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A new solution to use custom scripted weapons in custom campaigns. There were 2 methods to get custom weapons work in custom maps: Combining files of custom weapon base with custom campaign to 1 vpk, which could break some crescendo events and other important scripts. Or by using SourceMod which prevents you from playing in secure mode. So here's 3rd method, this contains: Edited lump files which includes logic_script on custom maps. Edited mission files with included custom scripted weapons. Edited custom weapon base expanded script. Link on list of supported maps and campaigns in the changelog. Also link on workshop collection of weapons, items and additional scripts. To make this work you'll need to place this mod above all in the addonlist. It WILL "conflict" with custom maps becasue they share same mission.txt files, it won't go away, but it won't interrupt any game mechanic or break something.
List of supported maps and campaigns: https://pastebin.com/TmHfwkAq Complete collection of weapons and items: https://steamcommunity.com/workshop/filedetails/?id=2706124654
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Version 1.0 Complete