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Description
Plot: The survivors have escaped from the zombies by using a boat, but an incident forced them to dock.
The army seems to be here, but they quickly notice that they cannot count on them...
What happened to that boat? What to do? Where to go? Will survivors survive again? o_O
Please note: The MAIN GOAL of this campaign is to be CHALLENGING (mainly made and tested for Realism Expert mode)
Thus, you may be stuck by searching your way, being blocked by puzzles, or a missing key that is lying around.
This is INTENTIONAL.
Specificities:
* Challenging
* Puzzles (some optional)
* Find the way
* Secrets & counter
* Traps
* Custom content
I just remembered that I hadn't put a review here even after I had played this few years ago. After testing again, I remember, that this is one of worst puzzle campaigns. It lacks clues in most areas. Well, the beginning isn't bad, but everything starts from map 2. For example, in map 2, after exploding some propane tanks, there's no clue about where to go next. In map 3, there's no clue about what the gascans are used for. There's also a puzzle about picking 3 out of 5 or six items on the ground to start the generator, but again, there's no clue. There's also no clue about what to do at the end of map 3 to trigger map transition.
& the worse thing in map 2 & 3 are the endless horde. Imagine when you're trying to concentrate for awhile to think, yet horde keeps coming & distracting you. & the worst endless horde goes to map 3. Map 3 has endless horde in the beginning & near the end of the map. Even the endless horde still happens when arriving at the saferoom, & not to mention that there's still one remaining puzzle without clue waiting.
In short, this campaign is not well-optimized as a puzzle campaign. Even RE & Silent Hill campaigns still leave some hints, but this one almost has no hint except some icons when some doors need keys or some objects need more than 1 survivor standing close. If this is compared with "Left 4 Dust", in terms of traps, this one has friendlier traps that can be avoided easily but "Left 4 Dust" has much more dangerous traps that bots won't survive most of the time. But in terms of puzzles, I think "Left 4 Dust" is still easier as there are still some clues for the puzzles. So, unless you're very good at solving puzzles without hints, it's not recommended to play this campaign.
First and only witch crowning training map, that will not just put you in a room with a witch and a shotgun (meh), but show where and when exactly you have to shoot that scum for 100% crowning in every possible situation.
Crystal blue ...
This was designed as an Single Player experience in mind.
Players who are strong-willed with large amount of patience, stubborn and are also willing to sacrifice in order for the team to advance, then give this a shot.
This campaign is ...
After the events of Space Jockeys, the end of time finds its third chapter. Now footed on Nibiru, the survivors must face the Anunaku in an epic fatal struggle.
Please see changelog for hints on how to navigate Wormwood.
Fortunately you found some lost equipment near a mysterious base.
Now you try to use everything you can find to build your way out of that lost place!
Reloaded:
-Nicer Map
-Hint System
-Better placed Barricades
-Much better Zombie / Spe...
New and final update out now!
READ THE CHANGELOG
Players must build barricades to protect themselves,loot corpses and research weapons while looking for carparts to complete the car,fuel it and escape the madness.
Claustrophobia (AKA, The Sewer) is a converted Half-Life 2 mod made by me. This campaign features seven maps starting from a dank, dark sewer, leading all the way up to a Canyon, also features various puzzles and several optional paths t...
Posted this review
One of worst puzzle campaigns with almost no clue
Edited: 3 months ago