you can drop your weapons with multiple commands:
[ES]puedes soltar tus armas con múltiples comandos:
A makeshift automated sentry turret made using scrounged up supplies, and one of the numerous MAC-10 submachine guns lying around.
Hold the attack button to deploy the turret. The turret will automatically fire at targets in range. Press the use key to replenish the turret ammunition, hold it to recover the turret.
This is a scripted custom weapon that doesn't replace any other weapon. Requir...
This mod kills specials with ONE shot from ANY distance and gives you 16-shots with dual pistols, which is realistically what you'd have to work with using single stack handguns. And since the pistol has the characteristics of the magnum, you no longer have to search for the magnum to have the best handgun in the game! The magnum has 8-shots and SINGLE pistols do as well.
Obviously this is a...
25% of common infected are clowns (which attract other common infected) and 25% of common infected are riot cops (the ones that are vulnerable only from behind except with explosives.) The other 50% of commons are not affected, so you'll still see the commons you normally see in a given campaign.
This mod makes the game much harder, regardless of skill level.
This is a bunch of customized text designed to make your gameplay a bit more interesting. (This is designed with a keyboard and mouse in mind (also, it assumes you use default bindings). If you use a gamepad, I recommend getting the 360 controller version instead.)
This is a bunch of customized text designed to make your gameplay a bit more interesting. (This is designed with a gamepad in mind. If you use a keyboard and mouse, I recommend getting the keyboard and mouse version instead.)
This mod was inspired by the Mossberg 590M, a shotgun that can use 20-shot double stack magazines! Can you think of anything better to kill zombies? Neither can I. This ammunition gives you 20-shots with ALL shotguns, kills specials with ONE shot, and kills multiple commons with one shot. Damage, penetration layers, range, penetration max. distance, and penetration power per shot are INCRED...
This mod replaces the Bile Jar with a small Santa Boomer. Includes custom glow-in-the-dark texture, arctic-blue vomit and explosion sound (Here comes Santa Claus).
The fitting Bile Jar for my Santa aka Boomer-Mod
based on Boomer as the Bile Jar (2.1 Size Matters Update) by Bunslinger on steam
Killing Floor Santa Bloat by Oo-FiL-oO on devianart(ported to L4D2 and modified by me)
ALL maps now have fallen survivors, but there are far more first responders that turned into zombies. So, there are more soldiers, cops, surgeons, nurses, and of course patients who got infected by those that were supposed to save them. There are no CEDA (how could they possibly get infected?) and no Riot Cops but clowns are still found in Dark Carnival.
This mod was a request from a Steam user and it simply adds fallen survivors to all campaigns, except The Passing because that campaign already had fallen surviors. The percentages of commons that show up had to be altered to make room for the fallen survivors, so you'll notice fewer of certain types of commons in all campaigns except The Passing which was left alone. The percentages of speci...
The surprising popularity (to me that is) of Sex Change Operation, led me to think this mod might be liked too. Now the guy in the church saferoom will ALWAYS turn into a Tank! Perhaps you should pray before opening the door?
Ironically, a guest recently requested this even though I'd already made it and intended to release it New Year's Day, but I thought why wait?
Decidí subir de nuevo las cargas de pantallas ya que con el mod que subi anteriormente les daba lag, por la corrección de colores, este mod reemplaza las cargas de pantalla o poster de la campaña que jugaras solo las de left 4 dead 2
I decided to upload again the screen loads because with the mod that I uploaded previously I gave them lag, by the correction of colors, this mod replaces ...
- Replaces the molotov
- Not compatible with other molotov skins, including Project Glow!
Inspired by Project Glow and (of course) Fallout 4, I decided to mess around with the textures and effects.
After long hours of struggle with Photoshop and Crazybump, I was able to get the transparecy, glow and normal map right... Anyways, enjoy!
Please note that I have not tested this skin on lower g...
Replaces: Molotov Detonation
When i saw ErichGrooms' Scrumpy Model on Molotov, I could make a sound mod with Demo's Reactions to flames!
Team Fortress 2: Audio
ErichGrooms: Idea for Molotov Mod
I hope everyone likes this mod, as I consider it my best ever (and as of 9/11/2018 it also works in The Passing.)
This mod changes over 100 things, so it will seem like a different game if combined with other mods. Major changes: MANY population changes, Magnum handguns have 6 shots now but shoot buckshot and do 5X the damage as before (perfect for revolver mods obviously), pistols do 3X the...
To celebrate that exactly one year ago today I uploaded my first mod, I give you my 33rd mod!
This is a new mod entirely, and is noticeably different than 5-Shot Buckshot Revolvers or 6-Shot Snakeshot Revolvers. This ammunition can kill ANYTHING with ONE shot from ANY distance and uses buckshot instead of a bullet. The pattern it uses is very wide, especially with the magnum and that makes i...
This mod was requested. With this version of this already released mod, reloads are infinite just like with handguns. This is an updated version of this mod to prevent lag after each shot when using servers. Power has been increased 10 fold, while bullets per shot reduced. It is still extremely DEADLY! Damage and Range were upped 10 times, magazine size was doubled from 15 to 30, penetrati...