The survivors have found themselves broken down near a suburban mall. The only way out is by escaping from the roof..These sales are to die for.
Contains 4 maps.
Developed over 13 weeks by 4 masters students at SMU Guildhall.
Cold Case pits the survivors in yet another scenario. Their ride to safety has mysteriously crash landed on a remote island somewhere in the north western United States. After hours of waiting, they decide they are the only four survivors from the terrible crash, and they need to find help.
TRS's last Left4Dead campaign that was never finished, now completed to a more finished state by DGB. Dam It stitches Dead Air and Blood Harvest together.
The C130 makes an emergency landing at a small rural airport and the survivors need to find a new way to the safe zone.
Out of demand by players. I'm releasing the L4D one version of this mod with all updates/patches. This version was actua...
The final map in a map pack I did with mostly new textures. Other users were suppose to do new maps for the rest of the pack, however, they did not complete them and this is what was left. It works however is only 1 map! For a video walk-though you can search Google or YouTube for "Zombie Mountain". Also you can find it by Searching Facebook for Telamdesign/ and or looking for Technol...
My first map i made it for test and see what everyone think about it. A simple map about a military base abandoned i recommend playing at the advanced level or a lower, expert just for more experienced players.
This is the No Mercy map that came with the demo version of Left 4 Dead back in 2008. It includes the apartments map, and a shorter version of the subway map.
Thank you, BoomerSTEAM, for fixing the name display!
Valador, Inc is proud to announce the release of Moundsville Slammer, a Left 4 Dead campaign. Created by Matt Scott, a member of the Valador design team, the campaign incorporates two game levels derived from an actual haunted location in Moundsville, WV.
We chose point-cloud technology to gather data on Moundsville Penitentiary for a project in 2009. Point-cloud data provides surface and volu...
After the Survivors escape the terrible Millhaven base, they find a raised bridge blocking their way to Rayford. They must lower it to pass.
A Left 4 Dead 1-exclusive campaign that will incorporate a Sacrifice-style finale without the sacrifice, as well as other Left 4 Dead 2 elements, such as randomized pathing and backtracking. Also features the Church Guy and plenty of turrets!
Please, download from "External Link - Russia"
Do you like circling around the city on the chopper and eradicating the horde of zombies out of Gantling? Then, that is for you.
One of the most unusual maps for survival.
Note: SP - singleplayer with AI (corrected AI)
MP - multiplayer with friends (not corrected AI)
P.S. The Gantling trembles during sh...
This is a BETA inspired No Mercy Remake.
AVAILIBLE MAPS 1/5.
We Suggest to set your brightness Level, to VERY DARK.
This campaign is not an exact copy of the L4D beta, it´s a beta inspired remake.
While creating this campaign, We had to improvise a lot, because most of the beta content does´nt exist anymore.
We gathered every file, we could find, across the Source games.
The leveldesign ...
After escaping from the city in Burning Night, the helicopter of the survivors face problems during the flight and ends up crashing. Now they must cross another infested city to find an escape vehicle in the opposite side of the city. While resting in the first safe room, rain begins to fall, making their journey harder.
Ported to L4D from L4D2 by Lee.
The first zone from Sonic 3D Blast (and a few variants of its levels) recreated for play in Survival Mode.
Original source from Sega & Traveller's Tales (Sonic 3D Blast itself)
The Textures Resource (Sonic Generations)
obsidianconflict (Ice Wall Textures)
SRB2 Textures (Taken from glaber's Greenflower Zone addon for Garry's Mod)
The Models Resource (Springs, ...
This campaign is a work in progress.
4 of 7 maps complete.
no poster as of yet. Ive been thinking of this campaign a lot lately.
i hate not finishing something ive started so as of today 3/21/2019. i think its time i start working back on this little Nugget.