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Description
This campaign is a Prequel to Frozen and is the start of the 'Timeline' for my campaigns.
The survivors are stuck on a cargo ship that is infested with zombies so they get a chopper to help them... Soon the chopper crashes leaving them in a military outpost, then after escaping the outpost they find a farm and hold out while a generator fuels their truck...
Short good campaign with a little confusing finale
I played this campaign because I felt like wanting to follow the stories, because, well, I skipped the chapters to "Frozen" & "Neverending War" last time. I never thought that I actually ever played this campaign, but in mashup versions. Only 2 of 3 maps were added to the mashup campaigns. The finale is also familiar, but with different rescue unit. I don't remember the exact names, but they have the word "Beginning" too. Those mashup campaigns are also good to play.
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Anyway, about this campaign, it's kind of short but playable. Some routes are clear & supplies are enough. Bot navigation has no problem, & the hints are clear, except the finale. I'll explain the finale later.
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Map 1 takes place at a ship. It's a really short map, because once survivors reach surface, they'll have a holdout event till the rescue unit comes. Helicopter on map 1 is a little tricky. If players just walk to it, they'll be hanging from the ledge as there's a little gap between the ship & the flying helicopter. So, they have to jump to it.
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Map 2 doesn't have a complicated path, from a factory to an underground place. Somehow there's no special infected in the underground tunnel.
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The finale is simple but complicated. What makes it complicated is the rescue unit. Everything goes fine, & there are many good places to camp. However, when the rescue time comes after 2nd tank is dead, there's no clue about where the rescue location is, & what the rescue unit is. In my play, I wandered few more minutes with like 2 more additional tanks until I figured out about the rescue unit. It's kind of funny as even nobody would never expect that vehicle was the rescue unit. When players trigger the finale by turning on a generator, there's a pickup truck nearby. Somehow when I ran pass that truck, suddenly I entered credit screen, lol :D . So I found it by luck.
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So, as the conclusion, this campaign is short but good to play.
(TW: Yoshi.exe (Not Interested))
Here's the mod I made for the 2009 video game Left 4 Dead 2. :) This Jumpscare Sound Effect replaces the Incoming Horde Sound Effect. It might be really loud. Enjoy!
Credit:
Yoshi.exe - Skashi
A No Mercy from the recent leak with EVERY MODEL AND TEXTURES as much as I could include, perserved to the best of my abilities outside of l4d2 placements.
This map is the result of my decompilation. But this condition is very unstabl...
[h1] Anemoia [/h1]
I fell in love with that word, nostalgia for something never lived...
In the shadow of yesterday, the soul plunges,
Sighs for moments that never were,
Longing for a time that is lost,
Yearnings for a past that...
If you think getting stuck in glass balls, You might get scared and shocked.
Credits:
Leafy (Battle for B.F.D.I.),
Firey (Battle for B.F.D.I.),
Bubble (Battle for B.F.D.I.),
Coiny (Battle for B.F.D.I.),
Needle (Battle for B.F.D.I...
[ Español ]
Esto es una de las primeras versiones de Big Wat encontradas , este mapa antes contenía errores que logre arreglar , por lo que la campaña ahora si es disfrutable , eso espero jaja
[ Ingles ]
This is one of the earliest ...
[ Español ]
Campaña publicada en el año 2012 , el autor es Scythex [ Awarest ] , pertenece a una de las versiones antiguas de Big Wat que por suerte se pudo rescatar
La campaña se puede terminar de principio a fin , por lo que p...
Posted this review
Short good campaign with a little confusing finale