[OBSOLETE] Silent Hill (Enhanced)

You are downloading as a guest.


Linked Content

  • ErrorUnknownGT

    Posted this review



    So I actually managed to play through the entire campaign this time around. It took 2 hours. It's funny because I didn't really like this campaign back in the day and how do i feel today? Well, some aspects I like, others I don't like, it's certainly not my favourite campaign but I'd imagine a superfan of Silent Hill or someone who grew up with it would really, really like this campaign. Generally speaking; I'm not a fan of non-traditional campaigns; that is to say: ones that deviate from the L4D formula (linear maps with rooms to scavenge.) This one is non linear (duh). I'll say having the items highlighted in this version helps SO MUCH you don't understand how better that makes the experience, because you're just not sure what to pick up because not everything is obvious and they're easy to miss (probably a big reason I didn't like this campaign back then.)
    There's a wide variety of environments, and the lighting is either superb or so dark you can only see what your flashlight illuminates, pretty nuts. The occultism is cool (always something I "enjoy" don't take that the wrong way heh.)
    Alright I've been all over the place this review, let's get down to business: I will say it's the main gimmick of this campaign and that's to scavenge for "key items" or something that helps you progress, which... I didn't mind too much, the problem arises when you occidentally walk past a room you're supposed to search, then you end up wasting a bit of time wandering around, thankfully didn't happen to me too much.
    The formula reminds me of a game I actually played a lot "Amnesia: The Dark Descent" where you do the exact same thing in a horror environment with more gimmicks. 
    I will give kudos to the author, I don't know if it was Leafo or Dzhigurda that placed the supplies around, but it makes the campaign actually beatable and enjoyable since you're never in a situation really where you're screwed so long as you're not getting hit by every special infected.
    As for bugs, for some reason on the chapter "Alternative Hospital" it seems as though I could open the safe room door early(?) I'm not actually sure, I THINK I got a key, but anyways the bots wouldn't follow me in, so you either slowwly push them into the room and then the saferoom or you just kill them right there, navmesh needs fixing here either way or whatever this problem is.
    The finale is a bit anti-climactic I will say, but... does it really need to be some epic holdout finale? Nah I think it's fine the way it is, you need a quick ending after a 2 hour long campaign lol.
    In conclusion; avoid this campaign if you don't enjoy non-linear map (aka looking around for items to progress and solve "puzzles.") If you don't mind that though, enjoy yourself, allocate time, grab some friends and enjoy the 2 or more hour long experience in one sitting if you can, there's fun to be had.

    This review was posted before the latest release.

Developers & Credits

File Details


(671.2 MB)

View Changelog

Version 1.7 Complete

  • Mod
    Awesome Auxilaries Version 1.3

    UPDATED TO VERSION 1.3! Now you may pause the game even if using the console and there's no friendly fire. This mod GREATLY improves the lethality of gas cans, air tanks, and propane tanks. The gas can now does 1,000 times the damage, ...

    • Updated
  • 4 Maps
    Green Walls

    This is a small four chapter campaign in which the survivors will have to make their way through the dark corridors and alleys of the Green Walls complex and escape by refueling a truck with various interactive elements and panic events.

  • Mod
    10-Shot Super Buckshot Shotguns 1.5

    UPDATED TO VERSION 1.5! Now you may pause the game even if using the console and there's no friendly fire. This mod gives ALL shotguns 10-shots of buckshot with stupendous damage, ***********, *********** layers, *********** maximum di...

  • 6 Maps
    Funny Moments

    This campaign consists of six maps, on which we have to last for some time. The locations are not connected to each other by the plot, so don't look for any deep meaning here. On each map we will be confronted by specific infected, and t...