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Description
The survivors van crashes in an abandoned city, then they soon find out they are not alone and they might run into an old friend.
This is the final campaign for the 'SpeedBoost Campaign Series'.
I wanted to make this because I though Last Hours did not have the best closure but this will finish it.
This campaign features a 'Choice' System that will decide the following level of the campaign. (For Ex. On map 1 if you choose panic event A you will get a rainy level but if you choose B you get sunny weather level, this also is account for the finale choice as well)
This campaign also marks a return of Nick Smith from the end of Never Ending War and Kicked Out!
It's a relaxing campaign with two endings, but the design and details aren't quite pleasant, as the final campaign of the SpeedBoost series. The random tanks are still annoying, of course.
So I still don't understand what's the connection between these chapters in the SpeedBoost series...
A campaign that is a sequel to Never Ending War. I have been working on this campaign for a good long while along with 2 other short campaigns.
The survivors get kicked out of Nick Smith's car (then it crashes) and they have to go on th...
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Dead Of Alive: Xtream Venus Vaction Pack
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This pack brings Leifang from DOAXVV into Left 4 Dead 2!
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City of the Dead Redux is a remake of City of the Dead originally released back in 2016, from the ground up. It incorporates the same general ideas of the original, while improving upon them.
The Survivors must make their way thr...
After the events of 'Kicked Out' the helicopter crashes and the survivors most go through a flooded City, Lab and Parking lot.
This campaign started being made in March of this year. I have kept this and another campaign... a secret but...
**Official Version** It is also compatible with the workshop version.
The survivors find hope for the first time in awhile and realize the best way to find help, is to go on foot.
Never Ending War is a 4 map campaign that supports Co-op...
The original map is a port of mvm_decoy; I was working on something similar but abandoned it. However, to preserve the material, I'm sharing this version.
Posted this review
It's OK
Edited: April 2024