You can get a gold one round and barely get a bronze the next, it just varies drastically. It is challenging to keep them out, and when you fail to do so you can lose in a heartbeat. Those rounds where you last 10+ minutes would be nice to have another spare pipebomb or so lying around, but it really isn't "necessary" because it does keep it more challenging early on. It's just when you do good that the lower amount really becomes noticeable.
Alternatively, as an idea, place more pipebombs or bile jars in the spawn so the survivors can use them as a temporary distraction so they can then scavenge in the hallway again. As of now you get one shot in the beginning because adventuring back into the hallway is suicidal after the round starts up fully. If you place more distracting equipment in the beginning and concentrated the guns/ammo in the first few holes you could actually give the player a good reason to go back into the hallway a second time, and make it possible as well. Just a thought, again it would require testing.
CrazyRabbit
February 2012
Search crazyrabbitnz on youtube and you'll see the original Hallway Hell, where the lights get knocked over by a Tank. I'll add bile and pipes to spawn and maybe some adrenaline in the first holes so when you venture out, you'll get adrenaline which will help you get through the hordes later on.
Coldfire360
February 2012
Nice map, very challenging to survive for very long. I don't know if the minigun was supposed to pop up automatically after opening the door, but it doesn't for me. I looked for a way to do it manually but didn't see one.
CrazyRabbit
February 2012
Turn Hints on, it will tell you to venture into the hallway to find items/switch. 3rd hole in the wall on the left is the switch for mini-gun.
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